[TF.N Main] [Contact Us]
[CCG - Main]
[CCG -  More]
[SWCCG - Players Committee]

[Star Wars - Customizable Card Game]

[Star Wars CCG - Holotable Freeware Program]

[Star Wars CCG - Online League]

[Star Wars Trading Card Game]

[Starfire's Rebel Log]

[Young Jedi - Customizable Card Game]

[Jedi Knights - Trading Card Game]
[Latest Releases]
SWCCG Holotable v0.8.0 (Base Program)

GTK Javascript (Needed for Holotable to work)

SWCCG Holotable UPDATE: 0.8.1 (Patch)

SWCCG Holotable Large Images thru V12 (233MB)

SWCCG Virtual Card Set #12: Martyrs & Magistrates(.pdf): 1.09.07

SWCCG Rulings(.pdf) UPDATE: 11.03.05

[Popular Stories]
CEII: Jabba's Palace Reunion - Massive Guest Announcements

Star Wars Night With The Tampa Bay Storm Reminder

Stephen Hayford Star Wars Weekends Exclusive Art

ForceCast #251: To Spoil or Not to Spoil

New Timothy Zahn Audio Books Coming

Star Wars Celebration VII In Orlando?

May The FETT Be With You

Mimoco: New Mimobot Coming May 4th

[Jedi Council Forums]
CCG: Calling and inspiring all hardcore SWCCG collectors

CCG: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)

CCG: Star Wars EU in the Virtual Cards

TCG: What of the reports of RotS cards massing inside Wal Mart?

TCG: Wizard's RotS Spoilers Begin!

TCG: Star Wars Problem Solvers #1 - Dealing with Light Side Space
[Poll]
There are no polls
currently operating
in this sector.
Please check
back soon.

View Poll Archives


SPECIAL EDITION SPOILERS


LIGHT SIDE - DARK SIDE


LIGHT SIDE

Systems

?Coruscant - Parsec 0 [R]
Light (1): Force drain +1 here. If Rebels control this system, Imperials and Imperial starships are deploy +2.
Dark (2): Your starships and pilots deploy -2 here.
[Planet]

?Bothawui - Parsec 2 [F]
Light (2): Your spies deploy -1 here and at related sites. If you control, Undercover is immune to Hutt Smooch.
Dark (1): Force drain -X here, where X= number of spies opponent has on table.
[Planet]

?Roche - Parsec 7 [U]
Light (1): During your deploy phase, you may deploy Big One and/or Asteroid Cave to this system from Reserve Deck; reshuffle.
Dark (1): Force Drain -1 here. If you control, Asteroid Sanctuary at related sector is canceled. [Planet]

?Rendezvous Point - Parsec 13 [R]
Light (2): Your starships deploy -2 here and are hyperspeed +2 when moving to or from here. Neither player may Force drain here.
Dark (0): (none)
[Space]

?Death Star - Parsec X [R]
Light (0): Deploy if Death Star Plans completed and and Death Star system not on table. If "blown away," Dark Side loses 8 Force.
Dark (2): X = parsec of current position (starts at 0). Immune to Revolution. You may move Death Star (hyperspeed = 1).
[Mobile]

Sites
?Cloud City: Downtown Plaza [R]
Light (2): Once during each of your control phases, may use 1 Force to retrieve one Cloud City location.
Dark (2): If you control, opponent's Downtown Plaza game text is canceled.
[Exterior][Mobile][Scomp Link]
?Cloud City: Casino [U]
Light (2): Whenever your gambler present here wins Cloud City Sabacc, retrieve 2 Force (3 if Lando).
Dark (1): Unless you have a gambler here, you may not use wild cards in Cloud City Sabacc.
[Exterior][Mobile][Scomp Link]
?Cloud City: West Gallery [C]
Light (2): Your blasters present may fire at targets at nearest related exterior site.
Dark (1): Force drain -1 here.
[Interior][Mobile][Scomp Link]
?Cloud City: North Corridor [C]
Light (2): If you control, once per turn may use 1 Force to cancel a Force drain at a Cloud City site.
Dark (1): If you control, once per turn may use 2 Force to cancel a Force drain at a Cloud City site.
[Interior][Mobile][Scomp Link]
?Cloud City: Core Tunnel [U]
Light (1): Your aliens are power +1 here. If your Lando or your Lobot here, Force drain +1 here.
Dark (1): Your aliens are forfeit -1 here. If your Lando or your Lobot here, Force drain +1 here.
[Interior][Mobile][Scomp Link]

?Tatooine: Jawa Canyon [U]
Light (1): Your Jawas are each power +1 and forfeit +2 here.
Dark (1): Force drain -1 here unless your Jawa is at this site.
[Exterior][Planet]
?Tatooine: Jabba's Palace [C]
Light (2): If you occupy with an alien, Bo Shuda cannot be canceled.
Dark (1): When deployed, lose 1 Force for each of your Jabba's Palace sites that you do not occupy.
[Exterior][Planet]
?Tatooine: Beggar's Canyon [R]
Light (1): T-16s deploy free (and are power +2) here. If you control with a T-16, Force drain +1 here.
Dark (1): Your womp rats, banthas and Tusken Raiders deploy -1 here.
[Exterior][Planet]
?Tatooine: Anchorhead [F]
Light (1): During your move phase, may move your characters from here to Mos Eisley.
Dark (1): If you occupy, opponent's Anchorhead game text is canceled.
[Exterior][Planet]
?Tatooine: Tosche Station [C]
Light (1): You generate +X Force here, where X=power of your highest forfeit character here.
Dark (1): If you occupy, opponent's Tosche Station game text is canceled.
[Exterior][Planet]

?Death Star: Detention Block Corridor [C]
Light (0): Force drain +1 here. Whenever you release a captive here, retrieve 1 Force (4 if Leia).
Dark (1): During your deploy phase, IT-O and Hypo may deploy here from Reserve Deck; reshuffle.
[Interior][Mobile]

Spaceport City [F]
Light (1): If you have a non-unique Rebel leader at same or related site, Force drain +1 here. May not be deployed to Bespin, Dagobah, Endor, Hoth or Yavin 4.
Dark (1): If your thief or scout present, Force drain +1 here. May not be deployed to Bespin, Dagobah, Endor, Hoth or Yavin 4.
[Exterior][Planet]
Spaceport Street [F]
Light (1): During your move phase, may move free between here and any related spaceport site. May not be deployed to Bespin, Dagobah, Endor, Hoth, Kashyyyk or Yavin 4.
Dark (1): Imperials are power -1 here. May not be deployed to Bespin, Dagobah, Endor, Hoth, Kashyyyk or Yavin 4.
[Exterior][Planet]
Spaceport Docking Bay [F]
Light (1): Your docking bay transit from here requires 2 Force. Your starfighters deploy -1 (or 2 is freighter) here. May not be deployed to Bespin, Dagobah, Endor, Hoth or Yavin 4.
Dark (1): Your docking bay transit from here requires 3 Force. Your pilots deploy +1 here. May not be deployed to Bespin, Dagobah, Endor, Hoth or Yavin 4.
[Exterior][Planet][Scomp Link]
Desert [F]
Light (1): Your Jawas may deploy here. Sandwhirl here moves only if on Tatooine. May not be deployed to Bespin, Coruscant, Dagobah, Hoth, Kessel or Naboo.
Dark (1): Eash of your battle destiny draws is -1 here. Sandwhirl here moves only if on Tatooine. May not be deployed to Bespin, Coruscant, Dagobah, Hoth, Kessel or Naboo.
[Exterior][Planet]
Farm [F]
Light (2): During your deploy phase, Hydroponics Station or Vaporator may deploy here from Reserve Deck; reshuffle. May not be deployed to Bespin, Coruscant, Dagobah, Hoth, Kessel.
Dark (1): May not be deployed to Bespin, Coruscant, Dagobah, Hoth, Kessel.
[Exterior][Planet]
Forest [F]
Light (1): Your characters present here are immune to attrition. May not be deployed to Bespin, Coruscant, Hoth, Kessel or Tatooine.
Dark (1): May not be deployed to Bespin, Coruscant, Hoth, Kessel or Tatooine.
[Exterior][Planet]
Jungle [F]
Light (1): Your aliens and creature vehicles are each power +1 here. May not be deployed to Bespin, Coruscant, Hoth, Kessel or Tatooine.
Dark (1): Force drain -1 here. Your attrition against opponent is -2 here. May not be deployed to Bespin, Coruscant, Hoth, Kessel or Tatooine.
[Exterior][Planet]
Swamp [F]
Light (1): Once during each of your deploy phases, may deploy one creature here from Reserve Deck; reshuffle. May not be deployed to Bespin, Coruscant, Hoth, Kessel or Tatooine.
Dark (1): To initiate battle here, you must use +3 Force. You may not 'react' to or from here. May not be deployed to Bespin, Coruscant, Hoth, Kessel or Tatooine.
[Exterior][Planet]

Rebels
?Ben Kenobi [R]
Rebel-Destiny 1
Power: 5, Ability: 6 (Jedi Knight), Deploy: 5, Forfeit: 9
[Warrior]
LORE: Served Bail Organa during the Clone Wars. Saved Anakin's lightsaber until he was able to give it to Luke. Hasn't gone by the name Obi-Wan for a long time.
TEXT: Deploys only on Tatooine. When in a duel, adds 2 to your total. Once per turn, if a battle just ended, may 'revive' (place here from Lost Pile) your character forfeited from same site this turn. Immune to attrition < 5.

