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SPECIAL EDITION SPOILERS


LIGHT SIDE - DARK SIDE


DARK SIDE

Systems

?Coruscant - Parsec 0 [R]
Dark (2): If you control with a Star Destroyer, Force drain +1 here and opponent may not deploy Rebels to related sites.
Light (0): Force drain -1 here.
[Planet]

?Kuat - Parsec 1 [U]
Dark (1): Your starships move as a 'react' (for free) to a battle here.
Light (0): If you occupy, all Star Destroyers are deploy +1 (+3 if you control). Your movement to here requires +1 Force.
[Planet]

?Rendili - Parsec 2 [F]
Dark (2): If you control, once during each of your control phases, may use 3 Force to retrieve a Victory-class Star Destroyer.
Light (1): Force drain -1 here. If you occupy, opponent's Rendili game text is canceled.
[Planet]

?Wakeelmui - Parsec 2 [U]
Dark (1): If Kuat is on table, Force generation +2 for you here.
Light (0): If you occupy, all TIEs deploy +1 (+2 if you control). Your movement to here requires +1 Force.
[Planet]

?Fondor - Parsec 6 [U]
Dark (2): Executor deploys -5 here. If you occupy, all opponent's Corellian corvettes are forfeit -4 and deploy +1.
Light (1): Force drain -1 here. If you control, opponent may not deploy Executor.
[Planet]

?Dagobah - Parsec 9 [U]
Dark (2): If you occupy, opponent may not Force drain at related locations.
Light (2): Neither player may Force drain here.
[Planet]

Sites
?Coruscant: Docking Bay [C]
Dark (1): Your docking bay transit from here requires 1 Force (free if an Imperial present).
Light (0): Your docking bay transit from here requires 3 Force. Your transit to here requires +8 Force.
[Exterior][Planet][Scomp Link]
?Coruscant: Imperial City [U]
Dark (1): If your general here, during battles at all battlegrounds, add one destiny to your total power only.
Light (0): (none)
[Exterior][Planet][Scomp Link]
?Coruscant: Imperial Square [R]
Dark (2): Emperor deploys free here. If your moff here, all Imperials are deploy -1 at sites.
Light (0): Force drain +1 here. If you control, Emperor may not deploy to Coruscant.
[Exterior][Planet][Scomp Link]

?Death Star: Detention Block Control Room [C]
Dark (1): If you occupy with an Imperial, this site may not be converted.
Light (0): If you control, you may raise converted Detention Block Control Room to the top.
[Interior][Mobile][Scomp Link]

?Cloud City: Downtown Plaza [R]
Dark (2): Once during each of your control phases, may use 1 Force to retrieve one Cloud City location.
Light (2): If you control, opponent's Downtown Plaza game text is cancelled.
[Exterior][Mobile][Scomp Link]
?Cloud City: Casino [U]
Dark (2): Whenever your gambler present here wins Cloud City Sabacc, retrieve 2 Force (3 if Lando).
Light (1): Unless you have a gambler here, you may not use wild cards in Cloud City Sabacc.
[Exterior][Mobile][Scomp Link]
?Cloud City: Port Town District [U]
Dark (1): Force drain +1 here. Your aliens are deploy -1 and power +1 here.
Light (1): Force drain +1 here.
[Exterior][Mobile][Scomp Link]
?Cloud City: Upper Walkway [C]
Dark (2): During your move phase, may move for free from here to any other Cloud City exterior site.
Light (1): Force drain -1 here. If you control, opponent's Upper Walkway game text is cancelled.
[Exterior][Mobile][Scomp Link]
?Cloud City: West Gallery [C]
Dark (2): Your blasters present may fire at targets at nearest related exterior site.
Light (1): Force drain -1 here.
[Interior][Mobile][Scomp Link]
?Cloud City: Interrogation Room [R]
Dark (1): For each captive present, Force drain +1 (+1 more if captive is a unique Rebel).
Light (1): Force drain +1 here.
[Interior][Mobile][Scomp Link]

?Tatooine: Jawa Canyon [U]
Dark (1): Your Jawas are each power +2 here.
Light (1): Force drain -1 here unless your Jawa is at this site.
[Exterior][Planet]
?Tatooine: Krayt Dragon Pass [F]
Dark (1): Add 1 to each of your battle destiny draws here for each Tatooine battleground site you occupy.
Light (1): Force drain -1 here if Krayt Dragon Bones on table.
[Exterior][Planet]

Spaceport City [F]
Dark (1): If you have a non-unique Imperial leader a same or adjacent site, Force drain +1 here. May not deploy to Bespin, Dagobah, Endor, Hoth, Kashyyyk or Yavin 4.
Light (1): If your thief or scout present, Force drain +1 here. May not deploy to Bespin, Dagobah, Endor, Hoth, Kashyyyk or Yavin 4.
[Exterior][Planet]
Spaceport Street [F]
Dark (1): During your move phase, may move free between here and any related spaceport site. May not deploy to Bespin, Dagobah, Endor, Hoth, Kashyyyk or Yavin 4.
Light (1): Rebels are power -1 here. May not deploy to Bespin, Dagobah, Endor, Hoth, Kashyyyk or Yavin 4.
[Exterior][Planet]
Spaceport Prefect's Office [F]
Dark (1): Your Imperial leader here, Imperials at same and related sites are power and forfeit +1. May not deploy to Bespin, Dagobah, Endor, Hoth, Kashyyyk or Yavin 4.
Light (1): May not deploy to Bespin, Dagobah, Endor, Hoth, Kashyyyk or Yavin 4.
[Exterior][Planet][Scomp Link]
Spaceport Docking Bay [F]
Dark (1): Your docking bay transit from here requires 2 Force. Your fighters deploy -1 (or -2 if freighter) here. May not deploy to Bespin, Dagobah, Endor, Hoth or Yavin 4.
Light (1): Your docking bay transit from here requires 3 Force. Your pilots deploy +1 here. May not deploy to Bespin, Dagobah, Endor, Hoth or Yavin 4.
[Exterior][Planet][Scomp Link]
Desert [F]
Dark (1): Your Jawas and Tusken Raiders may deploy here. Sandwhirl here moves only if on Tatooine. May not deploy to Bespin, Coruscant, Dagobah, Hoth, Kessel or Naboo.
Light (1): Each of your battle destiny draws is -1 here. Sandwhirl here moves only if on Tatooine. May not deploy to Bespin, Coruscant, Dagobah, Hoth, Kessel or Naboo.
[Exterior][Planet]
Forest [F]
Dark (1): Your characters here are immune to attrition. May not deploy to Bespin, Coruscant, Hoth, Kessel or Tatooine.
Light (1): May not deploy to Bespin, Coruscant, Hoth, Kessel or Tatooine.
[Exterior][Planet]
Jungle [F]
Dark (1): Your aliens and creature vehicles are each power +1 here. May not deploy to Bespin, Coruscant, Hoth, Kessel or Tatooine.
Light (1): Force Drain -1 here. Your attrition against opponent is -2 here. May not deploy to Bespin, Coruscant, Hoth, Kessel or Tatooine.
[Exterior][Planet]
Swamp [F]
Dark (1): Once during each of your deploy phases, may deploy onecreature here from Reserve Deck; reshuffle. May not deploy to Bespin, Coruscant, Hoth, Kessel or Tatooine.
Light (1): To initiate battle here, you must use +3 Force. You may not 'react' to or from here. May not deploy to Bespin, Coruscant, Hoth, Kessel or Tatooine.
[Exterior][Planet]

?Executor: Docking Bay [U]
Dark (1): Your docking bay transit from here is free. If you occupy, opponent may not move to this site.
Light (0): Your docking bay transit from here requires 7 Force. Your transit to here requires +9 Force.
[Interior][Exterior][Starship Site][Mobile][Scomp Link]

Imperials
?Darth Vader, Dark Lord Of The Sith [R]
Imperial-Destiny 1
Power: 6, Ability: 6 (Dark Jedi), Deploy: 6, Forfeit: 8
[Pilot] [Warrior]
LORE: Formerly Anakin Skywalker, Jedi Knight. Became Darth Vader. Ordered by Emperor Palpatine to deal with Luke Skywallker, but bargained for his son's life instead.
TEXT: Adds 3 to power of anything he pilots. When in a battle, may target one opponent's character present. Draw destiny. Target 'choked' (lost) if destiny > ability. Immune to attrition < 5.

?OS-72-10 [R]
Imperial-Destiny 2
Power: 3, Ability: 2, Deploy: 3 Forfeit: 3
[Pilot] [Warrior]
LORE: Pilot of Obsidian 10. Has served aboard the Conquest, the Thunderflare and the Executor. Not interested in advancing his rank as it would remove him from the pilot's seat.
TEXT: Adds 2 to power of anything he pilots (3 if any TIE). When piloting a TIE at a cloud sector, adds one battle destiny and makes that TIE immune to attrition < 4 (< 6 if Obsidian 10).

