Entertainment Earth
[TF.N Main] [Contact Us]
[Fan Films - Main]
[Fan Films -  More]
[Now Playing]

[TFN FanFilms Now On YouTube.com]
[Popular Stories]
CEII: Jabba's Palace Reunion - Massive Guest Announcements

Star Wars Night With The Tampa Bay Storm Reminder

Stephen Hayford Star Wars Weekends Exclusive Art

ForceCast #251: To Spoil or Not to Spoil

New Timothy Zahn Audio Books Coming

Star Wars Celebration VII In Orlando?

May The FETT Be With You

Mimoco: New Mimobot Coming May 4th

[Jedi Council Forums]
Star Wars Revelations

Star Wars FanFilms at Cannes

IMPS The Relentess Teaser Online (formerly TROOPS 2)

SECRETS OF THE SITH - A new fanfilm
1001 Things never to do in a fanfilm

HOW TO MAKE LIGHTSABERS
[Poll]
There are no polls
currently operating
in this sector.
Please check
back soon.

View Poll Archives


"Travellin' through Hyperspace ain't like dustin' crops, boy!:" Creating Lightspeed and Hyperspace FX
Hyperspace Tunnel #3: Star Wars: Episode II: Attack of the Clones
by Jedi Knight Toren Depor

1)For this part of the tutorial you will need to download the freeware plugin CellTurb from Andy Whittock's ToonNation texture plugins.

2) Right click (Command-Click on the Mac) on the Materials folder and select New Material. Highlight the new material in the Project Workspace and title it "hyperspaceAOTC." Expand the material and the right click (Command-Click on the Mac) on the Attribute and go to Change Type To>Combiner>Turbulence>Sine. Go to the Properties Panel for Sine. On the General tab, enter 1000 into all three of the Scale fields and 200 into the Amplitude field. On the Sine tab, change the number of octaves to 4.

3) Expand the Sine attribute node and you should see two Attributes. Change the first attribute to a Sine turbulence combiner. Set the second attribute's color to Red: 194, Green: 167, Blue: 209 and it's ambiance to 100. Go to the Transparency tab and set the transparency to 0. Go to the Reflectivity tab and check "Overrode Base Attribute" and "Glowing" on. leave all other fields blank. Go to the General tab of the Properties Panel for "Sine2" and set all 3 scale fields to 1000 and the Amplitude to 300. On the Sine tab, change the number of octaves to 5.

4) Expand the Sine2 attribute node and you should see two Attributes. Set the first attribute's color to Red: 194, Green: 167, Blue: 209 and it's ambiance to 100. Go to the Transparency tab and set the transparency to 100. Go to the Reflectivity tab and check "Overrode Base Attribute" and "Glowing" on. leave all other fields blank. Set the second attribute's color to Red: 194, Green: 167, Blue: 209 and it's ambiance to 100. Go to the Transparency tab and set the transparency to 0. Go to the Reflectivity tab and check "Overrode Base Attribute" and "Glowing" on. leave all other fields blank.

5) Close the "hyperspaceAOTC" material and right click (Command-Click on the Mac) on the "hyperspaceROTJ" model from the previous lesson and select Save As... and type "hyperspaceAOTC." Select the "hyperspaceAOTC" model in the Project Workspace, then go to the File tab on the Properties Panel and select "Embed in Project File" and rename it back to "hyperspaceROTJ."

6) Right click (Command-Click on the Mac) on the Objects folder and select Import>Model and import the "hyperspaceAOTC" model. Set it to "Embed in Project File." Expand the model and delete the "Shortcut to hyperspaceROTJ" material shortcut and then drag and drop the "hyperspaceAOTC" material onto the "hyperspaceAOTC" model. Delete "Bone1."