?Princess Organa [R]
Rebel-Destiny 1
Power: 3, Ability: 3 (Force-Attuned), Deploy: 3, Forfeit: 7
[Pilot] [Warrior]
LORE: Adopted by Bail Organa. Former senator of Alderaan. Natural leader. Helped steal the Death Star plans. A key figure in the Rebel Alliance.
TEXT: While at a Rebel Base location, subtracts 1 from opponent's Force drains at related locations. Once during each of your deploy phases, may deploy one Leia Of Alderaan, Reflection or leader of ability < 3 to same location from Reserve Deck; reshuffle.

?TK-422 [R]
Rebel-Destiny 1
Power: 3, Ability: 3 (Force-Attuned), Deploy: 3, Forfeit: 6
[Pilot] [Warrior]
LORE: Corellian smuggler. Spy. Han stole the armor and identity of an enemy soldier that boarded the Millennium Falcon. Bluffed his way into the detention area.
TEXT: Deploys only as an Undercover spy at same site as an Imperial. While Undercover, Imperials are deploy +1 at related sites. May voluntarily "break cover" only during your move phase by using 3 Force. Captured if "cover broken" by opponent.

?General McQuarrie [R]
Rebel-Destiny 3
Power: 2, Ability: 2, Deploy: 2, Forfeit: 3
[Warrior]
LORE: Commander from Ralltiir. Fled from his homeworld after its occupation by the Empire. Was instrumental in the establishment of the new Rebel base on Hoth.
TEXT: While McQuarrie is on Hoth, your Hoth Sentry is not unique (?), is doubled, deploys free, applies all of its modifiers and is immune to Alter. Power -1 when not on Hoth.

?Major Palo Torshan [R]
Rebel-Destiny 2
Power: 2, Ability: 3 (Force-Attuned), Deploy: 3, Forfeit: 4
[Warrior]
LORE: Coordinator of Rebel base security. Served under General Dodonna at Yavin 4. Sat in on conferences planning the Battle of Yavin. Developed counterintelligence techniques.
TEXT: Deploys -2 on a Rebel Base. While at your war room, adds 1 to your Attack Run total. Once during each of your control phases, may use 1 Force to take one Double Agent or Sabotage into hand from Reserve Deck; reshuffle.

?Colonel Feyn Gospic [R]
Rebel-Destiny 2
Power: 2, Ability: 3 (Force-Attuned), Deploy: 3, Forfeit: 4
[Pilot] [Warrior]
LORE: One of General Dodonna's chief strategic advisors. Planned the Rebel fleet's approach to the Death Star.
TEXT: Adds 2 to power of anything he pilots. Power +2 on Yavin 4. When at Massassi War Room, doubles Rebel Tech bonus to Attack Run. While present with Rebel Planners, that Effect applies separately to every system and immune to Alter.

?Sergeant Hollis [R]
Rebel-Destiny 3
Power: 2, Ability: 2, Deploy: 2, Forfeit: 3
[Warrior]
LORE: Trooper stationed at Echo Base during the Battle of Hoth. Distinguished himself with several acts of valor, earning the Kenobi Medallion.
TEXT: When in battle with another Echo Base trooper, adds one battle destiny. Once during each of your control phases, may take one Rebel Ambush into hand from Reserve Deck; reshuffle. Power -1 when not on Hoth.

?Grondorn Muse [R]
Rebel-Destiny 2
Power: 2, Ability: 3 (Force-Attuned), Deploy: 3, Forfeit: 5
[Warrior]
LORE: Formerly belonged to the Corellian militia. Popular musician before the Empire blacklisted his songs for their political content. Joined the Alliance with his wife, Duriet.
TEXT: While Grondorn is on Yavin 4, your Yavin Sentry is not unique (?), is doubled, deploys free, applies all three of its modifiers and is immune to Alter. Power -1 when not on Yavin 4.

Yavin 4 Trooper [F]
Rebel-Destiny 3
Power: 2, Ability: 1, Deploy: 2, Forfeit: 3
[Warrior]
LORE: Elite troop force assigned to Massassi Base in the jungles of Yavin 4. Responsible for monitoring the perimeter of the Rebel outpost.
TEXT: Deploys only to a Yavin 4 site or any jungle. Power -1 when not at a Yavin 4 site. Warrior's Courage and Blast The Door, Kid! Played at same site are Used Interrupts. Forfeit +2 when present with a Rebel leader.

?Commander Wedge Antilles [R]
Rebel-Destiny 3
Power: 2, Ability: 2, Deploy: 3, Forfeit: 6
[Pilot] [Warrior]
LORE: Promoted to commander for his heroism in the Battle of Yavin. Leader in charge of training new pilots assigned to Echo Base. Piloted Rogue 3 in the battle of Hoth.
TEXT: Adds 3 to power of anything he pilots. When piloting Rogue 3, also adds 2 to maneuver and draws battle destiny if not able to otherwise. May use 2 Force to take one One More Pass into hand from Reserve Deck; reshuffle.

?Elyhek Rue [U]
Rebel-Destiny 2
Power: 2, Ability: 2, Deploy: 2, Forfeit: 4
[Pilot]
LORE: Piloted Red 7 at the Battle of Yavin. Part of the Griffon flight wing, a Rebel squadron sent to fight the Imperial subjugation of Ralltiir.
TEXT: Adds 2 to power of anything he pilots. When piloting Red 7 during battle, adds one destiny to total power only. When at Ralltiir system, adds 1 to each of your Force drains there.

?Bren Quersey [U]
Rebel-Destiny 2
Power: 2, Ability: 2, Deploy: 2, Forfeit: 4
[Pilot]
LORE: Piloted Red 8 at the Battle of Yavin. Dreamed of attending the prestigious Raithal Academy. Trained on X-wings by Wedge Antilles.
TEXT: Adds 2 to anything he pilots. When piloting Red 8 during battle, adds one destiny to total power only. When at Ralltiir system, adds 1 to each of your Force drains there.

?Lieutenant Naytaan [U]
Rebel-Destiny 2
Power: 2, Ability: 2, Deploy: 2, Forfeit: 4
[Pilot]
LORE: Piloted Red 9 at the Battle of Yavin. Led the relief effort of Clak'dor VII in the Mayagil sector. Became an 'ace' in only two missions.
TEXT: Adds 2 to power of anything he pilots. When piloting Red 9 during battle, adds one destiny to total power only. When at Clak'dor VII system, adds 1 to each of your Force drains there.

?Theron Nett [U]
Rebel-Destiny 2
Power: 2, Ability: 2, Deploy: 2, Forfeit: 4
[Pilot]
LORE: Experienced smuggler from Ord Mantell. Piloted Red 10 at the Battle of Yavin. Long-time wingman of Garven Dreis.
TEXT: Adds 2 to power of anything he pilots. When piloting Red 10 during battle, adds one destiny to total power only. When at Ord Mantell system, adds 1 to each of your Force drains there.

?Ryle Torsyn [U]
Rebel-Destiny 2
Power: 2, Ability: 2, Deploy: 2, Forfeit: 4
[Pilot]
LORE: Piloted Gold 3 at the Battle of Yavin. Recruited by Garven Dreis. Found hidden Imperial tracking device that forced the evacuation of Rebel base on Dantooine.
TEXT: Adds 2 to power of anything he pilots. When piloting Gold 3 during battle, adds one destiny to total power only. When at Dantooine system, adds 1 to each of your Force drains there.

?Lieutenant Lepira [U]
Rebel-Destiny 2
Power: 2, Ability: 2, Deploy: 2, Forfeit: 4
[Pilot]
LORE: Piloted Gold 4 at the Battle of Yavin. Learned to fly a starfighter by racing through the Anoat system.
TEXT: Adds 2 to power of anything he pilots. When piloting Gold 4 during battle, adds one destiny to total power only. When at Anoat system, adds 1 to each of your Force drains there.

?Hol Okand [U]
Rebel-Destiny 2
Power: 2, Ability: 2, Deploy: 2, Forfeit: 4
[Pilot]
LORE: Piloted Gold 6 at the Battle of Yavin. Flew as Dutch's wingman during an attack on an Imperial supply outpost at Kashyyyk. Befriended by Chewbacca before leaving Yavin 4.
TEXT: Adds 2 to power of anything he pilots. When piloting Gold 6 during battle, adds one destiny to total power only. When at Kashyyyk system, adds 1 to each of your Force drains there.

?Lieutenant Tarn Mison [R]
Rebel-Destiny 3
Power: 1, Ability: 2, Deploy: 2, Forfeit: 4
[Pilot]
LORE: Former Imperial pilot. Joined the Alliance shortly after the Battle of Yavin. Flew cover for Bright Hope during the evacuation of Hoth. Expert marksman.
TEXT: Deploys -1 aboard your unique (?) Rebel starfighter. Adds 2 to power of anything he pilots. When starfighter he pilots fires a starship weapon, characters aboard target are forfeit=0 for remainder of turn.