?Sergeant Major Enfield [R]
Imperial-Destiny 2
Power: 3, Ability 2, Deploy: 3, Forfeit: 3
[Warrior]
LORE: Commander of a platoon of Death Star troopers. Maintains security around the detention block area. Often serves as Lt. Shann Childsen's attache.
TEXT: When in a battle with another Death Star trooper, adds one battle destiny. Your Death Star troopers are deploy -1 to same Death Star site. Trooper Charge targeting at same or related site is a Used Interrupt. Power -1 when not on Death Star.

?Sergeant Torent [R]
Imperial-Destiny 3
Power: 2, Ability: 2, Deploy: 2, Forfeit: 2
[Warrior]
LORE: Senior watch trooper at Death Star's command center. Monitors external sensor data, scanning for Rebel activity. Vigilant in his duties.
TEXT: Deploys -2 on Death Star. When in battle, adds 1 to your total battle destiny for each of your Death Star troopers present. While on Death Star, adds 1 to each of your Force drains at a battleground related to system Death Star orbits.

?Corporal Grenwick [R]
Imperial-Destiny 3
Power: 2, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Death Star trooper who witnessed Leia's interrogation. Senior tactical advisor to Sergeant Major Enfield. Coordinates security duty assignments for Detention Block AA-23
. TEXT: While Grenwick is on Death Star, your Death Star Sentry is not unique (?), is doubled, deploys free, applies all three of its modifiers and is immune to Alter. Power -1 when not on Death Star.

?Corporal Prescott [U]
Imperial-Destiny 3
Power: 4, Ability: 1, Deploy: 2, Forfeit: 3
LORE: Death Star trooper and detention block guard. Volunteered for prison detail. Takes sadistic pleasure in seeing Imperial justice enforced.
TEXT: When at a prison, instead of Force draining there, may use X Force to retrieve X Force, where X = number of imprisoned Rebels there. Power -2 when not on Death Star. Icons: Warrior

?Sergeant Major Bursk [U]
Imperial-Destiny 3
Power: 3, Ability: 2, Deploy: 2, Forfeit: 3
[Warrior]
LORE: Leader of most brutal snowtrooper plotoon in the battle of Hoth. Cunning planner. Coordinates attacks and manages troop movements.
TEXT: When in a battle on Hoth, immune to attrition < 3 and adds 2 to attrition against opponent. Your snowtroopers are deploy -1 to same Hoth site. Power -1 when not on Hoth.

?Sergeant Narthax [R]
Destiny 3
Power: 3, Ability: 2, Deploy: 2, Forfeit: 3
[Warrior]
LORE: Commanded a squad of snowtroopers in the Battle of Hoth. Trains snowtroopers in extreme-weather survival tactics. Originally from Ukio.
TEXT: While on Hoth, makes all your snowtroopers immune to Ice Storm. When in battle on Hoth with another snowtrooper, adds one battle destiny. Precise Attack targeting at same or related site is a Used Interrupt. Power -1 when not on Hoth.

Sandtrooper [F]
Imperial-Destiny 3
Power: 2, Ability: 1, Deploy: 2, Forfeit: 3
[Warrior]
LORE: Equipped for harsh, high-temperature environments. Primarily assigned to search-and-destroy missions, but sometimes beaks up local disputes or recover stolen droids.
TEXT: Deploys only to Tatooine or any desert. Immune to Sandwhirl. Power -1 when not on Tatooine.

Aliens
?Jabba [R]
Alien-Destiny 1
Power: 2, Ability: 3 (Force-Attuned), Deploy: 3, Forfeit: 5
[Warrior]
LORE: Gangster. Leader. Infamous Hutt crime lord. Operates his vast empire from an ancient monastery on Tatooine. Uses mercenary pilots to smuggle spice and other contraband.
TEXT: To use his landspeed requires +1 Force. Your aliens are deploy -1 to same location. While at Audience Chamber, adds 2 to forfeit of all your non-unique aliens and makes Scum and Villainy immune to Alter. Immune to attrition < 4.

?Boba Fett [R]
Alien-Destiny 1
Power: 3, Ability: 2 (Armor 5), Deploy: 5, Forfeit: 4
[Pilot][Warrior]
LORE: Infamous bounty hunter. Hired to help Jabba intimidate debtors and smugglers. Crack shot. Mandalorian armor and jet pack provide protection.
TEXT: Adds 2 to power and 1 to maneuver of anything he pilots. May deploy -1 as a 'react' to same site as a ganster or smuggler. When firing weapons, any 'hit' characters are forfeit = 0. May 'fly' (landspeed=3). Immune to attrition < 3.

?Ak-rev [U]
Alien-Destiny 2
Power: 4, Ability: 1, Deploy: 3, Forfeit: 1
[Warrior]
LORE: Weequay musician from Sriluur. Studied in a monastery devoted to the Weequay god of thunder. Jabba's drum master. Trained in several forms of hand-to-hand combat.
TEXT: Subtracts 1 from attrition against you at same site. Once during each of your control phases, may use 1 Force to take one musician into hand from Reserve Deck; reshuffle.\

?Barquin D'an [U]
Alien-Destiny 2
Power: 2, Ability: 1, Deploy: 2, Forfeit: 2
[Warrior]
LORE: Bith musician and gambler. Estranged older brother of Figrin D'an. Plays kloo horn, but not as well as his brother. Briefly jammed with Max Rebo's band.
TEXT: Once during each of your control phases, may use 1 Force to make a 'wager.' Both players draw two destiny (add 1 to your total destiny for each of your gamblers at same site). Player with highest total may retrieve 1 Force.

?Boelo [R]
Alien-Destiny 1
Power: 3, Ability: 3 (Force Attuned), Deploy: 4, Forfeit: 3
[Warrior]
LORE: Naroon Cuthus' predecessor as Jabba's right hand man. Sees what he wants to see. Hears what he wants to hear. Has a pet womp rat named Worra.
TEXT: Deploys only on Tatooine or to same site as Jabba. When in a battle either at Audience Chamber or with your alien leader, may cancel one opponent's battle destiny just drawn.

?Brangus Glee [C]
Alien-Destiny 3
Power: 1, Ability: 4 (Force-Sensitive), Deploy: 3, Forfeit: 3
[Pilot] [Warrior]
LORE: Elder of a dextrous race of renowned travelers. Gambler. Frequents casinos, bars and spaceports. Originally from distant planet Dor Nameth.
TEXT: Power +2 at Cantina. Adds 2 to power of anything he pilots. Once per turn, may exchange a docking bay from hand with top card of Lost Pile. Your docking bay transit is free when moving to or from same site. Immune to attrition < 3.

?Chyler [U]
Alien-Destiny 2
Power: 2, Ability: 2, Deploy: 2, Forfeit: 3
[Warrior]
LORE: Placed several ISB agents and Aqualish in the Cloud City miner's guild. Promised a position when the Empire took over Cloud City. She's still waiting.
TEXT: While on Cloud City, adds 4 to destiny of each of your miners drawn for battle destiny and adds 1 to your Force drains at related cloud sectors where you have a minor or refinery (adds 2 if both).

?Dodo Bodonawieedo [U]
Alien-Destiny 3
Power: 2, Ability: 1, Deploy: 2, Forfeit: 2
[Warrior]
LORE: Rodian musician. Plays slitherhorn. Grew up in the streets of Mos Eisley. "Frocked" Jawas and stole ronto steaks as a child. Information broker. Was part of the Shawpee gang.
TEXT: Power +2 at Mos Eisley. Opponent's Jawas are power -1 here. Once during each of your control phases, may peek at top X cards of your Force Pile, reorder however you wish and replace, where X = number of other musicians at same site.

?Gela Yeens [U]
Alien-Destiny 1
Power: 2, Ability: 2, Deploy: 3, Forfeit: 3
[Pilot] [Warrior]
LORE: Bad-tempered smuggler. Makes a few credits more helping Jabba collect debts. Highly regarded for his uncanny anticipation in battle. Searching for Debnoli.
TEXT: May deploy for free to your [I] starship. Adds 2 to power of anything he pilots. Power +2 when present with and opponent's smuggler. When targeted by a weapon, subtract one from each weapon destiny.

?Greeta [U]
Alien-Destiny 3
Power: 2, Ability: 1, Deploy: 1, Forfeit: 2
LORE: Rodian musician. In addition to her singing talents, she plays kloo horn. Befriended Sy Snootles on the luxury liner Kuari Princess.
TEXT: Other Rodians deploy -1 to same site. Once during each of your control phases, may use 1 Force to take any Rodian into hand from Reserve Deck- reshuffle. While at Audience Chamber, all your other musicians are deploy -1 and forfeit +3.

