13,500,000,000 - 24,000 BSW4
The story begins, as we travel from the Big Bang to the Great Hyperspace War...
"The Old Republic was the Republic of legend, greater than distance or time. No need to note where it was or whence it came; only to know that . . . it was the Republic....
Star Wars (novelization)" (1976)
c. 13,500,000,000 BSW4
The Big Bang. Out of
the Great Void came the universe, its galaxies, star systems and
suns. Everything that exists, and will ever exist, was spawned from
the primordial plasma of time's beginning. Over billions of years,
planets formed, and life arose through a steady progression of increasingly
complex organisms. Woven into and intertwined with all of this -
from the smallest molecule to the largest star - was the Force.
Symbiont and residing within cells in all life forms are the Midichlorians,
a microscopic life form that is intertwined with the Force. These
tiny life forms communicate with the Force and reveal its will.
The Force is an essential part of nature - like energy or matter
- but it has yet to be quantified and analyzed. The Force is not
to be understood in the same manner as physical qualities of the
universe. The laws of physics are observable; technology is predictable
and readily - controlled. The Force is neither controlled nor controlling
- it is part of life itself; asking if it controls or can be controlled
is like asking if a person controls his component cells, or the
cells control him. It is not known whether the Force has always
been, came about as life evolved into intelligence, or if it coerced
the evolution of intelligence. To the Jedi, it does not matter.
It is enough to know that the Force is. Thanks to Matthew Holm and Jeffrey Winkler
for a correction: NASA has changed this date from 15 billion years
ago to 13.5 billion years ago due to recent updated estimates of
the age of the universe. Description
also from "SW RPG: Tales of the Jedi Sourcebook." [Page
8] Also from "Star Wars Roleplaying Game - 2nd Edition."
[Page 136 - 137]
The Star Wars
Galaxy is formed by the gravitational collapse of a large cloud
of dust and gas. There are approximately 400,000,000,000 stars in
the galaxy. Around half of these have planets that support some
form of life. 10% of those developed life on their own, and one
in a thousand of these worlds developed sentient life (about 20
million forms of sentient life). The length of the galaxy is 120,000
light years across. "Star Wars Episode I: Incredible Locations",
"Tales from the Mos Eisley Cantina"
and "SW: Shield of Lies."
The first star in the
Cularin system, named Morasil, forms. The ancient yellow sun is
perhaps as old as the galaxy itself, and it will shrink in its long
lifetime. Alone, it produces a cold, dim light that cannot reach
the asteroid belt. Its partner, Termadus, is a white dwarf star.
Much younger than Morasil, it has nonetheless sped through its solar
lifetime. Now it draws gases from the corona of Morasil, creating
a gaseous haze between the two stars. Together, they give the luminous
equivalent of a single bright star, creating a gravitational hyperspace
shadow much larger than the realspace area taken by their orbits. "Wizards of the Coast Website."
The Sharu, an ancient
race that inhabits the Rafa System, begin to evolve. They are a
technologically - advanced race, as evidenced by the wonderful buildings
and monuments they build throughout the system. Scholars would describe
the Sharu as "superhumanoids." Their descendants are the
Toka. "Lando Calrissian and the Mindharp
One theory of the creation
of the Oseon System is during this period of time, a rogue star
passes too close to the system, and its gravity well disrupts the
planet-forming process which causes the Oseon asteroid belt. "Lando Calrissian and the Flamewind
In this era, Tatooine
is a lush and water-covered world. The distant ancestors of the
Sandpeople walked the land without covering themselves totally,
and they built an advanced technological civilization that included
rudimentary spaceflight. But these people would find themselves
invaded and enslaved by a monstrous species called the "Builders."
The people's cities are razed to the ground, and many are taken
offworld as slave labor. Over generations, the Builders strip Tatooine
of all useable resources.
After an unknown amount
of time, the Builders are stricken by a great plague, and the Tatooinians
took advantage of their weakness by attacking and sabotaging their
larger ships. The vengeful Builders responded with a prolonged bombardment
that completes what the Tatooinians themselves started with their
unrestrained development -- destroying all plant life, vaporizing
all water and rendering the entire world a desert wasteland. The
Tatooinians take shelter in vast underground caverns carved into
canyon walls - of these, only a small fraction survive. By the time
they finally emerge, the Builders are long gone. These survivors
vow they will forever honor and protect the land, and (over millennia)
split apart into the tribes of the Sandpeople they will become.
"Star Wars Episode I: Incredible Locations"
and "Knights of the Old Republic."
Volcanic activity on
the planet Esseles finally begins to end. Conjecture based on 'Into the Core Worlds.'
Borrowed from Nathan Butler's Timeline Gold.
The Yavin system is formed.
"The SW Encyclopedia." [Page
The Valley of the Giant
Oysters, home to the planet Mon Calamari's huge oysters, begins
to form. It is rumored that this is the basis of the Calamarian
Knowledge Banks. "SW: The Glove of Darth Vader."
An asteroid collision
with the planet Vinsoth wipes out the largest mammals of the planet.