?Firin Morett [U]
Rebel-Destiny 3
Power: 2, Ability: 2, Deploy: 2, Forfeit: 4
[Warrior]
LORE: Engineer responsible for preparing Red and Gold Squadron starships for battle. Has final launch authority in the Yavin 4 docking bay.
TEXT: Subtracts 2 from deploy cost of each of your starfighters to same docking bay. Once during each of your control phases, may take one Advanced Preparation, Rebel Planners or docking bay into hand from Reserve Deck; re.

Incom Engineer [C]
Rebel-Destiny 3
Power: 1, Ability: 2, Deploy: 2, Forfeit: 3
LORE: After narrowly escaping the nationalization of Incom by the Empire, many former employees joined the Rebellion. They spent long hours maintaining X-wings and T-47s.
TEXT: At same and related locations, adds 2 to your total battle destiny where your X-wing, T-47, T-16 and Z-95 is present and makes those vehicles and starships immune to attrition < 3 (< 5 if he is present with your maintenance droid).

Corellia Operative [U]
Rebel-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: Many of the Alliance's best engineers are sent to Corellia. The Rebellion maintains a presence on Corellia to ensure and assist in the production of the Alliance's starships.
TEXT: While at a Corellia site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your Corellian is on Corellia) and, once during each of your deploy phases, may deploy one site to Corellia from Reserve Deck; reshuffle.

Aliens
?Bron Burs [R]
Alien-Destiny 3
Power: 2, Ability: 3 (Force-Attuned), Deploy: 3, Forfeit: 3
[Warrior]
LORE: Ugly scars cover this former commando from southern Nentan. Likes to be on his own. Crack shot. Off and on partner of Debnoli. Relies on intuition to survive.
TEXT: When alone at a site, draws one battle destiny if not able to otherwise. Adds 1 to each of his weapon destiny draws. Immune to attrition < X, where X=number of Imperials present.

?Camie [R]
Alien-Destiny 2
Power: 1, Ability: 2, Deploy: 1, Forfeit: 3
LORE: Friend of Luke and Biggs. Fixer's girlfriend. Lives in Anchorhead. Feels sorry for Luke, but still calls him 'Wormie.' Her parents have underground hydroponics gardens.
TEXT: Deploys free to Anchorhead. Forfeit +1 when present with Fixer. Once during each of your deploy phases, may deploy Luke (of power < 4), Biggs or Fixer to same Tatooine site from Reserve Deck; reshuffle.

?Debnoli [R]
Alien-Destiny 2
Power: 3, Ability: 2, Deploy: 3, Forfeit: 4
[Pilot] [Warrior]
LORE: Good-natured patron of Mos Eisley cantina, until the Empire impounded his starship. Expert marksman. Seeking revenge on the Empire.
TEXT: Adds 2 to power of anything he pilots. When firing a character weapon, adds 1 to total weapon destiny and characters he 'hits' are forfeit=0. Immune to attrition < 2 (< 5 while armed with a blaster).

?Harc Seff [U]
Alien-Destiny 3
Power: 2, Ability: 2, Armor: 3, Deploy: 2, Forfeit: 3
[Pilot]
LORE: Ishi Tib accountant. Experienced administrator. Freelance consultant. Worked for many planetary governors. Knows how to get the most out of any taxation scheme.
TEXT: Power +1 at a swamp. Adds 2 to power of anything he pilots. While at a battleground site, whenever you must lose Force from a Force drain at an adjacent site, may reduce the loss by X by using X Force.

?Joh Yowza [R]
Alien-Destiny 3
Power: 2 Ability: 1, Deploy: 2, Forfeit: 3
LORE: Yuzzum musician and thief. Singer for The Max Rebo Band. Stage name given to him by Sy Snootles. Jabba likes his performance, even though the Hutt despises Yuzzum.
TEXT: Power +2 on Endor or when present with your musician. When opponent draws destiny, Joh may 'jam' (place that card face down under Joh). Holds one card at a time. If Joh leaves table, place card under Joh in opponent's Used Pile.

?Ketwol [R]
Alien-Destiny 3
Power: 2 Ability: 2, Deploy: 2, Forfeit: 3
[Pilot]
LORE: Pacithhip scout. From an unknown system on the Outer Rim. Spends most of his time talking to pilots and travelers at local docking bays.
TEXT: Adds 2 to power of anything he pilots. Once per turn, may exchange a docking bay from hand with top card of Lost Pile. Your docking bay transit is free when moving to or from same site.

?Melas [R]
Alien-Destiny 2
Power: 2, Ability: 4 (Force-Sensitive), Deploy: 3, Forfeit: 4
[Pilot]
LORE: Sarkan smuggler. Smokes an Essoomian gruu pipe to heighten awareness. Exiled from his home planet of Sarka for displaying curiosity in other aliens. Misses his homeworld.
TEXT: Adds 2 to power of anything he pilots. Power +2 under "nighttime conditions." Immune to attrition < X, where X = number of your aliens present (including himself).

?Neb Dulo [U]
Alien-Destiny 3
Power: 2, Ability: 2, Deploy: 3, Forfeit: 3
LORE: Disciple of Davrilat, a complicated religion based on the sanctity of harmonics. Originally from the desert planet Tocoya. Strong protective instincts.
TEXT: Power +3 when present with your musician. When a battle was just initiated where present, may choose one opponent's character of ability < X to move away for free (or that character is lost), where X = number of your musicians present.

?Sergeant Edian [U]
Alien-Destiny 3
Power: 2, Ability: 1, Deploy: 2, Forfeit: 3
[Warrior]
LORE: Veteran of the Cloud City security forces. Loyal to Administrator Calrissian. Disdainful of the corruption of other Cloud City troopers.
TEXT: Deploys free on Cloud City if your Lando is at a related location. Power +2 on Cloud City. When in a battle at a Cloud City site, adds 1 to your total battle destiny for each of your other Cloud City troopers in that battle.

?Soth Petikkin [R]
Alien-Destiny 3
Power: 1, Ability: 3 (Force-Attuned), Deploy: 3, Forfeit: 4
LORE: Persuasive recruiter from Tefau. Possesses limited precognition. Used his contacts in Jabba's desert stronghold to find support for the Rebellion.
TEXT: Once during each of your control phases, when at a Jabba's Palace site you control, may use 1 Force to take one alien that is a smuggler, scout, thief or spy into hand from Reserve Deck; reshuffle.

?Tawss Khaa [R]
Alien-Destiny 2
Power: 3, Ability: 4 (Force-Sensitive), Deploy: 3, Forfeit: 3
LORE: Female Nimbanel fortune teller. Roams the wastes of Tatooine. Trained in the ways of a Sakiyan hunter. Now tracks them for the Alliance. Risk-taker.
TEXT: If you just initiated battle where present, predicts the winner. If correct, randomly retrieves 1 Force. If incorrect, lose 1 Force. Power +3 when present with opponent's alien of ability >3. Immune to attrition < 3.

?Thedit [R]
Alien-Destiny 3
Power: 1, Ability: 2, Deploy: 2, Forfeit: 3
LORE: Organizes perimeter patrols for Kalit's territory. Inspiring leader. Keeps a watchful eye for krayt dragons, Tusken Raiders, and Wittin's bandits.
TEXT: Deploys only on Tatooine. When in a battle with at least two of your other Jawas, adds one battle destiny. When your total batle destiny at Thedit's site is greater than opponent's total battle destiny, Thedit reduces attrition against you by 3.

?Uutkik [R]
Alien-Destiny 3
Power: 2, Ability: 2, Deploy: 2, Forfeit: 3
LORE: Experienced Jawa thief. Pilfers equipment and hijacks vehicles from unwary bystanders in Mos Eisley. Het Nkik's ugliest cousin.
TEXT: Deploys only on Tatooine. Once during each of your control phases, may lose 1 Force to steal into hand one transport vehicle, character weapon or device from opponent's Lost Pile.

Alderaan Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: Many of the Alliance's generals and commanders are from Alderaan. Not all of Alderaan's population are active members of the Rebellion, but most support the cause.
TEXT: While at an Alderaan site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your general is on Alderaan) and, once during each of your deploy phases, may deploy one site to Alderaan from Reserve Deck; reshuffle.

Anoat Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: Independent H'nemthe merchants at Anoat coordinate the shipping of supplies to Rebel bases throughout the galaxy.
TEXT: While at an Anoat site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your smuggler or Ugnaught is on Anoat) and, once during each of your deploy phases, may deploy one site to Anoat from Reserve Deck; reshuffle.

Bothan Spy [C]
Alien-Destiny 3
Power: 1, Ability: 2, Deploy: 2, Forfeit: 3
[Warrior]
LORE: Bothans operate the most complex spy network in the galaxy. Discovered the location of the second Death Star. Ambitious. Resourceful. Furry. Tend to die in large numbers.
TEXT: May be targeted (instead of a droid) by Death Star Plans. When targeted by Death Star Plans, makes that Effect immune to Alter and adds one destiny to Force retrieved with Death Star Plans. May not be targeted by Nabrun Leids.

