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TCG: Star Wars Problem Solvers #1 - Dealing with Light Side Space
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PREMIERE SPOILERS


LIGHT SIDE - DARK SIDE


LIGHT SIDE

Systems

?Alderaan-Parsec 2 [U2]
Light (1): Subtract 1 from each of opponent's battle destiny draws here.
Dark (0): If you control, Force drain +1 here.
[Planet]

?Yavin 4-Parsec 4 [C2]
Light (2): If you control, for each of your starships here, your total power is +1 in battles at Yavin 4 sites.
Dark (1): If you control, for each of your starships here, your total power is +1 in battles at Yavin 4 sites.
[Planet]

?Dantooine-Parsec 5 [U1]
Light (1): Your capitol starships deploy -2 and your starfighters deploy -1 here.
Dark (0): If you control, Force drain +1 here.
[Planet]

?Tatooine-Parsec 7 [C2]
Light (2): If you control, for each of your starships here, your total power is +1 in battles at Tatooine sites.
Dark (1): If you control, for each of your starships here, your total power is +1 in battles at Tatooine sites.
[Planet]

?Kessel-Parsec 8 [U2]
Light (1): If you control, Force drain +1 here.
Dark (2): If you control, Kessel Run is prevented (canceled).
[Planet]

Sites
?Yavin 4: Jungle [C1]
Light (1): A Rebel alone here battles at power +2 and is immune to attrition.
Dark (1): If you control, Force drain +1 here.
[Exterior][Planet]
?Yavin 4: Docking Bay [C2]
Light (1): Your docking bay transit from here is free.
Dark (1): Your docking bay transit from here requires 2 Force.
[Exterior][Interior][Planet][Scomp Link]
?Yavin 4: Massassi War Room [U2]
Light (2): If you control with a leader here, all Stormtroopers and TIEs on table are forfeit -1.
Dark (0): If you initiate a battle here, add one battle destiny.
[Interior][Planet][Scomp Link]
?Yavin 4: Massassi Throne Room [R1]
Light (1): If this is your starting location, Light Side goes first in game.
Dark (0): If you control, Force drain +1 here.
[Interior][Planet]

?Tatooine: Dune Sea [C1]
Light (1): (none)
Dark (1): Total ability of 6 or more required for you to draw battle destiny here.
[Exterior][Planet]
?Tatooine: Obi-Wan's Hut [R1]
Light (2): Obi-Wan is deploy -3 here.
Dark (0): If you control, Force drain +1 here.
[Interior][Planet]
?Tatooine: Jawa Camp [C1]
Light (1): Your Jawas deploy here for 1 force from you only, for free if Sandcrawler present.
Dark (1): (none)
[Exterior][Planet]
?Tatooine: Lars' Moisture Farm [C1]
Light (2): Beru Lars and Luke deploy -1 here.
Dark (1): Add 1 to each of your weapon destiny draws here.
[Exterior][Planet][Scomp Link]
?Tatooine: Mos Eisley
Light (2): During your control phase, you may move free from here directly to Cantina (or vice versa).
Dark (1): (none)
[Exterior][Planet]
?Tatooine: Docking Bay 94 [C2]
Light (1): Your docking bay transit from here requires 1 Force.
Dark (1): Your docking bay transit from here requires 2 Force.
[Exterior][Interior][Planet][Scomp Link]
?Tatooine: Cantina [R2]
Light (2: Your aliens are each power +1.
Dark (2): Your aliens here, except Tusken Raiders, are each forfeit +1.
[Interior][Planet]

?Death Star: Docking Bay 327 [C2]
Light (1): Your docking bay transit from here requires 1 Force.
Dark (1): Your docking bay transit from here requires 1 Force.
[Exterior][Interior][Mobil][Scomp Link]
?Death Star: Detention Block Control Room [U2]
Light (0): If you control, Force Drain +1 here and all imprisoned characters on Death Star are released.
Dark (1): (none)
[Interior][Mobile][Scomp Link]
?Death Star: Trash Compactor [U1]
Light (0): Your may deploy here without presence. If you control, Force drain +1 here.
Dark (0): (none).
[Interior][Mobile]

Rebels
?Obi-Wan Kenobi [R1]
Rebel-Destiny 1
Power: 5 Ability: 6 (Jedi Knight) Deploy: 5 Forfeit: 9
[Warrior]
LORE: Jedi Knight. Trained by Yoda. Friend of Bail Organa. General Kenobi became a hero of the Old Republic during the Clone Wars. Mentor of Anakin and Luke Skywalker.
TEXT: When a battle was just initiated where present, may use 1 Force to choose one opponent's character of ability = 1 present to move away (for free), or that character is lost. Immune to attrition < 5.

?Leia Organa [R1]
Rebel-Destiny 1
Power: 3 Ability: 3 (Force Attuned) Deploy: 3 Forfeit: 6
[Warrior]
LORE: Strong-willed princess from Alderaan. Youngest Imperial Senator ever. Used diplomatic immunity to spy for Rebels. Led relief effort on Ralltir. Natural leader.
TEXT: Adds 1 to power of each Rebel present with her at a Death Star site. 'Diplomatic' immunity to attrition < 2.

?Luke Skywalker [R1]
Rebel-Destiny 1
Power: 3 Ability: 4 (Force Sensitive) Deploy: 3 Forfeit: 7
[Pilot][Warrior]
LORE: Son of Anakin Skywalker. Student of Obi-Wan Kenobi. Honed piloting skills while bullseyeing womp rats in Beggar's Canyon aboard T-16 skyhopper.
TEXT: You may activate 1 extra Force each turn if Luke is not at a Tatooine site. Adds 3 to power of anything he pilots. When piloting Red 5, also adds 2 to maneuver. Immune to attrition < 3.