?Iasa, The Traitor Of Jawa Canyon [R]
Alien-Destiny 1
Power: 3, Ability: 1, Deploy: 3, Forfeit: 2
[Warrior]
LORE: While on a trip, King Kalit entrusted his credits, sandcrawler and mate to his friend Iasa. When Kalit returned, one was spent, one was sold and the other was missing.
TEXT: Deploys only on Tatooine. When firing any Jawa weapon, subtracts 3 from target's defense value. When playing Dune Sea Sabacc, may subtract 1 from or add 1 to your total.

?Lobot [R]
Alien-Destiny 1
Power: 2, Ability: 2, Deploy: 2, Forfeit: 3
LORE: Son of a traveling slaver. Helps run Cloud City with Administrator Lando Calrissian. Speech capability worn away by constant cyborg neural connection.
TEXT: Deploys only on Cloud City. Power +2 when present at a Scomp Link. If present at a site, can be replaced by opponent with any Light Side Lobot. While present on Cloud City with your Lando, prevents replacement of Lobot and Lando.

?Lyn Me [U]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 2, Forfeit: 2
LORE: Twi'lek musician whose village hired Boba Fett for protection from slavers. Fell in love with the famous mercenary. Vowed to kill Luke and Han.
TEXT: Subtracts 1 from deploy cost of Bounty hunters at same site (Boba Fett deploy free). During battle, subtracts X from opponent's total power, where X = number of your musicians present (+2 if battling Luke or Han, or +4 if both).

?Nebit [R]
Alien-Destiny 3
Power: 2, Ability: 1, Deploy: 2, Forfeit: 3
LORE: Jawa leader responsible for organizing raids on rival Jawa factions. Detested warrior. Hates being "frocked."
TEXT: Deploys only on Tatooine. When in a battle with at least two of your other Jawas, adds one battle destiny. When your total battle destiny at Nebit's site is greater than opponent's total battle destiny, Nebit reduces attrition against you by 3.

?Niado Duegad [U]
Alien-Destiny 2
Power: 2, Ability: 3 (Force Attuned), Deploy: 3, Forfeit: 4
LORE: Mercenary from Vodran. Niado's culture controls its environment through terraforming facilities. Enhanced adrenal glands allow for short bursts of incredible strength.
TEXT: May not carry or use devices or weapons. Once per turn, may use X Force, where X = 1, 2, or 3, to add twice X to his power for remainder of turn.

?Rappertunie [U]
Alien-Destiny 3
Power: 3, Ability: 1, Deploy: 2, Forfeit: 2
LORE: Shawda Ubb musician from Manpha. Plays growdi. Real name Rapotwanalantonee. When cornered in a fight, he can spit a paralyzing poison.
TEXT: Where present, adds X to Force opponent must use to initiate battle, where X = number of musicians present. May target one non-droid character resent in battle. Draw destiny. If destiny > defense balue, target is power = 0 this battle.

?RR,uruurrr [R]
Alien-Destiny 3
Power: 1, Ability: 2, Deploy: 2, Forfeit: 2
LORE: Tusken Raider who tends to the banthas used by URoRRuR'R'R's tribe. Expert in wielding a gaffi stick. Attacked Luke Skywalker in the Jundland Wastes.
TEXT: Deploys only on Tatooine. Power +3 while armed with a Gaderffi Stick. Where present, each of your banthas is power and forfeit +2 unless a Weequay is at a related site. When 'riding' a bantha, adds one battle destiny.

?Rystall [R]
Alien: Destiny 3
Power: 1, Ability: 2, Deploy: 2, Forfeit: 3
LORE: Musician. Raised by Ortolans. Grew up on the streets of Coruscant. Rescued from the Black Sun crime cartel by Lando Calrissian.
TEXT: Power and forfeit +2 at a Coruscant site. May retrieve 1 Force each time your deploy a musician to same site. Once during each of your turns, may use 1 Force to 'charm' one male of ability < 3 present- male is forfeit = 0 for remainder of turn.

?Sergeant Merril [U]
Alien-Destiny 3
Power: 2, Ability: 1, Deploy: 2, Forfeit: 2
[Warrior]
LORE: Tyrannical squad commander on Cloud City. Treats his fellow Cloud City troopers with disdain. Enemy of Utris M'Toc.
TEXT: Deploys for free on Cloud City if your Lando is at a related location. Power +2 on Cloud City. When in battle at a Cloud City site, adds 1 to your total battle destiny for each of your other Cloud City troopers in that battle.

?Sy Snootles [R]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 3
LORE: Pa'lowick musician. Manager of The Max Rebo Band. Reports on Jabba to Lady Valarian. Bib Fortuna uses her as a double agent, feeding her false information.
TEXT: During your deploy phase, where present, allows J'Quille or Bib Fortuna to deploy from Reserve Deck- reshuffle. Once each turn when you have at least 3 musicians on table, may play Ommni Box to cancel opponent's Force drain at a related site.

?Umpass-stay [R]
Alien-Destiny 2
Power: 3, Ability: 1, Deploy; 4, Forfeit: 2
[Warrior]
LORE: Klatooinian born into slavery to Desilijic Hutt clan on Shawti. Musician. Works as a spy for Jabba at his desert fortress while playing drums for visiting bands.
TEXT: Power +2 at a Jabba's Palace site. Each of your other musicians at same site is power +2 and immune to attrition < 3. Immune to attrition < 4.

?Ur'Ru'r [R]
Destiny 3
Power: 2, Ability: 1, Deploy: 2, Forfeit: 2
[Warrior]
LORE: Fierce Tusken Raider. Ransacks homes and moisture farms on the borders of Mos Espa.
TEXT: Deploys only on Tatooine. While at Tusken Canyon, Jundland Wastes or same Tatooine site as UroRRuR'R'R, adds 2 to each of your battle destiny draws at Tatooine sites where you have a Tusken Raider.

Anoat Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Independent mercenaries operating out of Anoat work with some of the locals, such as Ugnaughts. These operatives inform the Empire of all suspected Alliance activities.
TEXT: While at an Anoat site: adds 1 to your Force drains there, is power +1 (or +2 if your Ugnaught is on Anoat) and, once during each of your deploy phases, may deploy one site to Anoat from Reserve Deck; reshuffle.

Corulag Operative [C]
Alien-Destiny 2
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Independent traders make money selling equipment to the academy at Corulag. Resentful of the Alliance pilots that disrupt their shipping lines.
TEXT: While at a Corulag site: adds 1 to your Force drains there, is power +1 (or +2 if your trooper is on Corulag) and, once during each of your deploy phases, may deploy one site to Corulag from Reserve Deck- reshuffle.

Dantooine Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Corrupt Pacithhip businessmen. Report to the Empire on who makes contributions to the Alliance.
TEXT: While at a Dantooine site: adds 1 to your Force drains there, is power +1 (or +2 if your thief is on Dantooine) and, once during each of your deploy phases, may deploy one site to Dantooine from Reserve Deck- reshuffle.

Eriadu Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Used by Imperial officers as a contact between the Empire and local citizenry. Keep the Imperial bureaucracy informed on planetary issues.
TEXT: While at a Eriadu site: adds 1 to your Force drains there, is power +1 (or +2 if your commander, general or moff is on Eriadu) and, once during each of your deploy phases, may deploy one site to Eriadu from Reserve Deck- reshuffle.

Kashyyyk Operative [U]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Hunters who track down escaped Wookiee slaves and report on their location. The Empire and Trandoshans pay a high price for that kind of information.
TEXT: While at a Kashyyyk site: adds 1 to your Force drains there, is power +1 (or +2 if your Trandoshan is on Kashyyyk) and, once during each of your deploy phases, may deploy one site to Kashyyyk from Reserve Deck- reshuffle.

Kessel Operative [U]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Mercenaries that make a profit selling materials to the troops stationed on Kessel. Help the Empire prevent escape attempts by the prisoners there.
TEXT: While at a Kessel site: adds 1 to your Force drains there, is power +1 (or +2 if your smuggler is on Kessel) and, once during each of your deploy phases, may deploy one site to Kessel from Reserve Deck- reshuffle.

Kiffex Operative [U]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Couriers. Watchful for any kind of activity by the Alliance or the Empire. Sell their information to anyone willing to buy.
TEXT: While at a Kiffex site: adds 1 to your Force drains there, is power +1 (or +2 if your spy is on Kiffex) and, once during each of your deploy phases, may deploy one site to Kiffex from Reserve Deck- reshuffle.

Lobel [C]
Alien-Destiny 3
Power: 2, Ability: 1, Deploy: 2, Forfeit: 3
LORE: Powerful magnetic fields in the Lobel physiology make the operation of nearby navigation devices impossible. Pilots claim these fields also produce headaches.
TEXT: Subtracts 2 from forfeit of each opponent's pilot at same site. Prevents characters from moving to or from same or adjacent site using Elis Helrot or Nabrun Leids.