Bothawui Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: Gran pacifists responsible for maintaining contact with the Bothans. Some are stationed on the Bothan homeworld to help monitor sensitive information.
TEXT: While at a Bothawui site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your Bothan is on Bothawui) and, once during each of your deploy phases, may deploy one site to Bothawui from Reserve Deck; reshuffle.

Clak'dor VII Operative [U]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: Hired by the Alliance after the ecological disaster on Clak'dor VII. Brought food supplies and medicine to the Bith, securing their loyalty to the Rebellion.
TEXT: While at a Clak'dor VII site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your musician is on Clak'dor VII) and, once during each of your deploy phases, may deploy one site to Clak'dor VII from Reserve Deck; reshuffle.

???Droid Merchant [C]
Alien-Destiny 3
Power: 1, Ability: 2, Deploy: 1, Forfeit: 3
LORE: Careful manipulator of funds and Imperial taxation codes. Buys droids from Jawas and sells them to the Alliance.
TEXT: Spaceport Speeders may be played at same site. Once per game, may do one of the following: activate 1 Force when you deploy a droid OR retrieve 1 Force when you deploy an astromech to a starfighter.

Kashyyyk Operative [U]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: Following the subjugation of Kashyyyk by the Empire, the Alliance hired merchants to 'purchase' Wookiee slaves to be freed.
TEXT: While at a Kashyyyk site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your Wookie is on Kashyyyk) and, once during each of your deploy phases, may deploy one site to Kashyyyk from Reserve Deck; reshuffle.

Kiffex Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: Some Snivvians on Kiffex maintain a covert presence and coordinate information to help plan attacks on Imperial convoys.
TEXT: While at a Kiffex site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your spy or Vul Tazaene is on Kiffex) and, once during each of your deploy phases, may deploy one site to Kiffex from Reserve Deck; reshuffle.

Kirdo III Operative [U]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: Some traders who run convoys to Kirdo III relay secret information from the Rebel population of Kirdo III. These traders have extensive experience with the Kitonak.
TEXT: While at a Kirdo III site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your Kitonak is on Kirdo III) and, once during each of your deploy phases, may deploy one site to Kirdo III from Reserve Deck; reshuffle.

Moisture Farmer [C]
Alien-Destiny 3
Power: 1, Ability: 2, Deploy: 2, Forfeit: 3
LORE: Many native Tatooine citizens shun larger settlements. Form small communities in the desert. Their vaporators harvest water from the atmosphere.
TEXT: Deploy -1 to a farm or exterior Tatooine site. Power and forfeit +1 when Ardon Crell at Audience Chamber. Once during each of your control phases, may take one Hydroponics Station or Vaporator into hand from Reserve Deck; reshuffle.

Ralltiir Freighter Captain [F]
Alien-Destiny 3
Power: 1, Ability: 2, Deploy: 2, Forfeit: 3
[Pilot]
LORE: After Ralltiir's fall to the Empire, many former members of its defense force became smugglers and scouts. Hoping to liberate their planet.
TEXT: Power +2 at a Ralltiir site. Adds 2 to power and 1 to maneuver of anything he pilots. When piloting a starship and Ralltiir on table, may draw one battle destiny if not able to otherwise. When making a Kessel Run from Ralltiir, doubles X.

Ralltiir Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: During the Battle of Ralltiir, many Alliance soldiers participated in the defense of the planet from the Empire. Many of Ralltiir's population feel indebted to the Rebellion.
TEXT: While at a Ralltiir site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your trooper is on Ralltiir) and, once during each of your deploy phases, may deploy one site to Ralltiir from Reserve Deck; reshuffle.

Tibrin Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
[Warrior]
LORE: To disrupt the enslavement of the Ishi Tib by the Empire, some Rodian hunters were sent to harass Imperial troop movements on Tibrin.
TEXT: While at a Tibrin site: adds 1 to your Force drains there, is forfeit +1 (and power +1 if your Ishi Tib is on Tibrin) and, once during each of your deploy phases, may deploy one site to Tibrin from Reserve Deck; reshuffle.

Wookie [F]
Alien-Destiny 2
Power: 4, Ability: 1, Deploy: 4, Forfeit: 4
[Warrior]
LORE: Wookiees are known to be fierce warriors. Combine high technology with a primitive lifestyle. Escaped Imperial slavery after the Battle of Endor.
TEXT: Power +1 at a jungle, forest or Kashyyyk site. Also power +1 at same site as any Imperial. Wookie Strangle is a Used Interrupt. When Bowcaster is deployed on or fired by this Wookie, X=1. Adds 3 to destiny of each of your bowcaster.

Droids
ASP-707 (Ayesspee) [F]
Droid-Destiny 3
Power: 0, Automation Droid, Deploy: 1, Forfeit: 4
LORE: Extremely common menial-labor droid. Used for a variety of tasks. Mostly used for transporting heavy objects from one place to another.
TEXT: Your vehicles and devices deploy -1 here. Once during each of your control phases, may place your weapon, device or non-creature vehicle present on top of Reserve Deck. When on Crash Site Memorial, that Effect is immune to Alter.

R3-A2 (Arthree-Aytoo) [U]
Droid-Destiny 2
Power: 1, Astromech Droid, Deploy: 2, Forfeit: 3
[Nav Computer]
LORE: Special-purpose astromech capable of coordinating piloting coordinates and approach angles during combat.
TEXT: When in battle aboard your capital starship at a system or sector, adds 1 to total attrition against opponent for each of your piloted starfighters present in that battle.

?R3-T2 (Arthree-Teetoo) [R]
Droid-Destiny 4
Power: 1, Astromech Droid, Deploy: 2, Forfeit: 3
[Nav Computer]
LORE: Expanded memory capacity. Escaped from pirates based in Mos Eisley. Programmed with the ability to both enhance and sabotage hyperdrive systems.
TEXT: While aboard a capital starship, adds 1 to power and 2 to hyperspeed, and that starship is immune to attrition < 4. While at Central Core, Death Star requires +2 to move.

Creatures
Scurrier [F]
Scavenger Creature-Destiny 5
Ferocity: 2, Scurry: 2, Deploy 2, Forfeit: 0
[Selective creature]
LORE: Considered to be a nuisance. Feeds on garbage. Its only defense is its speed. Nasty bite attack when surprised or cornered. Grow as big as 1.2 meters long.
TEXT: Habitat: planet sites. Landspeed=2. Ferocity +2 when present at Mos Eisley or any ? spaceport site
Vehicles
?Rogue 4 [R]
Combat Vehicle: T-47 Snow-speeder-Destiny 2
Power: 3, Maneuver: 4, Landspeed: 4, Deploy 2, Forfeit: 5
LORE: Enclosed snowspeeder piloted by Derek 'Hobbie' Klivian. Wingman of Rogue Leader at the Battle of Hoth. Laser cannons modified for improved recharge rate.
TEXT: May add 2 pilots or passengers. May move as a 'react' only to Hoth sites. Dual Laser Cannon deploys and fires free aboard. Immune to attrition < 3 when Hobbie piloting.

Sandspeeder [F]
Combat Vehicle: T-47 Sand-speeder-Destiny 5
Power: 3, Maneuver: 4, Landspeed: 4, Deploy 2, Forfeit: 4
[Permanent Pilot]
LORE: Enclosed Incom T-47 airspeeder adapted for use in hot, dry conditions. Maximum speed 600 kilometers per hour. Drive section left exposed for easier maintenance.
TEXT: May add 1 pilot or passenger. Permanent pilot provides ability of 1. May move as a 'react' to Tatooine or desert sites.

?Kalit's Sandcrawler [R]
Transport Vehicle-Destiny 2
Power: 3, Maneuver: 3, Landspeed: 2, Deploy 3, Forfeit: 5
LORE: Provides enclosed shelter from harsh Tatooine climate, Tusken Raiders and krayt dragons. Kalit offers sanctuary to others when traveling (even members of enemy Jawa tribes).
TEXT: Deploys only on Tatooine. May add 1 driver and 7 passengers. While your Jawa is aboard, this vehicle and your Jawas at same site are immune to attrition < 3 (< 5 if Kalit at same site).

Patrol Craft [C]
Transport Vehicle-Destiny 4
Power: 1, Maneuver: 3, Landspeed: 3, Deploy 1, Forfeit: 3
LORE: Small, lightly armed, enclosed vehicle widely used throughout the galaxy. Sometimes used as a pleasure craft by wealthy eccentrics.
TEXT: Power +1 or Coruscant of Bespin. May add 1 driver and 1 passenger. May deploy or move as a 'react.' At cloud sectors, may move and be targeted by weapons like a starfighter.

Air-2 Racing Swoop [C]
Transport Vehicle-Destiny 5
Power: 0, Maneuver: 5, Landspeed: *, Deploy 2, Forfeit: 2
LORE: Features maneuvering flaps and repulsorlift engines. High speed and sensitive controls make swoops hard to drive. Outracing slavers on Bonadan, Han escaped on an Air-2.
TEXT: May add 1 driver and 1 passenger. *Landspeed = Driver's ability, and once per turn, may follow an opponent's vehicle or character that just moved from same site (if within range).