?Han Solo [R1]
Rebel-Destiny 1
Power: 3 Ability: 3 (Force Attuned) Deploy: 3 Forfeit: 6
[Pilot][Warrior]
LORE: Smuggler, gambler and "freelance law-bender." Crafty Corellian pirate. Rebel hero. Owns Millennium Falcon. Co-pilot Chewbacca promised him "life-debt." Has bounty on head.
TEXT: Once during battle, may use 1 Force to cancel and re-draw your just drawn destiny. Adds 2 to power of anything he pilots. When piloting Falcon, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise.

?General Dodonna [U1]
Rebel-Destiny 2
Power: 2 Ability: 2 Deploy: 3 Forfeit: 5
[Warrior]
LORE: Skilled tactician and natural leader. Planned attack on Death Star after analyzing technical readouts provided by Princess Leia. Star Destroyer captain during Old Republic.
TEXT: Increases Rebel Planners by 1, doubles if at same site. May use 1 Force to cancel Wrong Turn. Each Rebel present with him at a Yavin 4 site is power +1.

Rebel Trooper [C3]
Rebel-Destiny 1
Power: 1 Ability: 1 Deploy: 1 Forfeit: 2
[Warrior]
LORE: Corellian Corvette trooper Ensign Chad Hilse, an Alderaanian, typifies the loyal Rebel volunteers dedicated to defeating the Empire. Trained in starship and ground combat.
TEXT: Deploys free to same site as one of your Rebels with ability > 2.

Rebel Guard [C2]
Rebel-Destiny 3
Power: 0 Ability: 2 Deploy: 2 Forfeit: 1
LORE: Galen Torg was selected for honor guard duty during ceremony following the Battle of Yavin. He is typical of the hard-working, unsung heros in the Rebel Alliance.
TEXT: Power +4 when defending a battle. Cannot move.

?Red Leader [R1]
Rebel-Destiny 1
Power: 2 Ability: 2 Deploy: 2 Forfeit: 5
[Pilot][Warrior]
LORE: X-wing pilot Garven Dreis. Led Red Squadron at the Battle of Yavin, and fired an unsuccessful shot at the Death Star thermal exhaust port. Served at Dantooine Rebel base.
TEXT: Adds 2 to power of anything he pilots. When piloting Red 1, also adds 1 to maneuver and draws one battle destiny if not able to otherwise. Adds 1 to forfeit of each other Red Squadron pilot at same location.

?Biggs Darklighter [R2]
Rebel-Destiny 2
Power: 2 Ability: 2 Deploy: 2 Forfeit: 5
[Pilot][Warrior]
LORE: [Pilot]ed Red 3 at Battle of Yavin. Childhood friend of Luke. Led mutiny on Rand Ecliptic and theft of Ecliptic from shipyards on Bestine. Ecliptic Evaders emblem on helmet.
TEXT: Adds 2 to power of anything he pilots. When piloting Red 3, also adds 1 to maneuver and draws one battle destiny if not able to otherwise.

?Jek Porkins [U1]
Rebel-Destiny 2
Power: 2 Ability: 2 Deploy: 2 Forfeit: 4
[Pilot][Warrior]
LORE: [Pilot]ed Red 6 at Battle of Yavin. Specializes in strafing runs. Served in Tierfon Yellow Aces squadron at Tierfon Rebel Outpost. Free trader from Bestine system.
TEXT: Adds 2 to power of anything he pilots. When piloting Red 6, also adds 1 to maneuver and draws one battle destiny if not able to otherwise.

?Dutch [R1]
Rebel-Destiny 1
Power: 2 Ability: 2 Deploy: 2 Forfeit: 5
[Pilot][Warrior]
LORE: Jon 'Dutch' Vander. Gold Squadron leader at Battle of Yavin. Prefers Y-wing fighters. Previously led squadron at Renforra Base. Emblem of Specter Squadron on his helmet.
TEXT: Adds 2 to power of anything he pilots. When piloting Gold 1, also adds 1 to maneuver and draws one battle destiny if not able to otherwise. Adds 1 to forfeit of each other Gold Squadron pilot at same location.

?Pops [U1]
Rebel-Destiny 2
Power: 2 Ability: 2 Deploy: 3 Forfeit: 4
[Pilot][Warrior]
LORE: [Pilot]ed Gold 5 at Battle of Yavin. Real name Davish Krail. Veteran pilot. Flew fighters for two decades. Wingman of Gold Leader.
TEXT: Adds 2 to power of anything he pilots. When piloting Gold 5, also adds 1 to maneuver and draws one battle destiny if not able to otherwise.

Rebel Pilot [C2]
Rebel-Destiny 3
Power: 0 Abilty=2 Deploy: 2 Forfeit: 2
[Pilot]
LORE: Lt. Wenton Chan, from Corulag, is typical of the new pilots who volunteer for dangerous duty in the Rebellion. Few have Academy training. Most learn piloting on skyhoppers.
TEXT: Adds 2 to power of anything he pilots.

?Owen Lars [U1]
Rebel-Destiny 2
Power: 1 Ability: 3 (Force Attuned) Deploy: 2 Forfeit: 4

LORE: Guardian of Luke Skywalker. Husband of Beru Lars. Brother of Obi-Wan Kenobi. Farmer of moisture. Disapprover of Luke's desire to leave Tatooine.
TEXT: Deploys free at Lars' Moisture Farm. Power +2 if at same site as Beru Lars or a Vaporator. If lost from table during opponent's turn, Luke is power +3 until the end of your next turn.

?Beru Lars [U2]
Rebel-Destiny 2
Power: 1 Ability: 1 Deploy: 1 Forfeit: 3
LORE: Wife of Owen Lars and guardian of Luke Skywalker. Quietly lobbied Owen to allow Luke to attend Academy. Maintains Lars' farm hydroponics labs.
TEXT: Forfeit +2 when at same site as Owen Lars or a Hydroponics Station. If lost from table during opponent's turn, Luke is power +3 until the end of your next turn.