Smaller species survive, and eventually evolve into the Chevin species. "SW RPG: Galaxy Guide 12: Aliens -
Enemies and Allies." [Page 25]
Like most other animals
on the planet Columus, the Columi evolve to make use of this muddy
world. Their ancestors were herbivorous lizards that, with the aid
of a rather buoyant belly, crawled through the marsh on four webbed
feet. Soon, the lizards developed the ability to stand on their
hind legs in order to pull fruit and leaves out of the trees. Conjecture from "SW RPG: Galaxy Guide
4: Alien Races." [Page 31]
The Columi learn to lay
their eggs in the trees to better protect them from predators. Following
that development, the Columi begin living almost entirely in the
trees, developing hands in place of claws and evolving a prehensile
tail in place of the heavy caudal appendage that they had dragged
around as quadrupeds. Conjecture from "SW RPG: Galaxy Guide
4: Alien Races." [Page 31]
The Columi learn to use
tools, and begin a rapid series of evolutionary developments - losing
their tails and gaining a bipedal stance - that leads towards true
sentience. Conjecture from "SW RPG: Galaxy Guide
4: Alien Races." [Page 31]
The Columi learn to mine
metals and other raw materials from the bedrock, and they start
to build cities that rise high above the tree and mud, supported
on great pylons. Over the next few thousand years, Columi technology
advances as rapidly as had their evolution. Conjecture from "SW RPG: Galaxy Guide
4: Alien Races." [Page 31]
Beggar's Canyon is formed
on Tatooine, a result of three rivers joining in a valley. (This
is before the planet becomes a desert.) "The SW Encyclopedia." [Page
The Columi are among
the first star-faring races in the galaxy. Disappointed to find
barbarian races on other worlds (if even that), the Columi soon
give up space travel and returns to Columus to develop their own
race. They spend the next millennium devoting themselves to meditation,
science, and the improvement of their minds. Conjecture from "SW RPG: Galaxy Guide
4: Alien Races." [Page 31 - 32]
The cutthroat struggle
for survival begins on the planet of Kashyyyk; species that could
climb higher, such as the ancestors of the Wookiees, did so. The
creatures that remained either evolved deadly defenses or became
extinct. The survivors now thrive in the towering wroshyr forests,
and peculiar plants and animals fill every possible niche in the
vertical environment. The millions of years of competitive evolution
created what many have called a "layered death trap" amid
Kashyyyk's wroshyrs. "The Essential Guide to Planets and
Moons." [Page 77]
Sullustans begin to evolve
on the planet Sullust in a network of dark, mazelike warrens that
imbued the species with an unfailing sense of direction. Once a
Sullustan has traveled a path, the way is never forgotten. This
innate skill would even extend into hyperspace, making Sullustans
prized as star navigators and explorers in future generations. "The Essential Guide to Planets and
Moons." [Page 169]
The duck begins to evolve
on countless worlds across the galaxy. Conjecture. Andrew Gordon: This of course,
being homage to the Official Site's easter egg celebrating the anniversary
of George Lucas's film, Howard the Duck. After looking through biology
books, the date they gave for the beginning of the evolution of
the duck was "millions of years ago," so I chose a number
out of a hat.
The underground river
of Zonama Sekot begins to carry seeds into the factory valley. Conjecture based on "SW: Rogue Planet"
The oopik (or great oopik,
as it is also known), a flightless bird that is a cross between
an avian and reptilian creative native to the planet Paramatan,
thrives during this era of galactic history. During modern times,
the oopik is thought to be extinct, however, small clutches of the
birds were discovered in the forests of the southern continent of
Grxy. Conjecture based upon "SW RPG: Creatures
of the Galaxy." Sourced with thanks from Pablo Hidalgo's Star
The Hutts evolve on Varl,
a barren, pock - marked planet circling the white dwarf Ardos. According
to Hutt legend, both they and the planet Varl are the only surviving
witnesses to a great celestial tragedy. Varl was once a lush, forested
world whose azure skies were crossed by two suns, Ardos and Evona,
who were lovers and gods in the Hutt mythology. These gods ruled
the system in peace until Evona was lured into collision with a
tiny black hole and perished. The other planets mourned her death,
colliding violently and crushing each other into asteroids, many
of which then crashed into Varl's surface. Ardos, in agony over
the loss of his mate and the destruction of his children, began
to self - destruct, and he ejected his gaseous shell, searing Varl
in the process, eventually condensing into the white dwarf he is
today, a god no longer worthy of the Hutts' respect. That story
offers important insight into the Hutt's exalted view of their own
species. Evona died; the Hutts survived. Ardos withered; the Hutts
survived. Fire, heat, and meteoric rain nearly destroyed their own
planet; still the Hutts survived. Surely this proves their greatness,
say the Hutts. Surely this means that they are destined to be gods,
more powerful than the gods before them. Future Imperial astronomers
easily point to the impossibilities inherent in the Hutts' legend,
but this much is true: Varl, and only Varl, orbits the dwarf star
Ardos. Moreover, there are many asteroids in the system. A more
likely explanation, handed down through the years by starship pilots
and galactic explorers, is that the Hutts destroyed the planet themselves;
embroiling it in a civil war of such vicious ferocity that only
a Hutt could comprehend it. Whatever the nature of the catastrophe,
the Hutts survived, and managed to regain sufficient power and technology
to relocate from the barren wastes of Varl to the paradise of Nal
Hutta, a large, terrestrial planet in the Y'Toub system, in the
center of an area of the galaxy now known as "Hutt Space." Conjecture from "SW RPG: Galaxy Guide
4: Alien Races." [Page 51 - 52]
An insectoid race called
Killiks evolves on the planet Alderaan. The Killiks have four arms,
each terminating in a powerful three - fingered claw, and two stout
legs that appeared capable of leaping large distances. The Killiks
construct monolithic hive castles that would last for millennia. "The Illustrated Star Wars Universe."
A Bith civil - war occurs
on their homeworld, Clak'Dor VII. The war is sparked between two
cities, Nozho and Weogar, over patent rights to a new (sublight)
star drive. The arbitrator in this dispute was blackmailed by an
agent from Nozho, and Weogar's mayor (upon hearing of this) refused
to honor the arbitrator's decision. The situation escalated until
Nozho unleashed chemical warfare -- and Weogar biological warfare.