7) In the Project Workspace, right click (Command-Click on the Mac) on the "hyperspaceROTJ" choreography and select Save As... and save it as "hyperspaceAOTC." Set "hyperspaceAOTC" to "Embed in Project File" and rename it back to "hyperspaceROTJ." Right click (Command-Click on the Mac) on the Choreographies folder and select Import Choreography and select "hyperspaceAOTC" and embed it in the project file. Expand the "hyperspaceAOTC" choreography and select "Shortcut to hyperspaceROTJ" and on the General tab of the Properties Panel, use the "Shortcut To:" drop-down menu to select the "hyperspaceAOTC" model.

8) Right click (Command-Click on the Mac) on the Actions folder in the Project Workspace and select New Action. Select "hyperspaceAOTC" as the model. Rename the action "hyperspaceAOTC." Scroll up to the "hyperspaceAOTC" model in the Objects folder and drag and drop the "Shortcut to hyperspaceAOTC" material shortcut onto the action. On the Channels folder of the Properties Panel, check "Z-Translate" on. Expand the "hyperspaceAOTC" action and open the "Z-Translate" channel. Create a keyframe at frame 0 with a value of 0 and another keyframe at frame 90 (3:00) with a value of 400.


Figure 4-3-1

9) Delete the "Shortcut to hyperspaceROTJ" action from the "Shortcut to hyperspaceAOTC" model in the "hyperspaceAOTC" choreography. Drag and drop the "hyperspaceAOTC" action onto the "Shortcut to hyperspaceAOTC" model in the "hyperspaceAOTC" choreography.

10) Right click (Command-Click on the Mac) on the Materials folder and select New Material. Highlight the new material in the Project Workspace and title it "linesAOTC." Expand the material and the right click (Command-Click on the Mac) on the Attribute and go to Change Type To>Combiner>Turbulence>Sine. Go to the Properties Panel for Sine. On the General tab, enter 1000 into the X and Y Scale fields (top two fields) and 950 into the Z scale field. Enter 200 into the Amplitude field. On the Sine tab, change the number of octaves to 4.

11) Expand the Sine attribute node and you should see two Attributes. Change the first attribute to a Sine turbulence combiner. On the General tab of the Properties Panel for "Sine2" and set all three scale fields to 1000, the amplitude to 300, and then on on the Sine tab, change the number of Octaves to 4. Change the second attribute to a CellTurb combiner. Set the X and Y scale for "CellTurb" to 5.50 and the Z scale to 10000. Set the amplitude to 1000 and leave everything else at default settings.

12) Expand the "Sine2" attribute node and you should see two Attributes. Set both attribute's colors to Red: 238, Green: 230, Blue: 242 and their ambiences to 100. Go to the Transparency tab and set the transparency to 100. Go to the Reflectivity tab and check "Overrode Base Attribute" and "Glowing" on. leave all other fields blank.

13) Expand the "CellTurb" attribute node and you should see two Attributes. Set the first attribute's color to Red: 238, Green: 230, Blue: 242 and it's ambience to 100. Go to the Transparency tab and set the transparency to 100. Go to the Reflectivity tab and check "Overrode Base Attribute" and "Glowing" on. leave all other fields blank. On the second attribute, use all the same settings as the first attribute, except the transparency should be set to 0.

14) Close the "linesAOTC" material and right click (Command-Click on the Mac) on the "hyperspaceAOTC" model and select Save As... and type "linesAOTC." Select the "linesAOTC" model in the Project Workspace, then go to the File tab on the Properties Panel and select "Embed in Project File" and rename it back to "hyperspaceAOTC."

15) Right click (Command-Click on the Mac) on the Objects folder and select Import>Model and import the "linesAOTC" model. Set it to "Embed in Project File." Expand the model and delete the "Shortcut to hyperspaceAOTC" material shortcut and then drag and drop the "linesAOTC" material onto the "hyperspaceAOTC" model.

16) Right click (Command-Click on the Mac) on the Actions folder in the Project Workspace and select New Action. Select "linesAOTC" as the model. Rename the action "linesAOTC." Scroll up to the "linesAOTC" model in the Objects folder and drag and drop the "Shortcut to linesAOTC" material shortcut onto the action. On the Channels folder of the Properties Panel, check "Z-Translate" on. Expand the "linesAOTC" action and open the "Z-Translate" channel. Create a keyframe at frame 0 with a value of 0 and another keyframe at frame 90 (3:00) with a value of 400.