Aliens
?Boshek [U1]
Alien-Destiny 1
Power: 2 Ability: 4 (Force Sensitive) Deploy: 4 Forfeit: 3
[Pilot]
LORE: Rogue pilot. Outlaw starship tech. Has secret lab in Mos Eisley. He bragged about beating Han Solo's Kessel Run record. Left fringe life behind after meeting Obi-Wan Kenobi.
TEXT: Adds 3 to power of anything he pilots. May make a Kessel Run in place of a smuggler. Immune to attrition < 3.

?Dice Ibegon [R2]
Alien-Destiny 2
Power: 2 Ability: 3 (Force Attuned) Deploy: 4 Forfeit: 3
LORE: Female companion of Lak Sivrak. A Florn lamproid. Dangerous predator with a poison stinger. Rumored to have mysterious time-shifting attunement to the Force. TEXT: If present where an opponent's character just fired a weapon, may use 1 Force to utilize Dice's poison stinger (once per turn). Target that character and draw destiny. If destiny = ability, target is 'hit'.

?Figrin D'an [U2]
Alien-Destiny 2
Power: 1 Ability: 1 Deploy: 2 Forfeit: 4
LORE: A male Bith. Musician who leads the Mos Eisley Cantina band, Figrin D'an and the Modal Nodes. Expert gambler and card shark.
TEXT: Once each turn during your control phase, you may use 1 Force to make a 'wager.' Draw three destiny. Opponent draws two destiny. Player with highest total may randomly select one card to be retrieved from that player's Lost Pile.

?Kabe [U1]
Alien-Destiny 3
Power: 1 Ability: 1 Deploy: 2 Forfeit: 3
LORE: Young female Chadra-Fan. Thief. Guardian is Muftak. Abandoned on Tatooine by slavers. Loves intoxicating juri juice. Once robbed Jabba the Hutt's dwelling in Mos Eisley.
TEXT: During your control phase, may target one opponent's weapon or device at same site. Draw destiny. If destiny < target's destiny number, Kabe 'steals' device to use, or weapon to hold and transfer (for free) to a warrior at same site.

?Kal'Falnl C'ndros [R1]
Alien-Destiny 2
Power: 1 Ability: 1 Deploy: 0 Forfeit: 5
[Pilot]
LORE: A female Quor'sav, a warm-blooded, avian/monotreme species. 3.5 meters tall. Over-protective mother. Freelance pilot. Has custom-built ship with tall corridors. Lays eggs.
TEXT: When in a battle, if both players draw only one battle destiny and yours is higher, reduces opponent's destiny to zero. Landspeed = 3. Adds 2 to power of anything she pilots. May not deploy to or board starfighters or enclosed vehicles.

?Leesub Sirln [R2]
Alien-Destiny 4
Power: 1 Ability: 3 (Force Attuned) Deploy: 3 Forfeit: 3
LORE: Leesub is a Qiraash (near-human). Enslaved as child. Limited precognition. Selected by Imperial High Inquisitor Tremayne as Force adept. Escaped and hiding in Mos Eisley.
TEXT: Once each turn during your control phase, may use 1 Force to guess a card type and point to a card in opponent's hand. Card must be shown. If guessed correctly, card is lost.

?Momaw Nadon [U2]
Alien-Destiny 3
Power: 1 Ability: 3 (Force Attuned) Deploy: 2 Forfeit: 3
LORE: Male Ithorian, from a tree-loving race derogatorily nicknamed, 'Hammerheads.' Master of animal husbandry and horticulture. Former herd ship leader. Rebel spy.
TEXT: During your control phase, may snare (steal) one Bantha, Dewback, Wampa, Rancor, Bubo, or Dragonsnake present at same site.

?Wioslea [U1]
Alien-Destiny 5
Power: 2 Ability: 1 Deploy: 1 Forfeit: 2
LORE: Bought Luke's landspeeder for Spaceport Speeders. A Vuvrian female. Gambler who owes Jabba 1,000 credits in wagering debts. Speaks many languages.
TEXT: During your control phase, may use 1 Force to target an opponent's unoccupied transport vehicle or droid present. Draw destiny. If destiny > target's destiny number, use Force equal to target's deploy cost to 'purchase' target (use as if stolen).

Jawa [C2]
Alien-Destiny 3
Power: 1 Ability: 1 Deploy: * Forfeit: 1
LORE: Pesky scavenger species. One meter tall. Trade language nearly unintelligible...unless Jawas wish to be understood. Sometimes build massive stone fortresses.
TEXT: *To deploy, requires 1 Force from each players' Force Pile. Cannot deploy otherwise. Deploy only on Tatooine, but may move elsewhere.

???Shistaven Wolfman [C2]
Alien-Destiny 2
Power: 2 Ability: 1 Deploy: 3 Forfeit: 2
[Warrior] LORE: Lak Sivrak is a typical Shistavanen male. Ferocious, but not aggressive. Often trained as scouts at Imperial academies, but they despise the ambitions of the New Order.
TEXT: May move to an adjacent site as a 'react'.

???Talz [C2]
Alien-Destiny 3
Power: 1 Ability: 1 Deploy: 1 Forfeit: 4
LORE: Muftak is a typical male Talz from Alzoc III, a system enslaved by the Empire. A Talz's second pair of eyes provide excellent night vision. Muftak is a friend and protector of Kabe.
TEXT: May forfeit in place of any other character hit by a weapon at same site, restoring that character to normal. Any Talz is power +2 under "nighttime conditions".