By the time the war was over, Clak'Dor VII had transformed from
a lush garden world into a monster-infested wasteland. The few surviving
Bith retreat into sealed domes, afraid to ever walk the surface
of their world again. Conjecture from "SW RPG: Galaxy Guide
4: Alien Races." [Page 23]
The Corellian system
is artificially created by an unknown race using planetary repulsors.
A humanoid race slowly evolves there over the next million years.
The repulsors are buried underground on each of the Corellian worlds,
with the only external relic being the floating space station the
Corellians later dub "Centerpoint." One prominent theory
is that the original creators of Centerpoint Station constructed
it when their own star had begun to go supernova. Once they arrived
at the star Corell, they moved planets into orbit to give themselves
a new place to live. Each planet's repulsor would have helped the
tractor - repulsor to organize the planets into orbits. The unknown
race that creates the Corellian star system, may have also been
responsible for the unlikely cluster of black holes near Kessel
known as the Maw. Conjecture from "SW RPG: Cracken's
Threat Dossier" [Page 124] and "SW: The Essential Chronology."
Though the planet Jerrilek
would in the future have no native intelligent life, an aquatic
species existed on the planet during this time; several of their
ancient ruins would still be seen beneath the water's surface a
million years later. "SW RPG Adventure Journal #4."
According to Dr. Corellia
Antilles, this is the approximate point at which xenoarchaeologists
and xenoanthropologists estimate the majority of the known galaxy
begins keeping detailed historical records, though items from this
time period tend to prove indecipherable to New Republic era historians. Conjecture based on From the Files of Corellia
Antilles. Borrowed from Nathan Butler's Timeline Gold.
The planet Sernpidal,
on the farthest edge of the galaxy, takes Dobido as its moon. "SW: Vector Prime." Borrowed
with thanks from Nathan Butler's Timeline Gold.
A sentient species begins
to evolve on the planet Goroth, in the Mid-Rim. Surprisingly, this
race develops a natural immunity to the hazardous hyperbarides around
them. "SW RPG: Goroth - Slave of the Empire."
The Devaron race develops
star-traveling capability. Conjecture from "SW RPG: Galaxy Guide
4: Alien Races." [Page 35]
According to Dr. Corellia
Antilles, this is the approximate point at which xenoarchaeologists
and xenoanthropologists estimate the majority of historical records
for the galaxy begin being written in forms that will be decipherable
in the era of the New Republic. Conjecture based on From the Files of Corellia
Antilles. Borrowed from Nathan Butler's Timeline Gold.
The height of the Gree civilization. An alien race, the Gree resemble large, six-tentacled
cephalopods. They are covered with gray skin that is often tattooed,
especially around their large, bulbous heads. The brain case of
the Gree hangs in a sac-like appendage from the back of their head,
and seems to draw their huge foreheads even longer. They have no
mouth, per se, but instead there is a series of fleshy folds beneath
their eyes that serves as a vocal communication method. The foremost
pair of tentacles is used for manipulation of objects, while the
middle pair is used for heavy work. The rear pair is used for locomotion,
and they appear to be shambling mounds of flesh when they move.
The Gree civilization is immensely old (it is rumored to be hundreds
of thousands of years old and was well past its prime when the worlds
were discovered by the Old Republic). They have a technology that
is vastly alien to that of the rest of the galaxy, and has its roots
in music and the Gree physiology. They developed the knowledge of
quanta-technology and dimensional engineering (which defied future
Imperial scientists). Their views of technology are biased, and
the Gree find little use for droids and computers, which they consider
unimportant. The Gree however, were undone by their technology,
falling victim to the ability to use it rather than improve on it.
The discovery of life-extending technology further accelerated their
decline, until they no longer knew or cared about their own devices.
The technology collapsed when none of the Gree could maintain it,
and the Gree isolated themselves from the galaxy. Little is known
about their life cycle and customs, although it was discovered that
their number system is based on the number 14-the number of suction
cups on each tentacle. They guard the Gree Enclave jealously, and
any ship passing through it often disappears. "SW RPG Adventure Journal #8."
The Taungs, an ancient
race, begin to control the planet Coruscant for many millennia prior
to the dawn of modern humans. They conquered the other peoples of
the planet, including the Zhell, in a series of bloody conquests.
They were known throughout history as the "Dark Warriors"
after a volcano erupted during their final battle with the Zhell.
The ash from the explosion wiped out the Zhell city, and the Taung
adopted the name Dha Werda Verda, or "The Warriors of the
Shadow," when the ash cloud filled the skies for two years,
casting a shadow over their lives. Conjecture based upon "Shadows of
the Empire Soundtrack."
The sky over Coruscant
is finally free of ash. Conjecture based on "Shadows of the
The ancient Sith race
begins to develop their distinct culture and civilization. Only
later, as these people spread across the galaxy did the term Sith
become associated more with their teachings and philosophies than
with the species itself. Though the Sith held great power, they
were not united, preferring to remain in tribal "circles",
bands of Sith led by one or more sorcerers who were responsible
for the safety and protection of their charges. "The SW Encyclopedia" [Page 268]
and "SW RPG: Tales of the Jedi Companion" [Page 78 - 79]
Note: This is not the same Sith as the later Dark Jedi to take the
name "Sith," lest anyone think they predated even the
Galactic City, later
known as Republic City and/or Imperial City, covers all of the natural
land on Coruscant. One remaining piece of land, Coruscant's tallest
mountain, remains and is enshrined in what will be known as Monument
Plaza. The city is built on an old battlefield between the ancient
Taungs and the Battalions of Zhell. "The Essential Guide to Planets and
on the planet Goroth, but only to the feudal level. A primarily
agricultural society, the Gorothites live in relative paradise.