Makurth [F]
Alien-Destiny 2
Power: 2, Ability: 1, Deploy: 2, Forfeit: 2
LORE: A fierce race of nocturnal carnivores from Moltok. Charge into battle with a terrifying scream. Often find employment as bodyguards for Black Sun.
TEXT: When in a battle at a site, may use 2 Force (or 1 Force if you initiated the battle) to 'scream' (add one destiny to your total power only). Immune to attrition < 4 under "nighttime conditions."

Nal Hutta Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Strong-armed H'nemthe thugs working for the Hutts. Work alongside Rodians and other unscrupulous aliens.
TEXT: While at a Nal Hutta site: adds 1 to your Force drains there, is power +1 (or +2 if your gangster or Rodian is on Nal Hutta) and, once during each of your deploy phases, may deploy one site to Nal Hutta from Reserve Deck- reshuffle.

Ord Mantell Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Many Aqualish draft and maintain bounty hunting contracts for the Empire, the Hutts or anyone with credits. Fight against the Alliance to avoid losing their best customer.
TEXT: While at an Ord Mantell site: adds 1 to your Force drains there, is power +1 (or +2 if your bounty hunter is on Ord Mantell) and, once during each of your deploy phases, may deploy one site to Ord Mantell from Reserve Deck- reshuffle.

Outer Rim Scout [R]
Alien-Destiny 2
Power: 2, Ability: 2, Deploy: 2, Forfeit: 3
[Pilot]
LORE: Smugglers and scouts employed by the ISB. Search the far reaches of the galaxy for Rebel activity and habitable worlds. Know all the smugglers' best hiding places.
TEXT: Deploy -1 to your [Independent] starship. Adds 2 to power of anything he pilots. When piloting a [Independent] starship, instead adds 3 to power and draws one battle destiny if not able to otherwise. Suspends Asteroid Sanctuary at related sector.

Raithal Operative [C]
Alien-Destiny 3
Power: 1, Ability: 1, Deploy: 1, Forfeit: 2
[Warrior]
LORE: Opportunists work with corrupt governments and Raithal casino operators. Keep the Empire informed of local Alliance activity, for a price.
TEXT: While at a Raithal site: adds 1 to your Force drains there, is power +1 (or +2 if your gambler or tax collector is on Raithal) and, once during each of your deploy phases, may deploy one site to Raithal from Reserve Deck- reshuffle.

Swoop Mercenary [F]
Alien-Destiny 3
Power: 2, Ability: 1, Deploy: 2, Forfeit: 3
[Pilot]
LORE: Members of swoop gangs on Tatooine often have experience piloting larger craft. Many wear tall shock-helmets.
TEXT: Adds 2 to power of anything he pilots or drives and, when driving a swoop, adds 3 to landspeed. When present at a site with another Swoop Mercenary, may draw one battle destiny if not able to otherwise.

Droids
2X-7KPR (Tooex) [C]
Droid-Destiny 3
Power: 0 (Security Patrol Droid), Deploy: 2, Forfeit: 2
LORE: Basic security droid. Monitors perimeter sensors and floodlights at Imperial outposts. Responsible for maintenance of security devices. Stolen from Jabba.
TEXT: Where present under "nighttime conditions," each of your Imperials and aliens at same planet site is power +2 and immune to attrition < 3.

IM4-099 [F]
Droid-Destiny 4
Power: 0 (Patrol Droid), Deploy: 1, Forfeit: 3
LORE: Imperial Mark IV Patrol Droid. Identifies criminal activity and transmits information to local authorities. Monitors random comm signals for illegal activity.
TEXT: Whenever opponent Force drains at same or adjacent site, may deploy up to four troopers there as a 'react.' When IM4 is present with your trooper, Rebels are deploy +2 to same site and opponent may not 'react' to or from same site.

?R2-A5 [U]
Droid-Destiny 2
Power: 1 (Astromech Droid), Deploy: 2, Forfeit: 3
[Nav Computer]
LORE: Combat communications astromech. Coordinates starfighter attack vectors. Broadcasts target acquisition data to gunnery systems.
TEXT: When in battle aboard your capital starship at a system or sector, adds 1 to total attrition against opponent for each of your piloted TIEs present in that battle.

Creatures
Rock Wart [F]
Scavenger Creature-Destiny 5
Ferocity: 2, Carapace: 2, Deploy: 2, Forfeit: 0
[Selective Creature]
LORE: Fast-moving, insect-like pest. Scavengers in rocky, secluded habitats. Hides in shadows and attacks when surprised. Nearly 1 meter long.
TEXT: Habitat: planet sites. Landspeed = 2. Ferocity +2 when present at Bluffs or any canyon.

?Sarlacc [R]
Ancient Desert Creature-Destiny 2
Ferocity: *, Tentacles: 12, Deploy: 4, Forfeit: 0
LORE: Very patient predator in the Dune Sea. Tentacles can grab prey up to four meters away. Digests victims for 1000 years. Often fed prisoners by Jabba the Hutt. TEXT: * Ferocity = 4 + destiny. Habitat: Great Pit Of Carkoon. If Sarlacc eats a captive, may retrieve 1 Force for each of your aliens here. Anything eaten by Sarlacc is placed out of play.

?Krayt Dragon [R]
Desert Creature-Destiny 1
Ferocity: *, Mournful Howl: 5, Deploy: 7, Forfeit: 0
LORE: Krayt dragons have beautiful and valuable pearls inside them as a gizzard to grind up food. Their fierceness is legendary. Up to 10 meters tall and 30 meters long.
TEXT: *Ferocity = 6 + two destiny. Habitat: deserts and Tatooine exterior sites. May not deploy to an occupied site. If defeated, opponent may draw destiny and retrieve Force equal to destiny draw.

???Womp Rat [C]
Desert Creature-Destiny 5
Ferocity: *, Scurry: 4 , Deploy: 2, Forfeit: 0
[Selective Creature]
LORE: Carnivorous rodents. Typically found in Beggar's Canyon. About the size of an average thermal exhaust port.
TEXT: *Ferocity = destiny. Habitat: exterior planet sites. Ferocity +1 for each other womp rat at same site. Lost if 'bullseyed' by Luke's T-16 Skyhopper present.

?One-Arm [R]
Snow Creature-Destiny 3
Ferocity: 3, Vicious Howl: 4 , Deploy: 6, Forfeit: 0
LORE: When a wampa is wounded, the other members of its pack band together to repel the threat.
TEXT: Habitat: Hoth sites. Deploys only to Wampa Cave. For remainder of game, all wampas are selective creatures.

Vehicles
???Dune Walker [R]
Combat Vehicle-Destiny 1
Power: 6, Armor: 7, Landspeed: 1, Deploy: 7, Forfeit: 6
[Permanent Pilot][Scomp Link]
LORE: Enclosed armored transport adapted for hot climates by replacing tertiary weapons systems with additional Sienar t23 heat dissipation units.
TEXT: Deploy -1 to a desert or Tatooine site. May add 1 pilot and 6 passengers. Immune to attrition < 4. Landspeed may not be increased. Permanent pilot provides ability of 1.

???Combat Cloud Car [F]
Combat Vehicle-Destiny 3
Power: 3, Maneuver: 4, Landspeed: 5, Deploy: 3, Forfeit: 4
[Permanent Pilot]
LORE: Enclosed Ubrikkian Talon I Combat Cloud Car. Speeds up to 1,875 kph. Exceptional maneuverability makes this a favorite of outer Rim security forces.
TEXT: Permanent pilot provides ability of 2. At cloud sectors, power and maneuver +1, may deploy as a 'react' and may move and be targeted by weapons like a starfighter.

?Wittin's Sandcrawler [R]
Transport Vehicle-Destiny 2
Power: 3, Armor: 4, Landspeed: 2, Deploy: 3, Forfeit: 5
LORE: Patrols the Dune Sea searching for lost droids and other items worth scavenging. Armor reinforced to protect against krayt dragon attacks. Enclosed.
TEXT: Deploys only on Tatooine. May add 1 driver and 7 passengers. While your Jawa is aboard, this vehicle and your Jawas at same site are immune to attrition < 3. Power +2 if Wittin at same site.

Patrol Craft [C]
Transport Vehicle-Destiny 4
Power: 1, Maneuver: 3, Landspeed: 3, Deploy: 1, Forfeit: 3
LORE: Small, enclosed patrol fighter used on many worlds to help maintain order. A cheaper alternative to the Bespin Motors cloud car.
TEXT: Power +1 at Coruscant or Bespin. May add 1 driver and 1 passenger. May deploy or move as a 'react.' At cloud sectors, may move and be targeted by weapons like a starfighter.

Flare-S Racing Swoop [C]
Transport Vechicle-Destiny 5
Power: 0, Maneuver: 5, Landspeed: *, Deploy: 2, Forfeit: 2
LORE: Attain speeds of up to 600 kph. 3 meters long. Extremely difficult to control at high speeds. Dengar rode a similar swoop when injured in a race with Han at Agrilat.
TEXT: May add 1 driver and 1 passenger. *Landspeed = driver's ability, and may be used at any time to follow an opponent's vehicle or character that just moved from same site (if within range).