Ronto [C]
Creature Vehicle-Destiny 5
Power: 3, Maneuver: 3, Landspeed: 2, Deploy 2, Forfeit: 3
LORE: Creatures used as beasts of burden by Jawas. Tremendous strength makes them excellent pack animals. Very skittish around repulsorlift vehicles.
TEXT: May add 2 'riders' (passengers). Ability=1/4. When 'ridden' by a Jawa, moves for free and draws one battle destiny if not able to otherwise.

Starships
?Spiral [R]
Capital: Corellian Corvette-Destiny 2
Power: 5, Armor: 5, Hyperspeed: 3, Deploy: 5, Forfeit: 7
[Pilot][Nav Computer][Scomp Link]
LORE: Has conducted several successful ambushes on Imperial convoys. Veteran crew. Has a reputation for arriving when least expected.
TEXT: May deploy -3 as a 'react.' May add 3 pilots, 4 passengers and 1 vehicle. Has ship-docking ability. Permanent pilot provides ability of 2.

?Gold 3 [U]
Starfighter: Y-wing-Destiny 3
Power: 2, Maneuver: 3, Hyperspeed: 4, Deploy: 1, Forfeit: 3
(Astromech, Scomp Link)
LORE: Part of Pops' Y-wing squadron at the Rebel base on Dantooine. Led evacuation efforts from the base. Piloted by Ryle Torsyn.
TEXT: If deployed to Dantooine, may retrieve 1 Force. May add 2 pilots or passengers. Proton Torpedoes deploy and fire free aboard. Immune to attrition < 4 when matching pilot aboard.

?Gold 4 [U]
Starfighter: Y-wing-Destiny 3
Power: 2, Maneuver: 3, Hyperspeed: 4, Deploy: 1, Forfeit: 3
(Astromech, Scomp Link)
LORE: Point starfighter for Gold Squadron during the approach to the Death Star. Impact scars on its hull caused by small asteroids.
TEXT: If deployed to Anoat, may retrieve 1 Force. May add 2 pilots or passengers. SW-4 Ion Cannon deploys and fires free aboard. Immune to attrition < 4 when matching pilot aboard.

?Gold 6 [U]
Starfighter: Y-wing-Destiny 3
Power: 2, Maneuver: 3, Hyperspeed: 4, Deploy: 1, Forfeit: 3
(Astromech, Scomp Link)
LORE: Led an attack on an Imperial outpost at Kashyyyk. Disabled the outpost's shields with ion cannons. Flown by Hol Okand during the Battle of Yavin.
TEXT: If deployed to Kashyyyk, may retrieve 1 Force. May add 2 pilots or passengers. SW-4 Ion Cannon deploys and fires free aboard. Immune to attrition < 4 when matching pilot aboard.

X-wing Assault Squadron [R]
Squadron: X-wing-Destiny 2
Power: 9, Maneuver: 4, Hyperspeed: 5, Deploy: ?, Forfeit: 12
(Pilot x3, Astromech x3, Scomp Link x3)
LORE: A squadron of X-wings ran interference for Y-wings during their assault on the Death Star. Keeping a tight formation dramatically increased the squadron's efficiency. TEXT: ?Replaces 3 X-wings at one location (X-wings go to Used Pile). Permanent pilots provide total ability of 3.

?Red 7 [U]
Starfighter: X-wing-Destiny 4
Power: 3, Maneuver: 4, Hyperspeed: 5, Deploy: 2, Forfeit: 4
(Astromech, Scomp Link)
LORE: Flown by Elyhek Rue. X-wing that participated in an attack on the Devastator at Ralltiir.
TEXT: Deploys free to Ralltiir. May add 1 pilot. Proton Torpedoes deploy and fire free aboard. Immune to attrition < 4 when matching pilot aboard.

?Red 8 [U]
Starfighter: X-wing-Destiny 5
Power: 3, Maneuver: 4, Hyperspeed: 5, Deploy: 2, Forfeit: 5
(Astromech, Scomp Link)
LORE: X-wing assigned to Bren Quersey by Wedge Antilles. Scored a hit on Black 2.
TEXT: Deploys free to Ralltiir. May add 1 pilot. Adds 1 to total weapon destiny when firing X-wing Laser Cannons. Immune to attrition < 4 when matching pilot aboard.

?Red 9 [U]
Starfighter: X-wing-Destiny 4
Power: 3, Maneuver: 4, Hyperspeed: 5, Deploy: 2, Forfeit: 5
(Astromech, Scomp Link)
LORE: Part of the relief fleet sent to Clak'dor VII. Had extra cargo room installed. Flown by Lieutenant Naytaan.
TEXT: Deploys free to Clak'dor VII. May add 1 pilot. Adds 1 to total weapon destiny when firing X-wing Laser Cannons. Immune to attrition < 4 when matching pilot aboard.

?Red 10 [U]
Starfighter: X-wing-Destiny 4
Power: 3, Maneuver: 4, Hyperspeed: 5, Deploy: 2, Forfeit: 4
(Astromech, Scomp Link)
LORE: Theron Nett's X-wing. Assigned to be Red Leader's wingman during the second attack run on the Death Star.
TEXT: Deploys free to Ord Mantell. May add 1 pilot. Proton Torpedoes deploy and fire free aboard. Immune to attrition < 4 when matching pilot aboard.

B-wing Attack Fighter [F]
Starfighter: B-wing-Destiny 3
Power: 4, Maneuver: 2, Hyperspeed: 3, Deploy: 3, Forfeit: 4
[Pilot][Nav Computer][Scomp Link]
LORE: First models designed in Roche asteroid field by Admiral Ackbar's team of Verpine engineers. Early design equipped to detect and neutralize Imperial orbital mines.
TEXT: Permanent pilot provides ability of 1. May fire 2 or more weapons during battle. Each of its destiny draws is +1. During your turn, may use 1 Force to 'defuse' (lose) an Orbital Mine present.

Medium Bulk Freighter [U]
Capital: YV-class Freighter -Destiny 3
Power: 3, Armor: 4, Hyperspeed: 4, Deploy: 3, Forfeit: 4
[Independent][Pilot][Nav Computer][Scomp Link]
LORE: Modern Corellian design. Length 100 meters. Features engine system similar to that of a Corellian corvette. Dorsal hatch reveals hangar bay.
TEXT: Deploys and moves like a starfighter. May add 2 pilots, 6 passengers and 1 vehicle. Permanent pilot provides ability of 1. Has ship-docking capability. Quad Laser Cannon may deploy aboard.

Weapons
X-wing Laser Cannon [C]
Starship Weapon-Destiny 5
LORE: Quad Taim & Bak KX9 laser cannon. Fires singly or linked in groups of two or four. Smart pilots conserve energy and select only the cannons needed to score a hit.
TEXT: Deploy on your X-wing. May target a starfighter using X Force, where X=0 to 3. Draw destiny. If destiny + X > defense value, target hit (lost instead if X=3).

Intruder Missile [F]
Starship Weapon-Destiny 7
LORE: Prototype missile developed by Slayn & Korpil. Ionizing warhead disrupts onboard systems. Capable of destroying capital starships by overloading shield generators.
TEXT: Deploy on your B-wing, Z-95, YT-class freighter or Falcon. May target a capital starship for free. Draw destiny. Add 3 if that capital starship was targeted by another weapon this turn. Target hit if total destiny > defense value. After firing, place Missile in Used Pile.

Disruptor Pistol [F]
Character Weapon-Destiny 4
LORE: llegal weapon easily purchased by Rebel suppliers on the black market. Rechargeable energy packs make it a cost-effective weapon.
TEXT: Use 2 Force to deploy on your warrior (1 on your non-unique warrior). May target a character or creature using 2 Force (for free if on your non-unique warrior). Draw Destiny. Target lost if destiny > defense value.

Echo Base Trooper Rifle [C]
Character Weapon-Destiny 3
LORE: BlasTech A295 blaster rifle. Standard-issue longarm at Echo Base. Highly accurate with good range. Favored by marksmen and snipers in a hostile environment.
TEXT: Use 3 Force to deploy on your warrior (Free on your Echo Base trooper). May target a character, creature or vehicle at same or adjacent site using 2 Force (1 if fired by an Echo Base trooper). Draw Destiny. Target hit if destiny +1 > defense value.

?Leia's Blaster Rifle [R]
Character Weapon-Destiny 3
LORE: Standard production blaster rifle issued at Echo Base. Modified by Rebel engineers for Leia's use. Has less recoil and a higher recharge rate.
TEXT: Deploy on your Leia or use 3 Force to deploy on your other warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny +1 > defense value. If hit by Leia, target is lost.

?Lando's Blaster Rifle [R]
Character Weapon-Destiny 4
LORE: Standard-issue Imperial blaster rifle appropriated by Lando from a stormtrooper. Used by Calrissian to pin down stormtroopers as he made his escape from Cloud City.
TEXT: Deploy on your Lando or use 3 Force to deploy on your other warrior. May target a character, creature or vehicle using 1 Force. If Lando targeting a character, target is power -2 for remainder of turn. Draw destiny. Target hit if destiny +1 > defense value.