"SW RPG: Goroth - Slave of the Empire."
Most seedy taverns on
the lower forty to fifty levels of (present day) Coruscant's underground
see the sun for the last time this year. "The SW Encyclopedia." [Page
The Yevethan species,
young compared to others in the galaxy, gain sentience. Their world
of N'Zoth is flooded with the light of its' sun (and the other suns
of the Koornacht Cluster) to the extent that few other stars can
be seen in the sky. As a result, the Yevethans decide they are the
sole intelligent lifeforms in the galaxy. "SW RPG: Cracken's Threat Dossier"
[Page 65] and "SW RPG II: Coruscant and the Core Worlds Sourcebook."
A large lake is formed
by the impact of a huge meteor on the planet Alderaan. The capital
of Alderaan, Aldera, would be built on an island in the middle of
the lake. The impact of the meteor wipes out the Killik race. Many
of the planet's dignitaries would be housed in Aldera, and the famous
Alderaan University would also be situated there. Bail Organa would
once maintain a palace in the city, where his study overlooked the
lake and was surrounded by gardens. "The Illustrated Star Wars Universe."
During this time, the
planet Alpheridies bears no sentient species upon its surface. The
world's flora and fauna exist in the normal state of slowly changing
equilibrium. The system's red dwarf star, Aber, casts little in
the way of visible light upon the planet, instead emitting infrared
radiation that keeps the atmosphere within a habitable range. "SW RPG: Tales of the Jedi Companion."
The Kashi Mer Dynasty,
a civilization located in the Phellem Sector, reaches its height.
The culture discovered ways in which to control and manipulate the
Breath, or the Force. The culture was wiped out when the primary
star supporting the planet Kashi went supernova, and the entire
system was destroyed. "SW RPG: Tales of the Jedi Companion"
and "SW Adventure Journal."
An isolated planet within
what would be later known as the Pentastar Alignment, Criton's Point
is located far from any major hyperlanes. Its arid, desolate surface
is covered with ruins that date from before the foundation of the
Republic. "SW RPG Adventure Journal #3."
The first human colonists
arrive at Alderaan after many centuries of travel, and discover
the remnants of the lost Killik civilization. The early colonists
included miners, but most were retired businessmen or wealthy dignitaries
searching for a beautiful world on which to spend their lives. The
earliest colonists refused to pave their new home with ferrocrete
- one Coruscant was enough for them. Instead, cities were built
into canyon crevasses, beneath the polar ice, and on stilts in the
shallow saline seas. "The Illustrated Star Wars Universe"
and "The Essential Guide to Planets and Moons." MP: Originally,
I had the Alderaan humans evolving on Alderaan after an asteroid
wiped out the Killiks, but I was corrected by Dan Wallace who informed
me that the humans colonized Alderaan. I conjecture the date of
-27,500 BSW4, because by the time of the formation of the Republic
during -25,000 BSW4, Alderaan is a booming civilization and a founding
member. To accommodate this, with the hyperdrive coming into mainstream
galactic use circa -25,000 BSW4, I have stated that it took centuries
for the colonists to arrive at Alderaan. It is known that other
species had use of sub - light space travel (Hutts, Xim the Despot),
so it is plausible the colonists set forth from Coruscant and it
took them many years to reach their goal. My previous note, about
the evolution of humans, still can apply I believe, except for the
case of Alderaan. It is plausible that in the Star Wars universe,
humans evolve separately on different worlds such as Coruscant,
Chandrila, and Corellia. I assume that the Coruscant humans would
be the most advanced civilization out of the group. In addition,
I assume that the Corellians evolved after the unknown aliens created
the Corellian system. This entire scenario is plausible, as on Earth,
human kind has evolved into different races on one planet. I assume
that this could occur on a galaxy wide situation, and remember,
that this IS fantasy / myth!
The invention of the
portable power cell and the discovery of high - energy gasses leads
to the development of the first energy weapons, known as beam tubes. Conjecture based upon "The Essential Guide
to Weapons and Technology." [Page 2]
The ancient Nikto brotherhood
called the Cult of M'dweshuu is formed shortly after the Nikto race
discovered the existence of the M'dweshuu (meaning "untrustworthy
stepbrother") Nova. Many Nikto believe that the powerful ability
of the Nova to affect life on Kintan is worthy of admiration, and
develop a cult formed on the basis that they were as powerful as
the Nova. The Cult, which worships M'dweshuu as a death god, rises
quickly to power in a blood-soaked inquisition, and controls much
of the planet in the years leading up to the arrival of the Hutts
in the Si'Klaata Cluster. With the arrival of the Hutts and their
conquest of the planet Kintan, the Cult lost much of its control,
and was thought to have been disbanded. "The SW Encyclopedia," [Page
164] "SW RPG Galaxy Guide 12: Aliens - Enemies and Allies,"
and "SW Gamer: The Nikto - Slaves to the Hutts."
The Verpine colonize the Roche asteroid field. "The SW Encyclopedia." [Page
The Vontor Treaty is
signed, binding the Klatoonian, Vodran, and Nikto races to the Hutts
as permanent slaves. A Barada M'Beg represents the Klatoonians in
the negotiations, and becomes so revered by future generations that
they name their sons after him. The Hutts use an ancient device
called the Lexicon Converter in the negotiations, which is used
to translate languages electronically, in real - time. "SW RPG Galaxy Guide 12: Aliens -
Enemies and Allies." [Page 50 - 51]
Settlers arrive on the
planet Alsakan from the starship Kuat Explorer. Conjecture based upon "SW RPG: Han
Solo and the Corporate Sector Sourcebook." [Page 61]
A group of Morodins (intelligent,
fifteen meter - long, lizard - slugs) arrive on the planet Varonat
to start an agricultural colony. They transform a vast section of
plains into the Great Jungle, and use immense organic starships
to transport food back to their home planet. When an ecological
disaster befell their homeworld, the Morodins on Varonat were stranded
and forgotten. "SW RPG Adventure Journal #1."