?URoRRuR'R'R's Bantha [R]
Creature Vehicle-Destiny 3
Power: 2, Maneuver: 2, Landspeed: 1, Deploy: 1, Forfeit: 4
LORE: Raised by RR'uruurr for personal use by URoRRuR'R'R. Alpha male of his bantha herd. Has trampled many Jawas. Nicknamed 'Rrr'ur'R.
TEXT: 'May add 2 'riders' (passengers). Ability = 1/2. Adds 1 to power of each of your Tusken Raiders and other banthas present. When 'ridden' by URoRRuR'R'R, adds one battle destiny.

Ronto [C]
Creature Vehicle-Destiny 5
Power: 3, Armor: 3, Landspeed: 2, Deploy: 2, Forfeit: 3
LORE: Beast of burden often used by Jawas. Excellent sense of smell. Poor vision. Slow moving. Tough hide. Easily startled by fast-moving speeders.
TEXT: May add 2 'riders' (passengers). Ability = 1/4. When 'ridden' by a Jawa, moves for free and draws one battle destiny if not able to otherwise.

Dewback [C]
Creature Vehicle-Destiny 5
Power: 2, Maneuver: 4, Landspeed: 2, Deploy: 2, Forfeit: 4
LORE: Protected by hard skin composed of tough armored scales. Frequently ridden by sandtroopers stationed in desert environments.
TEXT: If driven by a Sandtrooper, draws 1 battle destiny if not able to otherwise. Sandtroopers deploy -1 here.

Starships
?Vengeance [R]
Capital: Imperial-Class Star Destroyer-Destiny 2
Power: 8, Armor: 6, Hyperspeed: 3, Deploy: 9, Forfeit: 9
[Pilot][Nav Computer][Scomp Link]
LORE: Part of Darth Vader's Death Squadron. Support vessel for the fleet's starfighters. Cargo areas converted into hangar space for additional TIE fighters.
TEXT: May add 6 pilots, 8 passengers, 1 vehicle and 6 TIEs. Has ship-docking capability. Permanent pilot provides ability of 2. Your TIE/lns are forfeit +2 at same location. Power +2 at Nal Hutta.

???Death Squadron Star Destroyer [R]
Capital: Imperial-Class Star Destroyer -Destiny 2
Power: 7, Armor: 6, Hyperspeed: 3, Deploy: 9, Forfeit: 9
[Pilot][Nav Computer][Scomp Link]
LORE: Vader's infamous Death Squadron, which blockaded the fleeing Rebels at the Battle of Hoth, boasts the finest captains of the Imperial fleet - and Ozzel.
TEXT: Deploy -2 to same system as Executer. May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot provides ability of 1. Immune to attrition < 4.

TIE Defender Mark I [F]
Starfighter: TIE Defender Mark 1-Destiny 3
Power: 3, Maneuver: 3, Hyperspeed: 2, Deploy: 3, Forfeit: 3
[Permanent Pilot]
LORE: First production run of TIE defender design. Powerful P-sz9.7 sublight engines. Fire-linked laser cannons. Aft blind spot exploited by maneuverable enemy starfighters.
TEXT: May deploy as a `react'. Permanent pilot provides ability of 1. Any starship cannon may deploy aboard. Power - 2 while opponent has a starfighter present with higher maneuver.

?Death Star Assault Squadron [R]
Squadron: 1 TIE Advanced x1 2 TIE/lns-Destiny 1
Power: 3, Maneuver: 3, Deploy:12, Forfeit: 10
[Vader][Permanent Pilot][Permanent Pilot]
LORE: Notoriety gained during the assaults on Ralltiir and Mon Calamari makes this the most feared squadron in the Empire. Defended the Death Star during the Battle of Yavin.
TEXT: Permanent pilots aboard are ?Darth Vader, ?DS-61-2 and ?DS-61-3, who provide total ability of 10 and add 9 to total power of ?Vader's Custom TIE, ?Black 2 and ?Black 3.

?OS-72-1 In Obsidian 1 [R]
Starfighter: TIE/LN-Destiny 2
Power: 2, Maneuver: 3, Deploy: 5, Forfeit: 3
[Permanent Pilot]
LORE: Lead starfighter of Obsidian Squadron. Flown by Cive Rashon. Call sign "Howlrunner." She served in an elite TIE squadron aboard the Star Destroyer Avenger.
TEXT: Deploy -1 and power +3 at a cloud sector. Permanent pilot is OS-72-1, who provides ability of 2, adds 2 to power and, at a cloud sector, may draw one battle destiny if not able to otherwise.

?OS-72-2 In Obsidian 2 [R]
Starfighter: TIE/LN-Destiny 3
Power: 1, Maneuver: 3, Deploy: 4, Forfeit: 2
[Permanent Pilot]
LORE: Piloted by Dodson Makraven, wingman of Cive Rashon. Experienced TIE pilot with many kills in atmospheric combat. Nicknamed "Night Beast" for his many curfew violations.
TEXT: Deploy -1 and power +3 at a cloud sector. Permanent pilot is OS-72-2, who provides ability of 2, adds 2 to power and, at a cloud sector, may draw one battle destiny if not able to otherwise.

Sentinel-Class Landing Craft [F]
Starfighter: Sentinel-Class Landing Craft-Destiny 2
Power: 3, Maneuver: 3, Hyperspeed: 3, Deploy: 3, Forfeit: 4
[Pilot][Nav Computer][Scomp Link]
LORE: Modified light freighter. Length 20 meters. Heavily armored for a landing craft. Has ion cannon mounts. Often carries speeder bikes for reconnaissance purposes.
TEXT: May add 1 pilot, 4 passengers and 2 speeder bikes. Permanent pilot provides ability of 1. Any starship cannon may deploy here. Takes off and lands for free.

?Vader's Personal Shuttle [R]
Starfighter: Lambda-Class-Destiny 3
Power: 2, Maneuver: 2, Hyuperspeed: 3, Deploy: 2, Forfeit: 4
[Pilot][Nav Computer][Scomp Link]
LORE: Shuttle Customized transport of Lord Vader. Employs advanced sensor jamming gear. Modified with enhanced tactical displays constructed to the Dark Lord's specifications.
TEXT: May add 1 pilot and 4 passengers. Permanent pilot aboard provides ability of 2. Moves for free. While Vader aboard, opponent must have ability > 5 to draw battle destiny at same system. May not Talon Roll.

?Jabba's Space Cruiser [R]
Capital: Ubrikkian Luxury Space Yacht-Destiny 4
Power: 5, Armor: 5, Hyperspeed: 4, Deploy: 5, Forfeit: 5
[Independent][Nav Computer][Scomp Link]
LORE: Flying fortress of Jabba Desilligic Tiurs. Reaches speeds of 800 kph in atmosphere. The crime lord installed hidden gunports as an unpleasant surprise for would-be pirates.
TEXT: Deploys and moves like a starfighter. May add 2 alien pilots and 6 passengers. Turbolaser Battery may deploy aboard as a 'react.' When Jabba aboard, moves for free and immune to attrition.

?Bossk In Hounds Tooth [R]
Capital: Modified Corellian Freighter -Destiny 1
Power: 5, Armor: 4, Hyperspeed: 4, Deploy: 8, Forfeit: 5
[Independent][Pilot][Nav Computer][Scomp Link]
LORE: Bossk once said of his ship, "Greeezeg out nikek!"
TEXT: May add 6 passengers and 1 vehicle. Permanent pilot is ?Bossk, who provides ability of 2, adds 2 to power and adds one battle destiny. Deploys and moves like a starfighter. Has ship-docking capability.

Weapons
SFS L-s9.3 Laser Cannons [C]
Starship Weapon-Destiny 5
LORE: Developed by Sienar Fleet Systems weapons division to provide added firepower against shielded Rebel fighters. Also provides added coverage to increase accuracy.
TEXT: Deploy on your TIE Avenger, TIE Interceptor or TIE Defender. May target a starfighter using X Force, where X = 0 to 3. Draw destiny. If destiny + X > defense value, target hit (lost instead if X = 3).

Intruder Missile [F]
Starship Weapon-Destiny 7
LORE: Produced by Sienar for TIE bombers and TIE defenders, using plans stolen from Slayn & Korpil by ISB agents. Often sold to bounty hunters and mercenaries by Black Sun.
TEXT: Deploy on your TIE Bomber, TIE Defender or freighter. May target a capital starship for free. Draw destiny. Add 3 if that capital starship was targeted by another weapon this turn. Target hit if total destiny > defense value. After firing, place Missile in Used Pile.