Devices
Portable Scanner [C]
Device-Destiny 6
LORE: Cryoncorp EnhanceScan general-purpose scanner. 1,500-meter lifeform detection range. Motion sensor and metal detection sensors optimized for up to 500 meters.
TEXT: Deploy on your Rebel. Adds 2 to your search party destiny draws where present. Also, once during each of your control phases, may take one device or weapon (except a lightsaber) into hand from Reserve Deck; reshuffle.

Wrist Comlink [C]
Device-Destiny 5
LORE: Favored by scouts and troopers over the hand-held model. Easy to operate in difficult environments.
TEXT: Use 1 Force to deploy on your Rebel. Your characters and vehicles at related sites may move as a 'react' to same or adjacent site.

Effects
?Cloud City Celebration [R]
Effect-Destiny 4 LORE: The merchants on Cloud City fear Imperial occupation. Many on the floating station long for the day that the Empire is overthrown. TEXT: Deploy on Bespin system if you occupy at least two Cloud City battleground sites. During each of your control phases, retrieve 1 Force for each Cloud City battleground you occupy. Canceled if opponent controls this system. (Immune to Alter.)

?Corellian Engineering Corporation [R]
Effect-Destiny 4
LORE: Only one of the 'Big Three' starship manufacturers to sell primarily to civilians. CEC employees take great delight in calling their highly modifiable designs 'stock'.
TEXT: Deploy on Corellia system. All your freighters are deploy -1 and hyperspeed +1. Also, all your Quad Laser Cannons deploy free and add 2 to each of their weapon destiny draws. Suspended while opponent controls Corellia. (Immune to Alter.)

?Coruscant Celebration [R]
Effect-Destiny 4
LORE: Despite Imperial propaganda, the citizens of Coruscant very much wish for the collapse of the Empire.
TEXT: Deploy on Coruscant system if you occupy at least two Coruscant battleground sites. During each of your control phases, retrieve 1 Force for each Coruscant battleground you occupy. Canceled if opponent controls this system. (Immune to Alter.)

?Docking And Repair Facilities [R]
Effect-Destiny 3
LORE: Most Rebel frigates are equipped with repair facilities for damaged or disabled starfighters. Capital ships are serviced at larger spaceports.
TEXT: Use 4 Force to deploy on your side of table. A starship you just lost may be placed here. Holds one starship at a time. During your deploy phase, may use X Force to bring starship to hand, where X= deploy cost of that starship.

?Down With The Emperor! [U]
Effect-Destiny 6
LORE: News of Imperial defeat inspires the citizens of the galaxy. A major loss seriously undermines the Empire's ability to function.
TEXT: If no Dark Jedi is on table, deploy on Death Star system. If Death Star "blown away," relocate to opponent's side of table: each Imperial and Imperial starship is deploy +8 and loses immunity to attrition. Canceled if a Dark Jedi is deployed. (Immune to Alter.)

?Draw Their Fire [U]
Effect-Destiny 4
LORE: "I'm going to cut across the axis and try and draw their fire."
TEXT: Deploy on your side of table. Whenever a battle is initiated, player initiating battle retrieves 1 Force and defender loses 1 Force. Also, during a battle you initiate, each time opponent plays an interrupt, opponent must first use 1 Force. (Immune to Alter.)

?Entrenchment [R]
Effect-Destiny 4
LORE: As the Empire advances, Rebels retreat to fortified positions to marshal their resources and redeploy the troops.
TEXT: Deploy on your side of table. Once per turn, you may cancel a Force drain by placing here from hand any non-unique Rebel. Rebels may deploy from here as if from hand (if Effect canceled by opponent, any Rebels here may immediately deploy for free.)

?Goo Nee Tay [R]
Effect-Destiny 4
LORE: "Nah nah nah. Ohhhh! Louwa! GOO NEE TAY!"
TEXT: Deploy on opponent's side of table. All opponent's characters of ability >2 deploy +2. Also, opponent may not play Surprise and may not use M'iiyoom Onith's game text.

Heroic Sacrifice [U]
Immediate Effect-Destiny 4
LORE: The Alliance lost many fine soldiers at conflicts such as the Battle of Hoth. The Rebel High Command is aware of the cost of freedom from Imperial tyranny.
TEXT: If you just forfeited a Rebel of ability > 2 from a battle at a battleground, deploy on that location; place that Rebel out of play and retrieve 2 Force for each Heroic Sacrifice on table. Immediate Effect canceled if opponent controls this location. (Immune to Control.)

?Hoth Sentry [U]
Effect-Destiny 3
LORE: "Reroute all power to the energy shield. We've got to hold them till all transports are away."
TEXT: Use 2 Force to deploy at any Hoth site. Declare one of the following to affect that site and adjacent sites while 'sentry' present: Opponent's deploy +1. OR Opponent's ability required for battle destiny +1. OR Your total power +1.

Imperial Atrocity [R]
Immediate Effect-Destiny 6
LORE: The Empire's ruthless tactics at times unintentionally create support for the cause of the Rebel Alliance.
TEXT: If you occupy at least two battlegrounds and just lost more than 2 Force to a Force drain at a location, deploy on that location (limit one per Force drain). Opponent loses 2 Force for each Imperial Atrocity on table.

?Incom Corporation [R]
Effect-Destiny 4
LORE: Incom's core design team defected to the Alliance with the plans for the famed X-wing fighter. Once with the Alliance, many former Incom test pilots flew for the Rebellion.
TEXT: Deploy on a Rebel Base interior site. Your ability-1 permanent pilots aboard T-16s, T-47s, Z-95s and X-wings (except squadrons) are replaced by ability-2 permanent pilots who add 1 to power. Canceled if opponent controls this site. (Immune to Alter.)

?Koensayr Manufacturing [R]
Effect-Destiny 4
LORE: Company responsible for design of the rugged Y-wing snub fighter. Maintains sales offices on many planets. Koensayr parts often find their way into a variety of ships.
TEXT: Deploy on Ralltiir system. Once during each of your control phases, you may retrieve one Y-wing. Also Special Modifications is not unique (?) and makes its target immune to attrition < 4. Suspended while opponent controls Ralltiir. (Immune to Alter.)

?Legendary Starfighter [C]
Immediate Effect-Destiny 3
LORE: The Millennium Falcon's well-known reputation is favorable not only for its captain and first mate, but for the Alliance as well.
TEXT: If opponent just lost a starship in a battle you won, deploy on your participating starfighter. Once during each of opponent's move phases, opponent loses 1 Force (2 if starfighter is Falcon or Red 5). Also, that starfighter is power +2 (Immune to Control.)

Maneuvering Flaps [C]
Effect-Destiny 4
LORE: Enhanced steering mechanisms on Rebel T-47s provide increased maneuverability in planetary atmospheres.
TEXT: Deploy on your side of table. Once during each of your control phases, may use 1 Force: your combat vehicles and shuttle vehicles are power and forfeit +2, maneuver +1 and landspeed=0 until start of your next turn. (Immune to Alter if Luke or Zev on table.)

?Mechanical Failure [R]
Utinni Effect-Destiny 4
LORE: The massive war machines of the Empire require tremendous effort to maintain combat readiness.
TEXT: Deploy on an exterior site. Target an opponent's combat vehicle at a related site. Target's power and forfeit=0. When target reaches Utinni Effect, target draws one destiny. Utinni Effect canceled if destiny >2. Otherwise, draw again next move phase, etc.

?Meditation [R]
Effect-Destiny 4
LORE: To prepare for the inevitable conflict with Jabba's minions, Luke entered a calm state of mental preparation.
TEXT: Deploy on your character of ability >3 (Effect lost if that character battles this turn). On a subsequent turn, if in a battle at a site, character's total weapon destiny is +3 and character adds one battle destiny. Effect lost at the end of that battle.

?Nick Of Time [U]
Effect-Destiny 4
LORE: Luke barely escaped being crushed by the AT-AT's massive footpad during the Battle of Hoth.
TEXT: Deploy on your side of table. During a battle, you may place out of play from hand a copy of any unique (?) card participating in that battle to reduce attrition against you by that card's forfeit value. (Immune to Alter while you occupy a battleground.)

?Rebel Fleet [R]
Effect-Destiny 3
LORE: To avoid unnecessary Imperial entanglements, the Rebel fleet is continuously on the move.
TEXT: Deploy on your side of table. Once per turn, you may cancel a Force drain by placing here from hand any non-unique starfighter. Starfighters may deploy here as if from hand (if Effect cancelled by opponent, any starfighters here may immediately deploy for free.)

?S-foils [C]
Effect-Destiny 4
LORE: "Lock S-foils in attack position."
TEXT: Deploy on table. Once during each of your control phases, may use 1 Force: until beginning of your next turn, each of your X-wings and B-wings is power +2 and hyperspeed=0, and adds 1 to each weapon destiny. (Immune to Alter is Red Leader on table.)