The Library of Xer is
built on Criton's Point --
an ancient storehouse of information that has thus far resisted
all attempts at translation. Conjecture based on "SW RPG Adventure Journal #5." Borrowed from Nathan
Butler's Timeline Gold. NB: The entry says it is rumored to have
been constructed in pre-Republic times. I chose 1,000 years before
the general time the Old Republic was founded, but it could be anywhere
before the Republic's founding . . . or the rumor could be wrong
and it could be any time after the founding, but before "contemporary"
times. Take this location with a grain of salt.
The Kitel Phard Dynasty
arises on the primary planet of the Atrisi System, unifying the
entire planet, eliminating opposition, and bringing a period of
peace and prosperity. Conjecture based upon "SW RPG: Imperial
Sourcebook." [Page 7]
Several groups throughout
the galaxy are gradually becoming aware of some energy existing
beyond the senses of most sentient beings. Those groups begin to
dedicate themselves to studying this phenomenon and learning how
to master it. Those who do are dismissed as "wizards and mystics."
Among the groups investigating are the Order of Dai Bendu, as well
as the Chatos Academy and a group on Tython who worship this power
as the Ashla, the positive energy of the universe. "SW RPG II: Power of the Jedi Sourcebook."
The planet Metellos is
settled by a sublight colonization vessel, probably from Coruscant.
The fourth planet in its' system, the new world's development is
parallel with early Coruscant. "SW RPG II: Coruscant and the Core
Worlds Sourcebook." [Page 110]
Queen Rana Mas Trehalt
is born on the planet Duro. "The Essential Guide to Planets and
Moons." [Page 77]
The tyrant Xim the Despot
begins his reign as leader of his personal empire. The planet Dellalt
is a shining Jewel in his mighty empire. Xim's defeated subjects,
cowed by his military might, offer extravagant gifts and tributes
from their worlds. To house his plunder, Xim commissions a vast
network of vaults and chambers to be built on Dellalt. Xim's treasure
arrives aboard the Queen of Ranroon, guarded by his war droids
and a brotherhood called "the survivors." "The Essential Guide to Planets and
The Nikto experience
four intense civil wars, which nearly destroy the planet Kintan. "SW RPG Galaxy Guide 12: Aliens -
Enemies and Allies" and "SW RPG Adventure Journal #6."
Dueling academies are
founded throughout different parts of the Core Worlds. The Academies
are established to teach the art of self-defense with weaponry.
Conjecture based upon "SW RPG II:
Power of the Jedi Sourcebook."
The 30 standard timepart
reign of Xim the Despot ends in the Third Battle of Vontor, where
the Hutts (led by Kossak) kill him and take over his criminal empire.
Xim's glorious empire spread to encompass hundreds of thousands
of worlds in the vicinity of the Tion. The warlord miscalculated
however, when he tried to expand into Hutt Space. The Hutts had
built up their own formidable star empire, and they fiercely opposed
Xim for possession of the Si'Klaata Cluster. After the defeat of
Xim, the planet Dellalt drifts into obscurity as the nascent Old
Republic shifts the geographic centers of power. Xim the Despot
leaves behind legends of whole planets despoiled, of mass spacings
of prisoners and other atrocities. "SW: Han Solo and the Lost Legacy"
and "SW: The Essential Chronology" [page 1]. This has
been moved from the original setting of 25,000 thanks to a top-secret
A cannibalistic sub-humanoid
species called the Cthons begin to devolve in the bowels of Coruscant's
undercity. "Darth Maul: Shadow Hunter."
It is rumored that the
hyperdrive was invented eons ago by a space-faring race from outside
the known galaxy. When this race encountered the known galaxy, it
first came upon the Corellian System. There, the aliens sold the
secrets of the hyperdrive to the Corellians, who studied it for
decades before producing their first, working hyperdrive. "SW: Tyrant's Test."
After two decades of
research, the Corellians produce their first working Hyperdrive
and sell their ideas to other star systems, notably Coruscant and
Alderaan, and the first rumblings of a galactic community begin.
Corellian Engineering Corporation is founded. "SW: Tyrant's Test." Also conjecture
based upon "SW Gamer #2."
Exploration of the galaxy
begins. Previously, the earliest spaceships could hardly escape
their own star systems, but the miraculous discovery of the faster-than-light
dimension known as Hyperspace ushers in a new age of discovery and
exploration. The first galactic scouts strike out from the Core
Worlds along two stable hyperspace paths; the Perlemian Trade Route
and the Corellian Run. These twin hyperlanes outline a vast wedge-shaped
region of space that is soon dubbed "the slice." Though
it contains many of the oldest and best-known planets, "the
slice" encompasses only a fraction of the known galaxy. The
Perlemian Trade Route runs through the Darpa and Bormea sectors
of the Ringali Shell and connects, in order, the planets Corulag,
Chandrila, Brentaal, Esseles, Rhinnal, and Ralltiir. The Arkanis
sector and its Pii system are a seven-day journey from the trade
route. Hyperspace travel is relatively new and is a bold and risky
way to link the galaxy, so navigational beacons helped spacers travel
between stars. These beacons marked reliable jump coordinates among
frequent hyperspace routes, allowing safe hyperspace travel. Space
stations quickly grew around these nav beacons to accommodate the
constant flow of spaceships and passengers on their way to more
important parts of the galaxy. Date given in Issue #3, "Tales of
the Jedi." Information also provided from "The Essential
Guide to Planets and Moons" and "SW RPG: Platt's Starport
Guide." [Page 118]
Already Coruscant is almost entirely paved over and covered in buildings
at the time of hyperdrive's invention. Overpopulation and pollution
forces the development of atmospheric scrubbers, hydroponic farms,
delivery pipelines, recycling plants, and giant cannons that shoot
garbage out into space. "SW RPG II: Coruscant and the Core
Worlds Sourcebook." [Page 8]
The planet Kuat is discovered
and settled by human aristocrats from ten wealthy shipmaking families.