Disruptor Pistol [F]
Character Weapon-Destiny 4
LORE: Highly specialized weapon used for disintegration. Commonly found on the black market and in criminal arsenals. One of the favored weapons of the Black Sun.
TEXT: Use 2 Force to deploy on your warrior (1 on your non-unique warrior). May target a character or creature using 2 Force (for free if on your non-unique warrior). Draw destiny. Target lost if destiny > defense value.

?Dr. Evazan's Sawed-off Blaster [U]
Character Weapon-Destiny 2
LORE: Equipped with powerful infrared scope. Extremely sensitive trigger mechanism. Used to earn Evazan the death sentence on several systems.
TEXT: Deploy on Dr. Evazan (may deploy on him as a 'react') or use 3 Force to deploy on your warrior. May target a character or creature at same or adjacent site using 2 Force. Draw destiny. Target hit if destiny +1 > defense value. May fire repeatedly.

?Ponda Baba's Hold-out Blaster [U]
Character Weapon-Destiny 2
LORE: High-powered, short-barreled blaster. Modified Imperial blaster pistol. Kept concealed by the Aqualish mercenary.
TEXT: Deploy on your smuggler or use 2 Force to deploy on your warrior. May deploy on Ponda Baba as a 'react.' May target a character or creature using 2 Force. Draw destiny. Target hit, and forfeit = 0, if destiny +1 > defense value.

?Feltipern Trevagg's Stun Rifle [U]
Character Weapon-Destiny 2
LORE: Assault rifle modified by Feltipern. Used by the Gotal bounty hunter before he became a tax collector. Occasionally brought along to 'ease' Feltipern's collection duties.
TEXT: Deploy on Feltipern Trevagg or use 2 Force to deploy on your other bounty hunter. May target a character using 2 Force. Draw destiny. Add 2 if target is the target of any bounty. Target may be captured if total destiny > defense value.

Devices
??Floating Refinery [C]
Device-Destiny 4
LORE: Refines Tibanna gas at mines like those at Cloud City. Also used for moisture collection on dry planets.
TEXT: Deploy on a cloud sector (limit one per sector). Force you activate may be drawn into hand (one per turn for each of your Floating Refineries on table). Each cloud sector or gas miner drawn in this way may be revealed to retrieve 2 Force.

?Homing Beacon [R]
Device-Destiny 5
LORE: "You're sure the homing beacon is secure aboard their ship? I'm taking an awful risk, Vader. This had better work."
TEXT: Deploy on opponent's starship (even if 'concealed') if your bounty hunter or Imperial leader is on table. Your starships may move for free (and may move as a 'react') to this location. During your move phase, may cancel Landing Claw on this starship.

Effects
?A Bright Center To The Universe [U]
Effect-Destiny 4
LORE: The intimidating power of the Empire was focused in the core systems, allowing the Emperor to ignore minor activities occurring on the Outer Rim.
TEXT: Deploy on Death Star system or Coruscant system. Target another system. At locations related to target system, opponent's Force drain modifiers are canceled. Effect canceled if opponent controls this system. (Immune to Alter.)

?A Day Long Remembered [U]
Effect-Destiny 6
LORE: "It has seen the end of Kenobi and will soon see the end of the Rebellion."
TEXT: If Obi-Wan not on table, deploy on Yavin 4 or Hoth system. If system "Blown away," relocate to opponent's side of table. Rebels and Rebel starships are deploy +8 and lost immunity to attrition. Canceled if Obi-Wan is deployed. (Immune to Alter.)

Alert My Star Destroyer! [C]
Immediate Effect-Destiny 4
LORE: For important Imperial dignitaries, an individual Star Destroyer is placed at their disposal.
TEXT: If your admiral, moff or Dark Jedi just shuttled aboard your Star Destroyer, deploy on that character. Star Destroyer is immune to attrition and Flagship deploys free on that starship. Immediate Effect lost if character not aboard that starship.

??Bantha Herd [R]
Mobile Effect-Destiny 4
LORE: While banthas are found on many worlds, the largest herds are found on Tatooine. The Sand People of that planet learned to tame the beasts.
TEXT: Deploy on an exterior Tatooine site. Specify starting location. During your control phase, moves to next adjacent site (reversing direction as necessary). During battle, if your tusken raider or bantha here may add one battle destiny.

?Blown Clear [U]
Effect-Destiny 2
LORE: Vader was nearly killed when Han damaged his TIE fighter during a surprise attack in the Death Star trench.
TEXT: Deploy on your side of table. During a battle, you may place out of playfrom hand a copy of any unique (?) card participating in that battle to reduce attrition against you by that card's forfeit value. (Immune to Alter while you occupy a battleground.)

?Cloud City Occupation [R]
Effect-Destiny 4
LORE: "I advise everyone to leave before more Imperial troops arrive."
TEXT: Deploy on Bespin system if you occupy at least two Cloud City battleground sites. During each of your control phases, opponent loses 1 Force for each Cloud City battleground site you occupy. Canceled if opponent controls this system. (Immune to Alter.)

Come Here You Big Coward! [C]
Effect-Destiny 4
LORE: "Chewie! Come here!"
TEXT: Deploy on table. Unless opponent occupies at least two battlegrounds, cancels: Asteroid Sanctuary, opponent's Force drains at non-battleground locations and opponent's Force retrieval. (Immune to Alter if you occupy any battleground.)

?Desilijic Tattoo [U]
Effect-Destiny 4
LORE: Jabba the Hutt's clan requires all members to carry ritual scarring identifying them forever as heirs to the Nal Hutta legacy. These tattoos are considered marks of power.
TEXT: Deploy on your Hutt. Once during each of your deploy phases, may deploy one Jabba's Influence or Death Mark from Reserve Deck; reshuffle. While at Audience Chamber, no battles or Force drains may take place here unless a Rebel present. (Immune to Alter.)

?Destroyed Homestead [R]
Utinni Effect-Destiny 5
LORE: "Uncle Owen? Aunt Beru?"
TEXT: Deploy on Lars' Moisture Farm. Target Obi-Wan or Luke. Target may not apply ability toward drawing destiny for Sense, Alter or battle destiny. Opponent loses 1 Force during each of your control phases. Utinni Effect canceled when reached by target.

?Dreaded Imperial Starfleet [R]
Effect-Destiny 3
LORE: The Empire uses short-range fighters and patrol craft to maintain a presence in every system within its scope of power.
TEXT: Deploy on your side of table. Once per turn, you may cancel a Force drain by placing her from hand any non-unique starfighter. Starfighters may deploy from here as if from hand (if Effect canceled by opponent, any starfighters here may immediately deploy for free).

?Firepower [C]
Effect-Destiny 3
LORE: "About twenty guns. Some on the surface, some on the towers."
TEXT: Deploy on your side of table. Each of your starships with two or more starship weapons aboard is power +2. Once during each of your deploy phases, you may use 2 Force to deploy from Lost Pile one starship weapon, vehicle weapon or artillery weapon (for free).

?First Strike [U]
Effect-Destiny 4
LORE: "There'll be no escape for the princess this time."
TEXT: Deploy on your side of table. Whenever a battle is initiated, player initiating battle retrieves 1 Force and defender loses 1 Force. Also, during a battle you initiate, each time opponent plays an interrupt, opponent must first use 1 Force. (Immune to Sense.)

Imperial Propaganda [R]
Immediate Effect-Destiny 6
LORE: Imperial data transmissions depict Rebel incursions as terrorist acts. The Alliance is portrayed as a danger to civilians of the Empire.
TEXT: If you occupy at least two battlegrounds and just lost more than 2 Force to a Force drain at a location, deploy on that location (limit one per Force drain). Opponent loses 2 Force for each Imperial Propaganda on table.

?Jabba's Influence [R]
Effect-Destiny 3
LORE: Jabba makes offers one cannot refuse. Smugglers, thieves and competitors who do not acquiesce have been rumored to wake up with a bantha's head in their bed.
TEXT: Deploy on one of your gansters or bounty hunters. Once during each of your control phases, if present with an opponent's smuggler or character of ability = 1, may use 3 Force. Opponent must use 5 Force or that character returns to opponent's hand.

?Kuat Drive Yards [R]
Effect-Destiny 3
LORE: Company that produces current generation of Star Destoryers, as well as Nebulon-B Frigates. Ship yards are extremely well defended.
TEXT: Deploy on Kuat system. All your Imperial -class Star Destroyers are immune to attrition < 4. Once during each of your deploy phases, may deploy one Imperial -class Star Destroyer here from Reserve Deck; reshuffle. (Immune to Alter while you occupy Kuat.)

?No Bargain [U]
Effect-Destiny 4
LORE: "Zeet tu seet. Jabba no tuzindy honkabee."
TEXT: Deploy on your side of table. While no imperials are at any Jabba's Palace sites: Rebels are deploy +2, Revolution is canceled and your non-unique aliens are each forfeit +1. (Immune to Alter.)