?Scrambled Transmission [U]
Effect-Destiny 4
LORE: The Rebel Alliance employs sophisticated jamming technology to block Imperial communications.
TEXT: Deploy on your side of table. Shocking Information is immune to Sense. Any interrupt that examines cards in your Used or Force Pile is lost. Once during each of your control phases, may take one Shocking Information into hand from Reserve Deck; reshuffle. (Immune to Alter.)

?Slayn & Korpil Facilities [R]
Effect-Destiny 4
LORE: Based in the Roche Asteroid Field. Worked with Admiral Ackbar to develop the B-wing fighter. Verpine owned, and that means quality.
TEXT: Deploy on Roche system. Once during each of your deploy phases, you may deploy a starship weapon from Reserve Deck on your B-wing; reshuffle. Also, retrieve 2 Force whenever your starfighter or vehicle 'hits' an opponent's starship or vehicle. (Immune to Alter.)

?Tatooine Celebration [R]
Effect-Destiny 4
LORE: Even in the Outer Rim, many fear the wrath of the Empire and pray for its destruction.
TEXT: Deploy on Tatooine system if you occupy at least two Tatooine battleground sites. During each of your control phases, retrieve 1 Force for each Tatooine battleground you occupy. Canceled if opponent controls this system. (Immune to Alter.)

?The Planet That It's Farthest From [U]
Effect-Destiny 4
LORE: The Rebellion operates freely in many Outer Rim territories, allowing them to ignore Imperial activities in the core systems.
TEXT: Deploy on Tatooine system or Dagobah system. Target another system. At locations related to target system, opponent's Force drain modifiers are canceled. Effect canceled of opponent controls this system. (Immune to Alter.)

?Uh-oh! [U]
Effect-Destiny 4
LORE: Imperial law had no place in the Hutt's domain.
TEXT: Deploy on Your side of table. While no Rebels at any Jabba's Palace sites, at all such sites: Imperials are deploy +2, Bo Shuda may not be canceled, Expand the Empire is canceled and your non-unique aliens are each forfeit +1 (Immune to Alter.)

?Weapons Display [C]
Effect-Destiny 3
LORE: The X-wing's display panel allows for different firing patterns for different weapons. This gives the pilot the ability to switch weapon types with minimum time and energy loss.
TEXT: Deploy on your side of table. Each of your starships with two or more starship weapons aboard is power +2. Once during each of your deploy phases, you may use 2 Force to deploy from Lost Pile one starship weapon, vehicle weapon or artillery weapon (for free).

?Wise Advice [U]
Effect-Destiny 4
LORE: The guidance of experienced Jedi allowed Luke to confront Vader.
TEXT: Deploy on your side of table. Your training destiny draws are each +1. Your Immediate Effects may deploy for free. Whenever opponent cancels your card with Sense or Alter, place that canceled card in Used Pile. (Immune to Alter.)

Interrupts
?All Wings Report In [R]
Used Interrupt-Destiny 5
LORE: "Red 10 standing by." "Red 7 standing by." "Red 3 standing by." "Red 6 standing by." "Red 9 standing by." "Red 2 standing by." "Red 11 standing by." "Red 5 standing by."
TEXT: Once per game, target on non-unique starfighter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle.

?Antilles Maneuver [C]
Used Interrupt-Destiny 5
LORE: As their war with the Empire continued, Rebel pilots learned ways to counter standard Imperial tactics such as the Tallon Roll.
TEXT: Take one Corellian Slip into hand from Reserve Deck; reshuffle. OR If Luke and Wedge are in a battle together at a system or sector, exclude from that battle one opponent's starfighter or combat vehicle present.

?Balanced Attack [U]
Used Interrupt-Destiny 4
LORE: Alliance starfighter pilots cross-train with other starship types to maximize combat efficiency.
TEXT: If you have more than one class of "snub fighter' (Z-95, A-wing, B-wing, X-wing or Y-wing) in a battle, for each different class, add 1 to attrition against opponent (add 2 more if Falcon present). OR Take one admiral or general into hand from Reserve Deck; reshuffle.

?Darklighter Spin [C]
Lost Interrupt-Destiny 3
LORE: Biggs improvised this maneuver shortly after joining the Alliance. By spinning his starfighter while firing all four cannons, he was able to destroy multiple incoming targets.
TEXT: During a battle at a system or sector, if you are about to draw a card for battle destiny, you may instead use the maneuver number of your starfighter in that battle.

?Desperate Tactics [C]
Used Interrupt-Destiny 4
LORE: Members of the Rebel Alliance are willing to make a perilous frontal attack for their cause.
TEXT: If your vehicle weapon was just fired during a battle, add one battle destiny. OR During a battle at a site where you have an artillery weapon or vehicle weapon, cancel all opponent's immunity to attrition for remainder of battle.

?Direct Assault [C]
Used Interrupt-Destiny 4
LORE: "I got 'im! I got 'im!"
TEXT: If you have a piloted starship armed with a starship weapon, select one opponent's starship present to lose all immunity to attrition for remainder of turn. OR Cancel Dark Maneuvers.

Don't Tread On Me [R]
Used or Starting Interrupt-Destiny 5
LORE: Han did not take kindly to Jabba's posturing.
TEXT: USED: Add 1 to your just-drawn weapon destiny. STARTING: If you have deployed a battleground, deploy Ultimatum, Scrambled Transmission and/or Do, Or Do Not from Reserve Deck. Place Interrupt in Reserve Deck.

?First Aid [F]
Used Interrupt-Destiny 4
LORE: The Alliance used stolen medical droids to help carry on the battle against the Empire.
TEXT: If your character's forfeit was just reduced to 0, restore it to normal. OR Reduce your battle damage by 5 by losing from hand a starship, vehicle or character. (Immune to Sense.)

?Harvest [R]
Lost Interrupt-Destiny 5
LORE: "Harvest is when I need you the most. It's only one season more. This year we'll make enough on the harvest that I'll be able to hire some more hands."
TEXT: If Luke is in a battle with Owen or Beru, add one battle destiny (two if both). OR If Owen or Beru is on table, retrieve any one card (wo if both, four if both present at Lars' Moisture Farm).

?Heroes Of Yavin [R]
Used Interrupt-Destiny 4
LORE: The three Rebels proved to be a deadly combination time and time again.
TEXT: If Luke, Chewie and Han are in a battle together, draw destiny and subtract that amount from opponent's attrition and total power. OR If Red 5 and Falcon are in a battle together, add one battle destiny.

?Hit And Run [R]
Lost Interrupt-Destiny 3
LORE: Many pilots for the Rebellion learned their skills using modified T-47s and other airspeeders. Being able to weave in and out of combat has become second nature to them.
TEXT: Just after the weapons segment of a battle, you may move any or all of your starships there away. ('Hit' cards must still be lost.)

?It's Not My Fault! [F]
Used Interrupt-Destiny 5
LORE: "It's not fair! The transfer circuits are working!"
TEXT: If opponent just initiated a battle at a site, use X Force to make your character present immune to attrition for remainder of battle, where X= that character's ability (free if Han or Lando).

?Local Defense [U]
Used Interrupt-Destiny 4
LORE: Even seasoned smugglers respect a well-planned, well-armed defense.
TEXT: Take one cloud car or [Independent] starship into hand from Reserve Deck; reshuffle. OR If opponent just initiated a battle at a sector where non of your ability comes from Rebels or Rebel starships, add one battle destiny.

?Old Times [R]
Used Interrupt-Destiny 5
LORE: "I'll be right up there with you! And, have I got stories to tell you..."
TEXT: If Luke and Biggs are defending a battle together (or are in any battle together at Tatooine), add one battle destiny. OR If Luke and Biggs are making an Attack Run, add one battle destiny to your Attack Run total.

?On Target [C]
Used Interrupt-Destiny 5
LORE: Some Imperial starfighters are equipped with sensors, informing the pilot when an enemy craft has targeted him. The pilot's evasive maneuvers cost him time, but save his life.
TEXT: If you have a piloted capital starship armed with a starship weapon, use 2 Force to target an opponent's starship present. Until the end of your next turn, target cannot move and its pilots may not apply ability toward drawing battle destiny.

Organized Attack [C]
Used or Lost Interrupt-Destiny 5
LORE: "Hold up here and wait for my signal to start your run."
TEXT: USED: If a battle was just initiated, each of your X-wings and Y-wings present is power +1 and immune to attrition for remainder of turn. LOST: Lose 1 Force to take up to three non-unique X-wings and/or non-unique Y-wings into hand from Reserve Deck; reshuffle.

?Power Pivot [C]
Lost Interrupt-Destiny 4
LORE: Using lateral thrusters, an X-wing can suddenly change direction, rotating around to fire at a pursuing ship.
TEXT: If your piloted starship armed with a starship weapon is in a battle, lose 1 Force to reduce the power of one opponent's starship in that battle to zero. OR Place one opponent's starship just 'hit' in Lost Pile.

?Precise Hit [C]
Used or Lost Interrupt-Destiny 2
LORE: "Luke, trust me."
TEXT: USED: During a battle at a system or sector, instead of firing one of your starship weapons at a target, reduce that target's power by 4 until end of turn. LOST: During a battle at a system or sector, use 3 Force to cancel one battle destiny just drawn.