The settlers are determined to make Kuat the biggest, most influential
shipbuilding world in the galaxy - and over the millennia to come,
they do exactly that. Even the industrial espionage of several trade
consortiums fail to prevent the terraforming of the planet into
a lush paradise, or the building of the orbital shipyards that come
to be known as Kuat Drive Yards. "SW RPG II: Coruscant and the Core
Worlds Sourcebook." [Page 104-105]
The Mining Guild, a quasi
- political body is formed in the early days of space exploration,
and may even pre - date the formation of the Old Republic. Most
historians agreed that the Guild originated in the Core, but were
unsure of its exact origin. Conjecture based upon "The
Empire Strikes Back," "Crimson Empire II"
and "SW RPG: Lords of the Expanse."
Duros culture enters
a golden age. Under the wise rule of the benevolent Queen Rana Mas
Trehalt, scientists make profound breakthroughs in the science of
interstellar flight. "The Essential Guide to Planets and
Moons." Moved here via a top-secret source.
The Galactic Republic,
a galaxy-wide government of planetary systems, is formed in the
Core Worlds after the tumultuous Unification Wars. It will spread
out from there to settle other distant star systems. Coruscant,
Alderaan, Corellia, and Chandrila are among the founding members
of the Republic. Capital of the Republic, Coruscant is the most
important planet in the galaxy. One of the original Core Worlds
that grouped together at the birth of the Republic, Coruscant distinguished
itself with the development and production of hyperdrive mechanics.
This is the single most important invention in the galaxy's history
because it allowed ships to travel from one end of space to the
other in a matter of days rather than years. As galactic scouts
explored increasingly far - flung planets, large numbers of alien
species made the return trip to Coruscant, swelling its population
and causing the most rapid expansion a planet had ever seen. Coruscant
reaped the glory and was awarded the coordinates zero-zero-zero
on standard navigation charts, making it the effective center of
the Republic: whoever rules Coruscant is truly master of the galaxy. "Star Wars Episode I: Incredible
The Unification Wars reference is taken from '"Star Wars Episode
II: Incredible Cross-Sections."
The Galactic Constitution,
the foundation document of the democratic Republic, is written.
The Galactic Senate is formed to preside over the Republic. Lavender
is chosen for the color of the Senate interior because it is the
only hue that had never been associated with war, anger, or mourning
in any culture of the Republic. The Galactic Senate was entrusted
with the incredible task of governing the galaxy. One of its main
tasks was to establish universal law while maintaining the peace
among it's many alien and human cultures. The Republic standardized
trade and legal codes, while allowing each planet and people to
maintain their original cultures, customs, and laws, languages,
and governments. "Star Wars Episode I: Visual Dictionary"
and other sources. Note that there were at least several previous
Senate Chambers in different colors. See the various "Tales
of the Jedi" comics for example. The Senate Chamber in the
"Tales of the Jedi" comics seems to have been for system
- based representation, since it had millions of seats rather than
just the thousand or so seats of the sectorial senators in "The
Phantom Menace." Thanks to Curtis Saxton for pointing that
The discovery of hyperspace
and the founding of the Republic allows scientific, religious and
philosophical groups to congregate for the first time and compare
notes on what they've learned. Many are excited to discover common
findings about a strange energy that comes to be called "The
Force." The groups decide to found a new society dedicated
to studying the Force. The society comes to be called the Jedi.
The identity of the world where this happened has been lost to the
mists of time; candidates include Coruscant, Corellia, Ossus, Utapau,
and even lost worlds such as Had Abbadon and Ondos. "SW RPG II: Power of the Jedi Sourcebook."
The Founder's Day Allegiance
is written, which becomes the pledge of allegiance to commemorate
the founding of the Republic, and is recited throughout the galaxy
as a being's affirmation of the Republic's strength and righteousness. Conjecture based upon "Holonet News."
The Senate Library, one
of the largest libraries in the galaxy is built. Based on Coruscant,
it is a complete record of minutes, policy decisions, agendas, and
related material of Senate rule over the Republic. The Galactic
Registry, the document that describes all the peoples and races
that has joined the galactic government begins cataloguing. "SW: Dark Force Rising" and "SW:
Children of the Jedi."
timekeeping measurements are derived from those which originated
on Coruscant. While many planets maintain there own timekeeping
methods based on their local planetary cycles, all official communications
and records use galactic standard measures. There are 60 standard
minutes in a standard hour, 24 standard hours in a standard day,
five standard days in a standard week and seven standard weeks in
a standard month. A standard year is 368 standard days; ten standard
months plus three fete weeks and three more holidays, all devoted
to traditional celebrations, festivals, and observances. SW RPG material.
Shortly after the Republic
is founded, young Force student Reda Jalooz steals an heirloom of
the Kashi monarchy. Several months later, she returns claiming she
has discovered a dark secret about the relic and asks for forgiveness.
Very soon thereafter, the Kashi system suddenly supernovas. The
cause of the supernova is lost to history. "SW Adventure Journal: Relic."