?Oppressive Enforcement [U]
Effect-Destiny 4
LORE: The Imperial fleet keeps a tight grip on the systems under its control. Abuses and excesses by local citizens are not tolerated.
TEXT: Deploy on your side of table. Your Imperial capital starships are each destiny +1. Your Immediate Effects may deploy for free. Whenever opponent cancels your card with Sense or Alter, place that canceled card in Used Pile. (Immune to Alter.)

?Planetary Subjugation [U]
Effect-Destiny 4
LORE: The Empire crushes resistance with massive orbital bombardment. The coordinated attack of a TIE bomber wing reduces a planet's surface to rubble.
TEXT: Deploy on table. You may add up to 5 to destiny of each TIE Bomber drawn for weapon or battle destiny. You may add 1 to Proton Bomb weapon destiny draws. Asteroid Sanctuary is canceled unless present with opponent's starship. (Immune to Alter.)

?Pride Of The Empire [C]
Immediate Effect-Destiny 3
LORE: Imperial starships that perform with distinction are highly publicized in an attempt to make the pilots look like heroes to the citizens of the Empire.
TEXT: If opponent just lost a starship in a battle you won, deploy on your participating starfighter. Once during each of opponent's move phases, opponent loses 1 Force (2 if starfighter is a TIE/ln). Also, that starfighter is power +2 (Immune to Control.)

?Rebel Base Occupation [R]
Effect-Destiny 4
LORE: "General, prepare your troops for a surface attack."
TEXT: Deploy on a Rebel Base system if you occupy at least two related battleground sites. During each of your control phases, opponent loses 1 Force for each related battleground sit you occupy. Canceled if opponent controls this system. (Immune to Alter.)

?Rendili StarDrive [R]
Effect-Destiny 3
LORE: Responsible for early Imperial space supremacy. Rendili designs provide extremely stable weapons platforms for capital ship weapons.
TEXT: Deploy on Rendili system. Your Victory -class Star Destroyers are deploy -2 here. Each of your Turbolaser Batteries deploys free, fires for free and adds 1 to each of its weapon destiny draws. (Immune to Alter while you occupy Rendili.

?Return To Base [R]
Effect-Destiny 3
LORE: Imperial codes demand that damaged starships return to base for repair. Some captains with only minor damage to their ships resent this order.
TEXT: Use 4 Force to deploy on your side of table. A starship you just lost may be placed here. Holds one starship at a time. During your deploy phase, may use X Force to bring starship to hand, where X = deploy cost of that starship.

?Secret Plans [U]
Effect-Destiny 4
LORE: Imperial computer systems are equipped with complex algorithms designed to prevent access by unauthorized users.
TEXT: Deploy on your side of table. Once during each of your control phases, may take one Shocking Revelation into hand from Reserve Deck; reshuffle. Also, whenever opponent retrieves X cards, opponent must first use X Force or that retrieval is canceled. (Immune to Alter.)

?Sienar Fleet Systems [R]
Effect-Destiny 3
LORE: Industry leader in fighter production, but produces several other products. Constantly working on advancements o the baseline TIE design.
TEXT: Deploy on Wakeelmui system. Retrieve 1 Force each time you deploy a TIE. Also, once per turn you may relocate a TIE just lost from table to Used Pile. (Immune to Alter while you occupy Wakeelmui.)

?Strategic Reserves [R]
Effect-Destiny 4
LORE: The Empire is able to quickly relocate its manpower, deploying its troops as efficiently as possible.
TEXT: Deploy on your side of table. Once per turn, you may cancel a Force drain by placing here from hand any non-unique Imperial. Imperials may deploy from here as if from hand (if Effect canceled by opponent, any Imperials here may immediately deploy for free).

?Tarkin's Bounty [U]
Effect-Destiny 5
LORE: "You don't know how hard I found it signing the order to terminate your life."
TEXT: Deploy on opponent's spy or Rebel leader. If subsequently captured by a bounty hunter or Imperial and then transferred to Detention Block Corridor, retrieve Force equal to character's forfeit (+4 if Leia) and lose Effect. (Immune to Alter.)

?Tatooine Occupation [R]
Effect-Destiny 4
LORE: Sandtroopers commanded by Governor Aryon do not enjoy their assignment. They find a means of venting their frustrations by harassing the local inhibitors.
TEXT: Deploy on Tatooine system if you occupy at least two Tatooine battleground sites. During each of your control phases, opponent loses 1 Force for each Tatooine battleground site you occupy. Canceled if opponent controls this system. (Immune to Alter.)

Interrupts
?A Real Hero [R]
Used or Lost Interrupt-Destiny 4
LORE: "I got my own problems."
TEXT: USED: Take Lobot into hand from Reserve Deck; reshuffle. LOST: If your Lando is in a battle at a Cloud City site, add two battle destiny. OR If Han and your Lando are involved in the same battle, cancelone opponent's battle destiny just after it is revealed.

All Power To Weapons [C]
Used or Lost Interrupt-Destiny 4
LORE: The TIE fighter's energy management system allows its pilot to transfer all power from engines to weapons at a moment's notice.
TEXT: USED: If a battle was just initiated, each of your TIEs present is power +2 and immune to attrition for remainder of turn. LOST: Lose 1 Force to take up to three non-unique TIEs into hand from Reserve Deck; reshuffle.

?Blast Points [C]
Used Interrupt-Destiny 5
LORE: "Only Imperial stormtroopers are so precise."
TEXT: If your trooper just fired a character weapon during a battle, add one battle destiny. Or During your deploy phase, deploy on your trooper one character weapon from Reserve Deck; reshuffle.

?Coordinated Attack [C]
Used or Lost Interrupt-Destiny 2
LORE: "Stay in attack formation."
TEXT: USED: During a battle at a system or sector, instead of firing one of your starship weapons at a target, reduce that target's power by 4 until end of turn. LOST: During a battle at a system or sector, use 3 Force to cancel one battle destiny just drawn.

?Counter Surprise Assault [R]
Lost Interrupt-Destiny 2
LORE: "He certainly has courage." "What good will it do us if he gets himself killed?"
TEXT: Cancel Surprise Assault. OR Use 4 Force to cancel opponent's Force drain at a mobile site. Deploy (for free) from Reserve Deck any number of non-unique troopers to that site. (Light Side characters, vehicles and starships here may 'escape' to Used Pile).

?Flawless Marksmanship [C]
Used or Lost Interrupt-Destiny 3
LORE: Heavy-weapons gunners assigned to Imperial facilities undergo intense training. The Imperial Navy boasts a higher weapons accuracy rate than that of the Imperial Army.
TEXT: Add X to one starship weapon or tractor beam destiny (before destiny is drawn) when targeting opponent's starship.
USED: X = 2. LOST: X = 4.

Heavy Fire Zone [C]
Used Interrupt-Destiny 5
LORE: "Heavy fire boss! Twenty-three degrees."
TEXT: If a battle was just initiated, deploy (for free) a vehicle weapon or starship weapon from hand (or Reserve Deck; reshuffle) on your participating vehicle or starship.

?Hunting Party [R]
Used Interrupt-Destiny 7
LORE: Sometimes a missing person is found by the wrong search party.
TEXT: During your control phase, form a search party for an opponent's missing character at same site. Add 1 to search party destiny draw for each bounty hunter in search party. If successful, capture the character found.

?I Can't Shake Him! [C]
Used Interrupt-Destiny 5
LORE: "You've picked one up...watch it!"
TEXT: If your starship weapon aboard your starfighter was just fired during a battle, add one battle destiny. OR During your deploy phase, deploy one starship weapon or tractor beam from Reserve Deck; reshuffle.

?In Range [C]
Used Interrupt-Destiny 6
LORE: "They'll be in range of our tractor beam in moments, my lord." "Good. Prepare the boarding party and set your weapons for stun."
TEXT: If you have a Star Destroyer in a battle, during the weapons segment use its tractor beam for free. Add 2 to tractor beam destiny if targeting a unique (?) starship. If not captured, target is power and maneuver -3 for remainder of battle.

?Jabba's Through With You [U]
Used Interrupt-Destiny 5
LORE: "Klees ka tlanko ya oska."
TEXT: If your bounty hunter just fired a character weapon during a battle, add one battle destiny. OR During your deploy phase, deploy on your bounty hunter one character weapon from Reserve Deck; reshuffle.

?Jabba's Twerps [U]
Used Interrupt-Destiny 6
LORE: "Look, Jabba, next time you want to see me, come see me yourself. Don't send one of these twerps."
TEXT: If opponent just initiated battle where your alien leader is present, deploy up to three non-unique aliens to that location from Reserve Deck; reshuffle. OR Once per game, retrieve1 Force for each of your alien leaders present at any battleground sites.