Droids
?C-3PO (See-Threepio) [R1]
Droid-Destiny 3
Power: 1 (Protocol Droid) Deploy: 3 Forfeit: 4
LORE: Cybot Galactica 3PO human-cyborg relations droid. Fluent in over six million forms of communication. 112 years old. Has never been memory-wiped...as far as he knows.
TEXT: Total power at same site is +2 for each of your droid/Rebel pairs present, including C-3PO. R2-D2 is forfeit +2 when present.

2X-3KPR (Tooex) [U1]
Droid-Destiny 3
Power: 0 (Securuty Droid) Deploy: 2, Forfeit: 2
LORE: Simple maintenance and diagnostics droid. Activates alarm sensors, security lighting and power fences on remote installations. KPR servant droids built by Lerrimore Droids.
TEXT: Where present under "nighttime condition," each of your Rebels and aliens at same planet site are power +2, and also have immunity to attrition < 3 if a Hydroponics Station is present.

CZ-3 (Seezee-Three) [C1]
Droid-Destiny 3
Power: 1 (Communications Droid) Deploy: 1 Forfeit: 4
LORE: CZ comm droid built by Serv-O-Droid. Outdated but still commonly in use. Built-in comlink. Sophisticated scramblers and encryption programming.
TEXT: If opponent has just initiated a battle or Force drain at CZ-3's location or an adjacent site, you may 'react' by deploying cards (at normal use of the Force) to that battle or Force drain location.

LIN-V8K (Elleyein-Veeatekay) [C1]
Droid-Destiny 3
Power: 0 (Mining Droid) Deploy: 2 Forfeit: 4
LORE: Armored military droid which specializes in laying explosive mines. Originally intended to set charges inside ore and spice mines, but has also been converted for military use.
TEXT: At any time during your turn, may use 1 Force to 'defuse' (lose) any one mine at same site.

R2-X2 (Artoo-Extoo) [C2]
Droid-Destiny 4
Power: 1 (Astromech Droid) Deploy: 1 Forfeit: 3
LORE: Typical starfighter pilot assistant. Contains ten coordinates for hyperspace jumps. Built-in tools and computer interfaces. R2-X2 was assigned to Red 10 at Yavin Base.
TEXT: While aboard any starfighter, adds 1 to power, maneuver, and hyperspeed.

R4-E1 (Arfour-Eeone) [C2]
Droid-Destiny 4
Power: 1 (Vehicle Droid) Deploy: 1 Forfeit: 3
LORE: One of numerous vehicle computer operation droids, manufactured by Industrial Automation. This unit, R4-E1, is a companion of BoShek. Rambunctious. Fiercely independent.
TEXT: While aboard a non-creature vehicle, adds 1 to power, maneuver and landspeed. May drive transport vehicles.

?WED-9-M1 'Bantha' Droid [R2]
Droid-Destiny 4
Power: 1 (Maintenance Droid) Deploy: 2 Forfeit: 3
LORE: Unique treadwell droid cobbled together by Jawas. Now owned by the DeMaals, proprietors of Docking Bay 94. Nicknamed 'bantha' for its slow and stubborn personality.
TEXT: Adds immunity to attrition < 2 to all your vehicles and droids at same location. Also, if 'bantha' droid is at a docking bay, adds immunity to attrition < 3 to all your starfighters at the related system and related sectors and may cancel Lateral Damage.

Vehicles
Sandcrawler [R2]
Transport-Destiny 2
Power: 3 Armor=3, Landspeed=2 Deploy: 3 Forfeit: 5
LORE: Warren-like enclosed homes for Jawa tribes. Protects against Tatooine predators. Originally mining vehicles. Jawas claimed them when mines abandoned. No two look alike.
TEXT: Deploys only to a Tatooine site. May add 1 driver and 7 passengers. May relocate only to planet sites. Adds 1 to forfeit of each Jawa at same exterior site.

?Luke's X-34 Landspeeder [U1]
Transport-Destiny 3
Power: 1 Armor=5, Landspeed=4 Deploy: 2 Forfeit: 4
LORE: Skywalker's SoroSuub. Common open-air transport. Top speed 250 km per hour. Repulsorlift drive keeps it suspended one meter above ground, even when parked.
TEXT: May add 1 driver and 2 passengers. Moves free if Luke aboard. May move as a 'react'.

SoroSuub V-35 Landspeeder [C2]
Transport-Destiny 4
Power: 0 Armor=4 Landspeed=3 Deploy: 2 Forfeit: 3
LORE: Typical old model Courier landspeeder such as the one used by Lars family for trips to Anchorhead. Has cargo compartment. Enclosed seating.
TEXT: May carry 4 passengers. Moves free if Owen Lars, Beru Lars, or Luke aboard. Also, may move as a 'react' only to a battle or Force drain (if within range).

Lift Tube [C2]
Transport-Destiny 6
Power: 0 Armor=5 Landspeed=3 Deploy: 1 Forfeit: 1
LORE: System of enclosed high-speed vertical and horizontal transport cylinders. Used in space stations, large starships, Death Stars, etc.
TEXT: May carry 4 passengers. Deploy and move only at interior mobile sites. May move without presence aboard. Also, may move as a 'react' only to a battle or Force drain (if within range).

Starships
Corellian Corvette [U2]
Capital: Corvette-Destiny 1
Power: 5 Armor=4, Hyperspeed: 3 Deploy: 4 Forfeit: 8
[Permanent Pilot][Nav Computer][Scomp Link]
LORE: Multi-purpose Rebel Blockade Runner. Modular interior designed for troop or cargo transport. 150 meters long. Used by Rebels, pirates, corporations and the Empire.
TEXT: May add 3 pilots, 4 passengers and 1 vehicle. Has ship-docking capability. Permanent pilot aboard provides ability of 1.