A war on the planet Ando
between the two races of Aqualish (Aquala and Quara) is rudely interrupted
by the arrival of an exploratory vessel, possibly Corellian or Duros.
The two races unite to kill the visitors, while taking their ship
intact. "SW RPG: Galaxy Guide 4: Alien Races."
A Duro colony is established
on the planet of Neimoidia. Over the millennia to follow, the "Neimoidians"
(as they come to be known) put evolutionary distance between themselves
and their parent race, developing gray/greenish skin (to the Duros' blue)
and dark red eyes (to the Duros' bright red). They also grow to
be cowardly and greedy by nature. "The Essential Guide to Alien Species."
25,000 to 15,000 BSW4
The Expansionist period,
as all cultures gain interstellar travel. Basic, verbal language
based on the tongue of the Human inhabitants of the Core World peoples,
quickly becomes a universal language after its rise in use in diplomacy
and trade. At the same time, Aurebesh becomes the second most widely
used as a technical language. Aurebesh eventually evolves into the
written form of Basic. Intelligent species have developed a bewildering
array of communication forms. Fortunately, Basic (aka Old Galactic
Standard), the standard language of the Old Republic, enables almost
everyone to understand almost everyone else. Basic is designed to
be easy to understand and pronounce. Most alien species can speak
it, and almost all of them can understand it. Most records and texts
are stored in Basic. Nevertheless, a variety of other languages
are in use. It is not unusual for someone to speak several languages;
Basic, a native tongue, a couple of regional dialects, and a smattering
of trade languages. A well-traveled citizen may speak dozens of
languages. In addition, during this time an ancient written language
called Zimchai is used in the documentation of the galaxy's medical
terms. Conjecture and "SW Gamer #5."
Zimchai is sourced from "SW Adventure Journal #14." Aurebesh
is the written language that is seen in Luke's X-Wing cockpit when
R2 is talking to him, likewise when Anakin is in the N-1 cockpit,
and when Darth Maul is looking through his macrobinoculars.
The Holobook, a slim
crystalline board, is developed to store vast amounts of information.
Developed during the early millennia of the Old Republic, holobooks
were incredibly durable. When properly stored and maintained, holobooks
gave off a soft, blue glow. Like the Jedi Holocrons, holobooks provided
interactive interfaces to their knowledge, allowing a reader to
delve as deeply into subject matter as they desired. Conjecture based upon "Star Wars Episode
II: Visual Dictionary."
The Republic Spacelane
Bureau is formed, to ensure that hyperspace routes are all marked
and easily accessible to space travelers. "SW RPG: Player's Guide to Tapani."
In the early days of
the Old Republic, the colony ship Sevari Cabal is lost in
space. It is later assumed that this ship made it to the planet
Sevarcos and that its passengers became the ancestors of the Sevari
clans that would exist during the time of the Galactic Empire. Conjecture based on "The Free-Trader's
Guide to Sevarcos." Borrowed from Nathan Butler's Timeline
The spread of technology
and civilization led to the development of a so - called galactic
economy. Few worlds are entirely self - sufficient. Some specialize
in manufacturing high - tech goods yet depend on neighboring agricultural
worlds for food. Those agricultural worlds rely on manufacturing
worlds to produce the machinery for efficiently harvesting and processing
the foodstuffs as well as supplying the chemical industries that
make pesticides to kill insects and provide nutrient sprays to speed
crop growth. This galactic economy has allowed megacorporations
to accumulate tremendous economic and political power. Conjecture based upon "The Essential
Guide to Weapons and Technology." [Page 168]
During this period of
time, the Duros establish orbital waystations, and begin striking
out into the inky blackness of unexplored space. The Duros eventually
blaze new hyperspace routes and encounter other star travelers,
such as the Corellians. Queen Rana Mas Trehalt dies, and her heir
King Dassid continues his mother's policies of galactic expansion
and watched as more and more Duros relocated to space stations and
far - flung colony worlds. "The Essential Guide to Planets and
Moons." [Page 77] Moved here via a top-secret source.
The Aqualish, after they
have learned the secret of starship engineering, use their captured
ship to attack their sister world. The Ando soon slap together a
ragtag space fleet. Their armada leaves their star system on a bold
crusade to conquer the peaceful civilizations of the Republic. The
galactic government, however, had the best - trained soldiers and
most advanced armaments in existence. Warships of the Republic's
navy smashed the inferior fleet and swiftly took the war to Ando.
Smart enough to realize that they were hopelessly outmatched, the
cowed Aqualish sued for peace. Ando was forcibly demilitarized under
the watchful eye of the Republic. Though they could no longer be
part of a conquering Aqualish space fleet, many of the tusked aliens
found offworld employment, as strikebearers, bill collectors, and
other vocations were their bellicose temperaments were an asset. Conjecture from "SW RPG Galaxy Guide
4: Alien Races" [Page 13] and "The Essential Guide to
Planets and Moons." [Page 17]
One system that attracted
initial interest from the Hutts was the Y'Toub system, where a pleasant
yellow star shone over six planets, four habitable. The largest,
Evocar, despite its huge size, had an extremely low density. With
almost no heavy metals, the gravity is comparable to a standard
world. Home to a species of humanoids called the Evocii; their civilization
was in a primitive, feudal state of development. Upon discovering
them, the Hutts offered to sell the Evocii modern technology. The
Hutts traded technology for real estate - the Evocii never suspected
the Hutts were trying to buy the planet away from them. By the time
they learned what the Hutts were up to, construction teams had begun
arriving. Soon, they replaced Evocii lodges with fantastic palaces
and pleasure pavilions, which dot the surface to this day. The Evocii
appealed to the Republic, but even a Jedi cannot find a loophole
in a Hutt contract. The Evocii were relocated to a nearby moon.
