First up, the official site of Star Wars: The Old Republicannounced character transfers for Asia Pacific Territories...
"Today we are excited to announce that from now until April 24, 2012, 2:01PM AEST, 4:01PM NZST, 12:01PM HKT, 12:01PM SGT, qualifying players in the Asia Pacific territories who purchased Star Wars™: The Old Republic™ prior to the game’s official launch in their region will be able to transfer their characters, for free, to a locally-hosted server!
To qualify for character transfer to an Asia Pacific server, players in Australia, New Zealand, Hong Kong and Singapore must have purchased their game, redeemed a Game Product Registration Code and either have or have had entered valid billing information or a Pre-Paid Game Time Card prior to 5:01PM AEDT / 7:01PM NZDT / 2:01PM HKT / 2:01PM SGT on Tuesday, February 28, 2012. Only characters created before this time qualify for transfers. You can check to see if you qualify by going to your “My Account” screen on www.StarWarsTheOldRepublic.com and clicking the “Asia Pacific Transfers” link on the right-side menu.
If you qualify, you can request character transfers to an Asia Pacific server by filling out and submitting the information on the Asia Pacific Transfers page. You will have until 2:01PM AEST / 4:01PM NZST / 12:01PM HKT / 12:01PM SGT on April 24th, 2012 to finalize your information and place your request."
"BlackMink: Could you please explain SWTOR's threat mechanics? What exactly do the de-taunt abilities do, and how exactly is threat generated? Is threat directly related point for point to the damage you do, or does each individual ability generate a pre-set amount of threat?
Cameron Winston (Combat Designer): Threat is calculated based on damage done, plus or minus certain modifiers, with one damage translating directly into one point of threat. These modifiers are always called out in the abilities which adjust them. For example, Soresu Form increases your threat generation globally, while Crushing Blow or Hilt Strike specifically generates extra bonus threat when activated.
De-taunt abilities reduce your threat level by a flat percentage of its current value. Healing generates less threat than damage and is split evenly among all enemies you are currently fighting.
Keldain: Love the stuff for 1.2! I think you guys are doing a great job on addressing the issues of the community. Just one thing I would really like an update on: is there any movement on getting an option to toggle hoods on and off?
Damion Schubert (Principal Lead Systems Designer): This is totally in the plan, but we are unsure at this time when it will get to you."