?Millennium Falcon [R1]
Starfighter: Modified Light Freighter-Destiny 2
Power: 3, Maneuver: 4, Hyperspeed: 6 Deploy: 3, Forfeit: 7
[Nav Computer][Scomp Link]
LORE: Modified YT-1300 freighter. Owned by Lando Calrissian until won by Han in a sabacc game. 26.7 meters long. "She may not look like much, but she's got it where it counts."
TEXT: May add 2 pilots and 2 passengers. Immune to attrition < 5 if Han, Chewie or Lando piloting. Has ship-docking capability. Must have pilot aboard to use power, maneuver or hyperspeed.

Y-wing [C2]
Starfighter: Y-wing-Destiny 3
Power: 2 Maneuver: 3 Hyperspeed: 4 Deploy: 1 Forfeit: 2
[Permanent Pilot][Astromech][Scomp Link]
LORE: Rugged Rebel Alliance fighter. BTL-S3 has room for a second pilot to assist weapons operations. 16 meters long. Built by Koensayr.
TEXT: May add 1 pilot or passenger. Permanent pilot aboard provides ability of 1.

?Gold 1 [R2]
Starfighter: Y-wing-Destiny 3
Power: 2 Maneuver: 3 Hyperspeed: 4 Deploy: 1 Forfeit: 3
[Astromech][Scomp Link]
LORE: Lead fighter of Gold Squadron at Battle of Yavin. Flown by Jon 'Dutch' Vander. Designated Specter 1 at Renforra Base.
TEXT: May add 2 pilots or passengers.

?Gold 5 [R2]
Starfighter: Y-wing-Destiny 4
Power: 2 Maneuver: 3 Hyperspeed: 4 Deploy: 1 Forfeit: 3
[Astromech][Scomp Link]
LORE: Flown by the veteran Rebel fighter pilot Pops during the Battle of Yavin. He personally supervised all repairs and maintenance.
TEXT: May add 2 pilots or passengers, and 1 astromech.

X-wing [C2]
Starfighter: X-wing-Destiny 2
Power: 3 Maneuver: 4 Hyperspeed: 5 Deploy: 2 Forfeit: 4
[Permanent Pilot][Astromech][Scomp Link]
LORE: Model T-65 by Incom Corporation. Delivered to Alliance by defecting design team. 12.5 meters long. Wings deploy in an 'X' position for better weapons coverage.
TEXT: Permanent pilot aboard provides ability of 1.

?Red 1 [U1]
Starfighter: X-wing-Destiny 2
Power: 3 Maneuver: 4 Hyperspeed: 5 Deploy: 2 Forfeit: 5
[Astromech][Scomp Link]
LORE: Lead fighter of Red Squadron at Battle of Yavin. Flown by Garven Dreis. Also served at main Rebel base on Dantooine.
TEXT: May add 1 pilot.

?Red 3 [R2]
Starfighter: X-wing-Destiny 3
Power: 3 Maneuver: 4 Hyperspeed: 5 Deploy: 2 Forfeit: 5
[Astromech][Scomp Link]
LORE: Biggs Darklighter's fighter at Battle of Yavin. Part of Ecliptic Evaders squadron near Sullust until transferred to Yavin Base.
TEXT: May add 1 pilot and 1 astromech.

Weapons
Quad Laser Cannon [U1]
Starship Weapon-Destiny 4
LORE: Starship blaster, often slung in turret mounts to take advantage of light weight and quick targeting motions. Installed on many starships including the Millennium Falcon.
TEXT: Use 2 Force to deploy on your Corellian Corvette or Falcon. May target a starship using 1 Force. Draw destiny. Add 1 if targeting a starfighter. Target hit if total destiny > defense value.

Proton Torpedoes [C2]
Starship Weapon-Destiny 4
LORE: Powerful ballistic projectiles. Carries proton-scattering energy warheads. Short range. Pierces energy shields, but blocked by particle shields.
TEXT: Use 1 Force to deploy on your X-wing, Y-wing or B-wing. May target a starship using 1 Force. Draw destiny. Target hit if destiny > defense value.

Jedi Lightsaber [U1]
Character Weapon-Destiny 2
LORE: Elegant sword of pure energy. "This is the weapon of a Jedi Knight. Not as clumsy or as random as a blaster. A lightsaber can be dangerous to an unskilled user."
TEXT: Use X Force to deploy on your warrior where X = (7 - warrior's ability). May add 1 to Force drain where present. May target a character or creature using X Force. Draw two destiny. Target hit if total destiny > defense value.

?Obi-Wan's Lightsaber [R1]
Character Weapon-Destiny 1
LORE: "An elegant weapon for a more civilized time." Miniaturized power cell. Uses rare crystals to focus the lightblade. This lightsaber was personally built by Obi-Wan.
TEXT: Deploy on Obi-Wan. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Blaster Rifle [C1]
Character Weapon-Destiny 3
LORE: BlasTech E-11 blaster rifle. Standard issue for Imperial forces. So numerous that many have been stolen by Rebels. Extendable stock. Carries energy for 100 shots.
TEXT: Use 2 Force to deploy on your warrior. May target a character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value.

?Han's Heavy Blaster Pistol [R2]
Character Weapon-Destiny 2
LORE: BlasTech DL-44 heavy pistol. Short range, but relatively powerful. Carries energy for 25 shots. Illegal or restricted on most systems.
TEXT: Use 1 Force to deploy on Han, or 3 on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny +1 > defense value. If hit by Han, target's forfeit = 0.

Blaster [C2]
Character Weapon-Destiny 3
LORE: A Merr-Sonn Model 44 blaster pistol. Uses power packs and high-energy blaster gases to shoot bolts of explosive coherent light energy.
TEXT: Use 1 Force to deploy on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny > defense value.