Now in secure control
of Evocar, the final transformation began. The last native structures
were torn down to make room for theme parks and palaces. The ancient
monuments were replaced with Hutt shrines and the planet was renamed
Nal Hutta, which means "Glorious Jewel" in Huttese. Whether
this refers to the planet's climate or its population is unknown,
but in any case, it is an apt description of this pleasant and beautiful
world. This was one of the first planets bought by the Hutts and
it has become synonymous with Hutt crime clans. The planet is ruled
by a council of the elders of each clan who live here. This world
is home to a full-fledged Hutt society. Though the planet is owned
by Hutts and according to tradition Huttese is the only language
permitted to be spoken here, there are many non - Hutt residents
as part of the enormous class of slaves, servants and sycophants
to be found anywhere Hutts reside. From here, they control the entire
economic life of the moon, Nar Shaddaa, an ancient spacer's base,
and home to many of the pilots and techs working for the Hutt smuggling
guilds. Those earning the Hutt's gratitude are often bought here
for audience and vacation. Those who earn their wrath can sometimes
be found orbiting between both planets. Conjecture based upon "SW RPG: Dark
Empire Sourcebook." [Page 84 - 85]
The Dueling Academies
evolve into schools which target the art and chivalry of dueling.
Each academy had its own set of philosophies on dueling, which were
shaped by the master instructors and the weapons they preferred
to use, but all considered physical combat to be the basest from
of combat. Conjecture based upon "SW RPG II:
Power of the Jedi Sourcebook."
Corporation begins to construct the YG series of ships. Conjecture based upon "SW Gamer #2."
After hundreds of years
of study, the Jedi Order are making headway in understanding - and
more importantly, learning how to use - the Force. They discover
the ability to see into future events, to affect people's minds,
even how to heal injuries without the use of surgery or medicine.
Sadly, some begin to use this power for evil and selfish purposes,
and traditions rise about a "Dark Side" of the Force that
encourages and even lures the unwary Jedi to commit heinous acts.
"SW RPG II: Power of the Jedi Sourcebook."
After many centuries,
layer after layer of city is built on top of previous levels on
the moon of Nar Shaddaa, until the surface is entirely covered in
a multi - story vertical city. Lower levels fall into decay and
those who could not afford to relocate higher were marginalized and forgotten. Among there unfortunates are the mutated descendants
of the Evocii. Conjecture based upon "SW RPG: Dark
Empire Sourcebook." [Page 85]
The first great schism
between the Jedi takes place, a schism between the Forces of Light
and Darkness. A single rogue Jedi, Xendor, first fell to the Dark
Side. Using manipulation, the rogue turned many more Jedi to the
Dark Side, creating an army. After amassing a fleet of spacecraft,
the "dark" Jedi declared war on the Jedi Order. The conflict
swept through the galaxy, consuming countless worlds, and lives.
"Tales of the Jedi: The Golden Age
of the Sith." Date was conjectured at around 11,500 BSW4, but
this date has now been locked by "SW Gamer: The Emperor's Pawns."
The art seems to indicate Lightsabers were not yet invented at the
time of the schism. Entry augmented by Michael Zeiger.
Arden Lyn, a corrupted
Follower of Palawa and exile from Kashi Mer, battles the Jedi alongside
her lover, the dark Jedi Xendor. Xendor is killed, and Arden is
put into a death-like state by Jedi Master Awdrysta Pina, who used
the technique of Morichro to stop Lyn's heart as he lay dying from
a bolt from a powerful Kashi Mer talisman Lyn used on him. "SW Gamer: The Emperor's Pawns."
The Sith retained a harmonious
social structure until now, with the arrival of a single fallen
Jedi who took particular interest in their techniques for drawing
power from the Dark Side. This dark Jedi dominated the Sith people,
turning them into unwilling thralls, stealing their knowledge of
sorcery and using it against them. This Jedi proclaimed himself
the Dark Lord of the Sith, making him first in a lineage that would
plague the rest of the galaxy for untold millennia. The Sith developed
and perfected the techniques of calling on the Dark Side, enabling
them to create more and more complex powers once thought well beyond
the grasp of mere sentients. The Sith simultaneously feed on and
empower the Dark Side in a symbiotic relationship whose ties can
never be severed. This Dark Jedi would continue to pervert Sith
culture until his lineage is joined by hundreds of fallen Jedi during
the Great Schism, which concludes in the total subjugation of the
Sith species. "SW RPG: Tales of the Jedi Companion."
[Page 79] This does not give an exact dating for the fallen Jedi
who corrupts the Sith race, and claims the title of first Dark Lord
of the Sith, but it has to be after the formation of the Jedi, and
well before the golden age of the Sith Empire. I have placed it
here to allow for the 'long lineage' of Sith Lords, and for time
to allow them to gradually build up their Sith Empire.
After a century of battle,
the Dark Jedi were exiled and eventually took over the Sith civilization,
built it into an empire, and brought about the so-called 'Golden
Age of the Sith.' In time, the Republic grew complacent and believed
that the Dark Side had been defeated. Among the many Jedi literature
and traditions of this period is the prophecy of the one who will
bring 'balance to the Force' and heal the schism. During this time,
the fallen Jedi also begin experimenting on their subjects, converting
many Sith into deadly Massassi warriors.
".... And in the
time of greatest
despair there shall come a saviour,
and he shall be known as: THE SON
OF THE SUNS."
of the Whills, 3:127
"Tales of the Jedi: The Golden Age of
the Sith" and "Secrets of the Sith." Entry augmented
by Michael Zeiger.