Rapid Fire [C]
Used Interrupt-Destiny 5
LORE: Rebel engineers at Echo Base quickly armed T-47 snowspeeders with harpoon guns in preparation for the impending attack.
TEXT: If a battle was just initiated, deploy (for free) a vehicle weapon or starship weapon from hand (or Reserve Deck; reshuffle) on your participating vehicle or starship.

Rebel Ambush [C]
Used Interrupt-Destiny 5
LORE: Entrenched Rebel troops defend their ground with surprising fierceness.
TEXT: If a battle was just initiated at a site, each of your troopers present is power +1 (+2 if at a Rebel Base site) and immune to attrition for remainder of turn.

?Slight Weapons Malfunction [C]
Used Interrupt-Destiny 4
LORE: Han was gifted in the art of understatement.
TEXT: If your weapon (except a lightsaber) was just fired during a battle, add one battle destiny.

?Star Destroyer! [R]
Used Interrupt-Destiny 7
LORE: Leia's perception increased as she became more attuned to the Force. She attained the uncanny ability to spot objects at long distances.
TEXT: If opponent just deployed or moved a Star Destroyer, say "Star Destroyer!" After placing interrupt in Used Pile, may place Used pile on top of Reserve Deck.

?Stay Sharp! [U]
Used Interrupt-Destiny 4
LORE: "Ha haaaaaa!"
TEXT: During your control phase, fire one of your starship weapons (for free). If Han or any gunner is aboard that starship, may add 2 to destiny draw. 'Hit' target is lost. OR If you just fired a weapon in battle, add that weapon's destiny number to your total power.

?Steady Aim [C]
Used or Lost Interrupt-Destiny 3
LORE: Although unfamiliar with the quad laser turrets on the Falcon, Luke quickly scored two hits.
TEXT: Add X to one starship weapon destiny (before destiny is drawn) when targeting opponent's starship.
USED: X=2. LOST: X=4.

?Suppressive Fire [C]
Used Interrupt-Destiny 3
LORE: Echo Base heavy weapons units provided covering fire, allowing Alliance personnel to escape Hoth.
TEXT: During your control phase, fire (for free) one of your blasters carried by a trooper or one of your automated weapons. 'Hit' target is lost.

T-47 Battle Formation [R]
Lost Interrupt-Destiny 4
LORE: Airspeeders operate in coordinated patrols, supporting Rebel ground troops and denying infiltration of key planets.
TEXT: If your T-47s occupy three battleground sites on same planet, your Force drains at same and related battlegrounds this turn are +1 (or+2 if at Hoth). OR Cancel a Force drain at a site if your T-47 occupies an adjacent site. OR Cancel Walker Garrison.

?They're Tracking Us [C]
Lost Interrupt-Destiny 4
LORE: "Not this ship, sister."
TEXT: If opponent just deployed a planet site, deploy the related system from your Reserve Deck; reshuffle. OR Cancel one opponent's 'react' unless opponent uses 2 additional Force.

?Trooper Sabacc [F]
Used Interrupt-Destiny 4
LORE: Troopers stationed at various outposts play this sabacc variant to pass the time between assignments.
TEXT: Requirements: A gambler or trooper at a site.
Wild cards (2-7): Imperial and Rebel leaders. (Troopers may use weapons as wild cards.)
Clone cards: Locations and droids.
Stakes: One transport vehicle without armor or one character weapon.

Objectives
Dantooine Base Operations [R]
Objective-Destiny 0 (Front Side)
Deploy Dantooine system.
While this side up, once during each of your deploy phases, may deploy from Reserve Deck to Dantooine one site or non-unique Rebel; reshuffle. At Dantooine locations, each Imperial is deploy +2.
Flip this card if Rebels control at least three Dantooine sites and opponent controls no Dantooine locations.
Place out of play if Dantooine is "blown away."
More Dangerous Than You Realize
Destiny 7 (Back Side)
While this side up, opponent's Force drains are -1. At Dantooine locations, each Imperial is deploy +2. Your squadrons may deploy to Dantooine (deploy cost = squadron's power -3), are immune to attrition < 4 and may draw one battle destiny if not able to otherwise. Your Force drains are +1 at systems where you have a squadron present.
Flip this card if opponent controls at least two Dantooine locations.
Place out of play if Dantooine is "blown away."

Hidden Base [R]
Objective-Destiny 0 (Front Side)
Deploy Rendezvous Point. Place a planet system (with a parsec number from 1 to 8) from Reserve Deck face down on your side of table (not in play); that card indicates the planet where your "Hidden Base" is located.
While this side up, once during each of your deploy phases, may deploy one system from Reserve Deck; reshuffle. Opponent loses no more than 1 Force from each of your Force drains at systems and sectors.
Flip this card any time after you have deployed five battleground systems and your "Hidden Base" system.

Systems Will Slip Through Your Fingers
Destiny 7 (Back Side)
While this side up, to draw a card from Force Pile, opponent must first use 1 Force. For each battleground system you control, you may cancel one opponent's Force drain (limit twice per turn). You may not deploy any systems. At each system opponent occupies during any deploy phase, opponent may 'probe' there by placing one card from hand face down beneath that system.
Place out of play if "Hidden Base" system is 'probed;' Dark Side places 'probe' cards in Used Pile (and may retrieve 1 Force for each Probe Droid used to 'probe').

Local Uprising [R]
Objective-Destiny 0 (Front Side)
Deploy any planet system and one site to that system. This system is the Subjugated planet.
While this side up, once during each of your deploy phases, you may deploy one site to the Subjugated planet from Reserve Deck; reshuffle.
Flip this card if your matching operatives control at least three battleground sites related to the Subjugated planet.
Liberation
Destiny 7 (Back Side)
While this side up, opponent's Force drains are -1. You may retrieve 1 Force whenever you deploy a matching operative to the Subjugated planet. Your matching operatives on that planet are each forfeit +2 and, when at the same site as an Imperial or AT-AT, are each power +2. When you have at least one matching operative in a battle on the Subjugated planet, you may add one battle destiny.
Flip this card if you do not occupy at least two battleground sites related to the Subjugated planet.
(Please review the "operatives rules" in the GS)

Mind What You Have Learned [R]
Objective-Destiny 0 (Front Side)
Deploy Dagobah system (may not be converted).
While this side up, during your deploy phase, may deploy Luke, Yoda (deploy -2), Yoda's Hope, At Peace and/or Luke's Backpack to Dagobah from Reserve Deck; reshuffle. Whenever you draw training destiny, draw two and choose one. Place Luke's completed Jedi Tests on table. Your cards at Dagobah may not Force drain or contribute to Force retrieval. Add 4 to each player's destiny draw for Sense and Alter.
Flip this card when Luke completes Jedi Test #5.
Save You It Can
Destiny 7 (Back Side)
Immediately retrieve 10 Force and place destiny card from Jedi Test #5 on that Jedi Test.
While this side up, during your move phase, may use 3 Force to take Luke into hand from a location you control (cards on Luke go to owner's Used Pile). Luke's Jedi Test are suspended (not lost) whenever Luke not on table. Luke may ignore location deployment restrictions. Opponent may not play Sense or Alter.
Place out of play if you Force drain at Dagobah or if Luke is placed out of play. Cancel Luke's Jedi Tests.

Rescue The Princess [R]
Objective-Destiny 0 (Front Side)
Deploy Detention Block Corridor (with Leia of ability < 4 imprisoned there), Docking Bay 327, Yavin 4: Docking Bay and Yavin 4: War Room.
While this side up, your spies, 8D8, Revolution, Death Star Plans and Detention Block Control Room may not deploy to Death Star. Cards that release captives are immune to Sense and Alter. May not play Nabrun Leids.
Flip this card if you move Leia to Yavin 4: War Room.
Place out of play if Leia is lost from table (you may not deploy Death Star Plans for remainder of game).
Sometimes I Amaze Even Myself
Destiny 7 (Back Side)
While this side up, for opponent to initiate a Force drain, opponent must use +1 Force. During battle, opponent's unique (?) characters, vehicles and starships lost from table are placed out of play; Leia adds one battle destiny; attrition against opponent is +2; and Imperials, Dark Jedi and Imperial starships lose all immunity to attrition.
Flip this card if Leia is captured.

[All Posters]
Star Wars Episode VI - Return of the Jedi
AllPosters.com
Search For Posters, Cardboard Stand-Ups & T-Shirts!
Upcoming Birthdays
(next 10 days)
10/9 - Brian Blessed
10/10 - Bai Ling
10/17 - Felicity Jones
10/17 - Sandi Finlay
[Rebelscum.com - Star Wars Collecting]
[TheForce.Net - FanFilms]
[TheForce.Net - FanForce] [TheForce.Net - Fan Art]
TheForce.Net - Your Daily Dose of Star Wars
THEFORCE.NET IS NOT ENDORSED BY LUCASFILM, LTD. PLEASE READ OUR DISCLAIMER. © 2017 COPYRIGHT TF.N, LLC
The Galaxy is Listening
[TF.N Main] [TF.N FAQ] [Contact Us]