Figure 4-3-2

17) Drag and drop the "linesAOTC" model onto the "hyperspaceAOTC choreography. On the Scale tab of the Properties Panel for "Shortcut to linesAOTC" set the X and Y scale values to 110. Drag and drop the "linesAOTC" action onto the "Shortcut to linesAOTC" model in the "hyperspaceAOTC" choreography. Select the "Shortcut to linesAOTC" model and adjust the "hyperspaceANH" pose slider to 100%.

19) Switch to the camera view (1 on the keypad) and Render to file. NOTE: If you wanted a longer animation you would have made the action longer. The texture needs to translate along the Z-axis at 400cm per every 3 seconds.

Example:

hyperAOC.mov
466 KB
 

BONUS: Animated Veresion of Episode II Select #20!
I went ahead and created a short animation based on the image in Select #20. The Republic Cruiser Model was created by Sci-Fi 3D



High Quality: sltON2.mov 1.06MB, ON2 Codec (ON2 Codec will download automatically if QuickTime Update is Enabled)
Medium Quality: sltS3.mov 1.28MB, Sorensen 3 Codec (Requires QuickTime 5.02)
Average Quality: sltINDEO.mov 1.51MB, Indeo Codec

 

Hyperspace Tunnel #1: Star Wars: Episode IV: A New Hope
    Creating the hyperspace tunnel effect as seen just prior to the Millennium Falcon dropping out of Hyperspace in the Alderaan system in ANH.
Hyperspace Tunnel #2: Star Wars: Episode VI: Return of the Jedi
    Creating the hyperspace tunnel effect as seen from the cockpit of the Millennium Falcon as it drops out of Hyperspace in the Endor system in ROTJ.

 
Part 1: Observations and References of Lightspeed/Hyperspace Phenomenon
    An analysis of the different effects associated with hyperspace, and the difference in their appearance throughout the films.
Part 2: Exterior Hyperspace Animations
    How to properly animate a spaceship as it jumps into and drops out of hyperspace from an external viewpoint.
DOWNLOADS
Completed Project File .99MB
    Contains all of the materials, models, actions, and choreographies used in this tutorial in a ZIP Archive.
Completed Project File .99MB
    Contains all of the materials, models, actions, and choreographies used in this tutorial in a SIT Archive.
Tutorial: Off-Line Version 6.76MB
    All of these tutorials downloadable as a ZIP Archive.
Tutorial: Off-Line Version 6.81MB
    All of these tutorials downloadable as a SIT Archive.
 

CREDITS:
Tutorial by Jedi Knight Toren Depor(a.k.a. Filmmaker Matt Pfingsten)
 
Special Thanks to
Zoo of Sci-Fi3D for donating the Corellian Corvette 3DS model
The Animaster Mailing List for providing such great feedback and support on all of my tutorials.
TheForce.Net for hosting this tutorial
Hash Inc. for making such powerful 3D software
George Lucas for creating Star Wars

 

Entertainment Earth
[All Posters]
Star Wars Episode VI - Return of the Jedi
AllPosters.com
Search For Posters, Cardboard Stand-Ups & T-Shirts!
Upcoming Birthdays
(next 10 days)
4/27 - Rob Coleman
[Rebelscum.com - Star Wars Collecting]
[TheForce.Net - FanFilms]
[TheForce.Net - FanForce] [TheForce.Net - Fan Art]
TheForce.Net - Your Daily Dose of Star Wars Entertainment Earth
THEFORCE.NET IS NOT ENDORSED BY LUCASFILM, LTD. PLEASE READ OUR DISCLAIMER. © 2024 COPYRIGHT TF.N, LLC
The Galaxy is Listening
Entertainment Earth
[TF.N Main] [TF.N FAQ] [Contact Us]