?Leia's Sporting Blaster [U1]
Character Weapon-Destiny 5
LORE: Defender sporting blaster, made by Drearian Defense Conglomerate. Intended for personal defense or small-game hunting. Short range. Low power. Carries energy for 50 shots.
TEXT: Use 1 Force to deploy on Leia, or 2 on your warrior. May target a character, creature or vehicle for free. Draw destiny. Target hit if destiny -1 > defense value. If hit by Leia, target's forfeit = 0.

Timer Mine [C2]
Automated Weapon-Destiny 4
LORE: A timer-activated explosive device designed to be placed by a mining droid. Typically used in ore and spice mines for demolition. Also has many military applications.
TEXT: Deploy on opponent's side at same site as one of your mining droids. 'Explodes' at beginning of your next turn. Draw destiny. That number of opponent's characters there are immediately lost (owner's choice). Timer Mine is also lost.

Tagge Seeker [R2]
Automated Weapon-Destiny 3
LORE: Military version of a 'remote.' Programmed to stalk specific targets or secondary targets. Heat and light sensors track with fatal accuracy. Can stow away on starships.
TEXT: Use 1 Force to deploy on opponent's side at any unoccupied site. Moves during your control phase (like a character) at normal use of the Force. When at same location as Tagge or warrior of ability< 3, choose one to be immediately lost. Seeker also lost.

Tarkin Seeker [R2]
Automated Weapon-Destiny 3
LORE: Military version of a 'remote.' Programmed to stalk specific targets or secondary targets. Heat and light sensors track with fatal accuracy. Can stow away on starships.
TEXT: Use 1 Force to deploy on opponent's side at any unoccupied site. Moves during your control phase (like a character) at normal use of the Force. When at same location as Tarkin or alien of ability< 3, choose one to be immediately lost. Seeker also lost.

Devices
Caller [U2]
Device-Destiny 6
LORE: Hand-held device that can remotely command restraining bolt. Each caller can be keyed to specific bolt. Used by many species. Also called "restraining bolt activators.
TEXT: Deploy on a Rebel or Jawa. During your control phase, may steal one droid at same site if it is controlled by a Restraining Bolt. After droid is stolen, Restraining Bolt returns to owner's hand.

Electrobinoculars [C2]
Device-Destiny 3
LORE: Enhances distant targets using a computer-assisted zoom technology. Provides range information. Works in low-light. Rugged case protects the internal systems.
TEXT: Use 1 Force to deploy on any warrior. At any time, you may peek at the top card of your Reserve Deck by using 2 Force. You may choose to move that card to the top of your Force Pile.

Fusion Generator Supply Tanks [C2]
Device-Destiny 4
LORE: Uses standard fusion technology. Provides starships with energy for hyperspace travel. Installed at docking bays and throughout the Outer Rim Territories.
TEXT: Deploy on your starship at a system or sector where a related docking bay is on table. Adds 1 to hyperspeed, power and maneuver.

Hydroponics Station [U2]
Device-Destiny 4
LORE: Grows fruits and vegetables. Very efficient water use. Often underground. Feeds moisture farm families, but excess vegetables are often sold at markets.
TEXT: Use 1 Force to deploy on any exterior Tatooine site. Cannot be moved. The first Force you activate during your activate phase may be drawn into hand instead. If a Vaporator on table, the second Force you activate may also be drawn into hand.

Restraining Bolt [C2]
Device-Destiny 6
LORE: Fits in a special socket on a droid's body. When installed, restricts actions of droids, forcing them to follow orders. Can be operated remotely by a 'caller.'
TEXT: Deploy on any droid at any site. Droid cannot move and cannot utilize its "game text." During your deploy phase, Restraining Bolt may be transferred (for free) to another droid at same site.

Targeting Computer [U1]
Device-Destiny 3
LORE: Specially designed for use on Rebel starfighters. Assists pilots on torpedo runs. Automatically locks on pre-programmed target points.
TEXT: Use 2 Force to deploy on any starship. Adds 1 to starship's maneuver. If this starship is using a weapon during a battle, you may fire that weapon twice, separately or combined. Subtract 1 from each destiny draw when firing.

Tatooine Utility Belt [C2]
Device-Destiny 4
LORE: Survival gear, food and tools are stored in small compartments. Made from bantha hide. Used by Luke and other Tatooine inhabitants.
TEXT: Use 1 Force to deploy on any Rebel or alien. While on Tatooine, that character's power and forfeit are +2.

Vaporator [C2]
Device-Destiny 4
LORE: Essential for life on desert planets. Condenses water vapor from atmosphere. Has purification filters and coolant tanks. Protects against drought and harsh conditions.
TEXT: Use 1 Force to deploy on any Tatooine site. Cannot be moved. Protects all characters at same site, or an adjacent site, from Gravel Storm.

Effects
?A Tremor In The Force [U1]
Effect-Destiny 3
LORE: "Stand By..."
TEXT: Once per game, during your deploy phase, 'insert' (face down) into opponent's Reserve Deck; reshuffle. When effect reaches top it is immediately lost, but opponent may not activate any more Force that turn. (Immune to Alter.)

?Affect Mind [R1]
Effect-Destiny 5
LORE: "What was that?" The Jedi power known as "affect mind" is often used to create minor distractions, allowing Jedi to elude enemies rather than engage them in battle.
TEXT: Use 1 Force to deploy on one of your Jedi. Unless a Dark Jedi is also present, opponent's total ability at same location is reduced by 2.

?Beggar [R1]
Effect-Destiny 3
LORE: Many Mos Eisley citizens, once swindled and robbed, become destitute. Unable to afford off-planet passage, they live in the streets and do odd jobs or beg.
TEXT: Use 3 Force to deploy on any exterior Tatooine site (free at Beggar's Canyon). You may use any amount of Force in the opponent's Force Pile during your turns. However, if you use more than 1 of the opponent's Force in a turn, Beggar is lost.