?Masterful Move [C]
Used Interrupt-Destiny 6
LORE: A skillful hologramer nullifies the advantage of even the most powerful game piece with clever maneuvering.
TEXT: Use 1 Force to take one hologram, dejarik or Imperial holotable into hand from Reserve Deck; reshuffle. Or Cancel Mantellian Savrip. OR Cancel opponent's Force drain at a holosite.

Overwhelmed [C]
Lost Interrupt-Destiny 5
LORE: When the Empire amasses its fleet, the only option for the Alliance is retreat.
TEXT: During your deploy phase, target a system where your total power is more than double opponent's total power and opponent has no Jedi or starship weapon. Place all opponent's starships there (and cards on them) in owner's Used Pile.

?Put All Sections On Alert [C]
Used or Lost Interrupt-Destiny 6
LORE: "We have an emergency alert in detention block AA-twenty three."
TEXT: USED: Target a Rebel at a Death Star (or Executor ) site. For remainder of turn, target may not use its game text and may not apply ability toward drawing battle destiny. (Immune to Sense.) LOST: Retrieve into hand up to two cards with "Death Star" in title.

?Relentless Pursuit [C]
Lost Interrupt-Destiny 4
LORE: When tailed by a TIE fighter, Rebel pilots are often forced to focus on escaping the TIE's firing arc.
TEXT: If your piloted starship armed with a starship weapon is in a battle, lose 1 Force to reduce the power of one opponent's starship in that battle to zero. OR Place one opponent's starship just 'hit' in Lost Pile.

?Sacrifice [F]
Used Interrupt-Destiny 4
LORE: Jabba's minions could be expected to be sacrificed to save the Hutt, to destroy one of the Hutts enemies or to provide the Hutt and his minions with a good laugh.
TEXT: Reduce your battle damage by 5 by losing from hand a starship, vehicle or character. OR If your character's forfeit was just reduced to 0, restore it to normal. (Immune to Sense.)

Short-range Fighters [R]
Used Interrupt-Destiny 5
LORE: Imperial batlestations keep squadrons of TIE/lns on constant patrol.
TEXT: Once per game, target one non-unique starfigihter on table. Draw destiny. If destiny < X, retrieve X Force, where X = number of copies of that card you have on table. (Immune to Sense.) OR Take one non-unique starfighter into hand from Reserve Deck; reshuffle.

Surface Defense [R]
Used or Starting Interrupt-Destiny 5
LORE: "The battle station is heavily shielded and carries a firepower greater than half the starfleet."
TEXT: USED: Add 1 to your just-drawn weapon destiny. STARTING: If you have deployed a battleground, deploy Resistance, Secret Plans and/or There Is No Try from Reserve Deck. Place Interrupt in Reserve Deck.

?Tauntaun Skull [C]
Used Interrupt-Destiny 5
LORE: Bones strewn around the cave lair of the wampa are proof of the beat's prowess.
TEXT: During a battle or attack, place out of play one non-droid character, creature or creature vehicle from your Lost Pile. Add its destiny number to your total power. OR Take one Stop Motion or Yaggle Gakkle into hand from Reserve Deck; reshuffle.

?They're Coming In Too Fast! [C]
Used Interrupt-Destiny 4
LORE: "We're not out of this yet!"
TEXT: If you have a piloted starship armed with a starship weapon, select one opponent's starship present to lose all immunity to attrition for remainder of turn. OR Cancel A Few Maneuvers.

?They've Shut Down The Main Reactor [C]
Used Interrupt-Destiny 4
LORE: "We'll be d<84>estroyed for sure!"
TEXT: If you have a piloted capital starship armed with a starship weapon or equipped with a tractor beam, use 2 Force to target an opponent's starship present. Until end of your next turn, target cannot move and its pilots may not apply ability toward drawing battle destiny.

?Trooper Sabacc [F]
Used Interrupt-Destiny 4
LORE: Sabacc is a popular game for off-duty Imperial stormtroopers throughout the galaxy.
TEXT: Requirements: A gambler or trooper at a site.
Wild cards (2-7): Imperial and Rebel leaders. (Troopers may use weapons as wild cards.)
Clone cards: Locations and droids.
Stakes: One transport vehicle without armor or one character weapon.

?Watch Your Back! [C]
Lost Interupt-Destiny 3
LORE: "Fighters above you, coming in!"
TEXT: During a battle at a system or sector, if you are about to draw a card for battle destiny, you may instead use the maneuver number of your starfighter in that battle.

Objectives
Carbon Chamber Testing [R]
Objective-Destiny 0 (Front Side)
Deploy Carbonite Chamber, Carbonite Chamber Console and Security Tower with a Rebel (opponent's choice) from opponent's Reserve Deck (if possible) imprisoned there.
While this side up, once during each of your deploy phases, you may deploy from Reserve Deck one Audience Chamber, Docking Bay 94 or East Platform; reshuffle. You may not play Dark Deal.
Flip this card if you move a frozen captive to Audience Chamber (or if no Rebel was in opponent's Reserve Deck at start of game).
My Favorite Decoration
Destiny 7 (Back Side)
While this side up, your aliens and starships are immune to attrition < 4 and, once during each of your control phases, you may retrieve 1 Force. While you have a frozen captive at Audience Chamber, Scum And Villainy is immune to Alter and during your deploy phase, you may deploy Scum And Villainy from Reserve Deck; reshuffle.
Place out of play if there are no frozen captives on table (unless no Rebel was in opponent's Reserve Deck at start of game).

Hunt Down And Destroy The Jedi [R]
Objective-Destiny 0 (Front Side)
Deploy Holotheatre and Visage Of The Emperor. May deploy Meditation Chamber and/or Epic Duel.
While this side up, during your move phase, may use 4 Force to take Vader into hand from a location you control (cards on him go to owner's Used Pile). Add 4 to each player's destiny draw for Sense and Alter.
Flip this card if Vader is at a battleground site and no Light Jedi or Luke is at a battleground site.
Place out of play if you play Scanning Crew, initiate a non-Epic duel or Force drain at an Executor site.
Their Fire Has Gone Out Of The Universe
Destiny 7 (Back Side)
While this side up, opponent cannot initiate battles or Force drains where opponent has a Jedi or Skywalker. You lose no Force from Visage Of The Emperor. While Vader at Meditation Chamber, subtract 2 from each of opponent's battle destiny draws. Opponent may not play Sense or Alter.
Flip this card if opponent has Luke or a Jedi at a battleground site or if Vader is not on table.
Place out of play if you play Scanning Crew, initiate a non-Epic duel or Force drain at an Executor site.

Imperial Occupation [R]
Objective-Destiny 0 (Front Side)
Deploy any planet system and one site to that system. This system is the Renegade planet.
While this side up, once during each of your deploy phases, you may deploy one site to the Renegade planet from Reserve Deck; reshuffle.
Flip this card if your matching operatives control at least three battleground sites related to the Renegade planet.
Imperial Control
Destiny 7 (Back Side)
While this side up, opponent's Force drains are -1. You may retrieve 1 Force whenever you deploy a matching operative to the Renegade planet. Your matching operatives on that planet are each forfeit +2 and, when at same site as a Rebel, are each power +2. When you have at least one matching operative in a battle on the Renegade planet, you may add one battle destiny.
Flip this card if you do not occupy at least two battleground sites related to the Renegade planet.
(Please review the "operatives rules" in the GS)

ISB Operations [R]
Objective-Destiny 0 (Front Side)
Deploy any Coruscant location.
For remainder of game, your characters with 'ISB,' 'Rebel' or 'Rebellion' in lore are ISB agents and spies, and may deploy regardless of deployment restrictions listed in their game text.
Flip this card if ISB agents control at least two Rebel Base locations or if four ISB agents are on table.
Empire's Sinister Agents
Destiny 7 (Back Side)
While this side up, once during each of your draw phases, you may retrieve one ISB agent. When you have a non-Undercover ISB agent at a battleground site, your Force drains are +1 there and opponent's Force drains are -1 at same and related locations.
Flip this card if no ISB agents are on table.

Ralltiir Operations [R]
Objective-Destiny 0 (Front Side)
Deploy Ralltiir system.
While this side up, once during each of your deploy phases, may deploy from Reserve Deck to Ralltiir one site or non-unique Imperial; reshuffle. At Ralltiir locations, each Rebel is deploy +2.
Flip this card if Imperials control at least three Ralltiir sites and opponent controls no Ralltiir locations.
Place out of play if Ralltiir is "blown away."
In The Hands Of The Empire
Destiny 7 (Back Side)
While this side up, opponent's Force drains are -1. At Ralltiir locations, each Rebel is deploy +2. At all locations, add X to your total battle destiny, where X = number of Ralltiir locations your Imperials occupy. Once during each of your control phases, you may use 2 Force to take any one card into hand from Reserve Deck; reshuffle.
Flip this card if opponent controls at least two Ralltiir locations.
Place out of play if Ralltiir is "blown away.

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