?Crash Site Memorial [U1]
Effect-Destiny 5
LORE: Mos Eisley was built around wreckage of the colony ship Dowager Queen. The wreck remains as a monument where residents leave junk for Jawa scavengers.
TEXT: Deploy on your side of table. You may place lost vehicles, droids, weapons and devices here instead of Lost Pile. Once each turn, during your deploy phase, you may exchange any one hand card with one card from your 'memorial.'

?Death Star Plans [R1]
Utinni Effect-Destiny 6
LORE: "What's so important? What's he carrying?" "The technical readouts of that battle station. I only hope that when the data is analyzed, a weakness can be found."
TEXT: Deploy on any Death Star site(except docking bay). Target one of your droids(not on Death Star). When target reaches Utinni Effect, 'steal' plans. If target then moves to any Yavin 4 site, draw 3 destiny. Retrieve that much lost Force. Lose Utinni Effect.

Demotion [R2]
Effect-Destiny 3
LORE: Repercussions for failure are severe in the Imperial military. Many officers prefer demotion to "alternative" punishment from Darth Vader.
TEXT: Use 2 force to deploy on any Imperial except Vader, Emperor or a stormtrooper. That Imperial is power -2 and its game text is canceled.

Disarmed [R1]
Effect-Destiny 5
LORE: When Dr. Evazan and Ponda Baba confronted Luke in the Cantina, Obi-Wan pointed out, "This little one isn't worth the effort." A brawl ensued.
TEXT: If both players have a character with a weapon present at same site, deploy on that opponent's character during any control phase. Character loses all weapons, is power -1 and may no longer carry weapons. (Immune to Alter.)

Ellorrs Madak [C2]
Effect-Destiny 5
LORE: Like many Duros, Madak has natural piloting and navigation skill. Former scout. Freelance instructor. Makes runs to important trade worlds Celanon, Byblos and Yaga Minor.
TEXT: Deploy on your non-pilot character (except droids) to give that character [pilot] skill. Adds 2 to power of anything that character pilots. OR Deploy on your pilot. Adds 1 to power of anything that character pilots. (Immune to Alter.)

?Eyes In The Dark [U1]
Effect-Destiny 5
LORE: "I don't like the look of this."
TEXT: Deploy beside either player's Lost Pile. That pile is turned face down. Cards from that player's Life Force may not be viewed when they are lost.

?Jawa Siesta [U1]
Effect-Destiny 3
LORE: Three Jawas take a cool, energy-saving nap in the noon-day suns at Mos Eisley.
TEXT: To deploy (on your side of table), requires 3 Force from both players' Force Piles. Cannot deploy otherwise. All your Jawas are forfeit +1.

?K'lor'slug [R1]
Effect-Destiny 3
LORE: Dejarik hologram of venomous swamp creature from Noe'ha'on. Keen senses of smell and vision. Dangerous hunter. Lays eggs - hundreds of ravenously hungry hatchlings.
TEXT: Deploy on your side of table. For each unit of ability you have present during a battle, you may use 1 Force to raise your total power by 1. Ability used in this way cannot also be used to draw destiny.

?Kessel Run [R2]
Utinni Effect-Destiny 5
LORE: Planet Kessel has infamous glitterstim spice mines attracting smugglers and pirates. A "Kessel run" is a long, dangerous hyper-route they must travel quickly.
TEXT: Deploy on Kessel. Target one of your smugglers at another system. X=parsec distance between the two systems. When target reaches Kessel, opponent draws destiny. If = 0, starship lost. Otherwise, by returning to first system, 'retrieve' X Lost Force.

?Lightsaber Proficiency [R1]
Effect-Destiny 4
LORE: A Jedi learns not only to wield a lightsaber, but how to channel the Force to increase skill and control the lightsaber's damage.
TEXT: Deploy on any character with ability > 2 and a lightsaber. That character is power +3 in battles or may add 1 to Force drain where present. Effect is lost if character loses lightsaber.

?Mantellian Savrip [R2]
Effect-Destiny 3
LORE: Dejarik game uses holograms of mythological and real creatures from across the galaxy. The hulking Mantellian savrip is a nasty predator from Ord Mantell.
TEXT: Use 3 Force to deploy on your side of table (free if C-3PO on table). After losing any battle: characters, starships and vehicles may be forfeited directly from your hand (for forfeit value) to reduce attrition or battle damage.

Nightfall [U1]
Effect-Destiny 3
LORE: Tatoo I and Tatoo II, twin suns of Tatooine, create a harsh desert environment, but provide spectacular sunsets. At night, many dangers emerge from the shadows.
TEXT: Deploy on any planet system to cause "nighttime conditions" at related sites. During battles there, both sides add one destiny to power only. Spies deploy free to sites under "nighttime conditions."

?Obi-Wan's Cape [R1]
Effect-Destiny 4
LORE: A symbol of the noble Jedi and his mysterious powers.
TEXT: Use 2 Force to deploy on your Rebel or alien. Character is immune to attrition < 5. Also, When a battle was just initiated where present, may use 1 Force to choose one opponent's character of ability = 1 present to move away (for free), or that character is lost.

?Our Most Desperate Hour [R1]
Utinni Effect-Destiny 6
LORE: Following her father Bail Organa's instructions, Leia placed the Death Star plans into R2-D2, hoping that they could be delivered safely to Alderaan by Obi-Wan Kenobi.
TEXT: Deploy on Alderaan. Target one Rebel at Tatooine. When Target reaches Utinni Effect, retrieve one lost Force for each Force-Attuned character you have on table, two for each Force-Sensitive or Jedi. Lose Utinni Effect.

?Plastoid Armor [U2]
Utinni Effect-Destiny 5
LORE: Luke and Han took the armor suits from fallen stormtroopers and used them as both protection and disguise to penetrate the detention cell block aboard the Death Star.
TEXT: Deploy on a Death Star site where a Stormtrooper was just lost. Target one of your characters not on Death Star. When target reaches Utinni Effect, steal 'armor.' Character gains Spy skill, power +2, forfeit +2 and immunity to weapon destiny < 6.

?Rebel Planners [R2]
Effect-Destiny 4
LORE: Rebel strategists worked under master tactician General Dodonna. They devised an unorthodox battle plan to destroy the Death Star at the Battle of Yavin.
TEXT: Use 1 Force to deploy at Massassi War Room or any docking bay. Adds X to total power of your starships at the related system and related sectors, where X = the number of your starships present.

?Restricted Deployment [U1]
Effect-Destiny 3
LORE: The Empire is too bureaucratic to deploy troops efficiently except under favorable circumstances. Rebel actions across the galaxy force Imperials to split their forces.
TEXT: Use 3 Force to deploy on opponent's side of table. All opponent's warriors are deploy +1.

Revolution [R1]
Effect-Destiny 3
LORE: Spies and informants gave Rebels vital data to plan strategic turnabouts, create local insurgencies, and hamper Imperial activities.
TEXT: Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again.

Rycar Ryjerd [U1]
Effect-Destiny 4
LORE: A Bimm trader and smuggler of starship weapons. Trusts no one. Does business with anyone. Teaches smuggler apprentices. Has mastered Jawa language.
TEXT: Deploy on any non-smuggler to give that character Smuggler skill. OR Deploy on any smuggler. That character is power +1. (Immune to Alter.)

Sai'torr Kal Fas [C2]
Effect-Destiny 4
LORE: Saurin female from planet Durkteel. Bodyguard of Hrchek, a Saurin droid trader. Sai'torr will teach battle skills to those who prove themselves worthy.
TEXT: Deploy on any non-warrior character (except droids) to give that character [Warrior] skill. OR Deploy on any warrior. That character is power +1. (Immune to Alter.)

?Special Modifications [U1]
Effect-Destiny 3
LORE: Han's "special modifications" for the Millennium Falcon included security mechanisms, deflector shields, hull plating, faster hyperdrive and enhanced weapons.
TEXT: Use 1 Force to deploy on any starship to add 2 to its armor or maneuver. If on Falcon with Han, Lando or Chewie piloting, also adds 2 to power and forfeit.

Traffic Control [U2]
Effect-Destiny 3
LORE: Expert traffic controllers coordinate launches faster than automated launch systems. Rebel bases scramble fighters quickly during Imperial attacks.
TEXT: Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile.

?Tusken Breath Mask [U1]
Utinni Effect-Destiny 4
LORE: Sand People use a special mask to reclaim exhaled moisture in the hot, harsh environment of Tatooine. Protects by filtering blowing sand and dispersing excess heat.
TEXT: Deploy on any Tatooine site where you have just won a battle. Target one of your characters not at Tatooine. Upon reaching, target takes mask. While on Tatooine, target's power and forfeit are +2 and has immunity to attrition of exactly 3.

?Yavin Sentry [U2]
Effect-Destiny 3
LORE: Rebel sentries are stationed on raised sensor platforms. On watch for Imperial scouts and other hazards, they supplement data gathered by Yavin Base's main sensors.
TEXT: Use 2 Force to deploy at any Yavin 4 site. Declare one of the following to affect that site and adjacent sites while 'sentry' present: Opponent's deploy +1. OR Opponent's ability required for battle destiny +1. OR Your total power +1.

?Yerka Mig [U1]
Utinni Effect-Destiny 3 LORE: An Imperial bureaucrat with high security clearance who resigned and fled in remorse after the occupation of his home planet, Ralltir. Now a fugitive from the ISB.
TEXT: Deploy at any location. You may move Mig like a character. Target an opponent's character, who may apprehend (cancel) Mig by reaching same location. Until then, during all battles at same and adjacent sites to Mig, opponent's total power is -1.

Interrupts
A Few Maneuvers [C2]
Used Interrupt-Destiny 6
LORE: "...I know a few maneuvers. We'll lose them." Boosted shields and fancy flying are necessary to escape Imperial weapon fire until hyperspace jump can be made.
TEXT: Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)

Alter [U1]
Used Interrupt-Destiny 4
LORE: A user of the Force can alter the environment to affect the minds of others. "The Force can have a strong influence on the weak-minded."
TEXT: Cancel one Effect (or Utinni Effect) by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Sense card just played.

?Beru Stew [U2]
Lost Interrupt-Destiny 4
LORE: Moisture farmers grow enough food to sustain Tatooine's population. Beru Lars has devised many dishes using herbs and roots naturally found in Tatooine's desert.
TEXT: Each player must immediately activate 2 Force. Also, you may activate 1 additional Force for each Beru Lars, Owen Lars or Hydroponics Station on table.

Cantina Brawl [R1]
Lost Interrupt-Destiny 5
LORE: "...watch your step. This place can be a little rough." The Mos Eisley Cantina harbors smugglers, thieves, cutthroats, criminals and bounty hunters!
TEXT: Use 2 Force to cause a fight to break out in the Cantina. Both players draw destiny. All characters in Cantina with an ability number matching either destiny draw are lost.

Collision! [C2]
Lost Interrupt-Destiny 4
LORE: High-speed collisions are a constant danger during chaotic starfighter dogfights. Scanners can be jammed. [Pilot]s rely on vision, increasing the chances of such accidents.
TEXT: Use 1 Force if opponent has at least two starships present at same system or sector. Draw destiny. If destiny < number of those starships, opponent must lose one of them.

Combined Attack [C2]
Lost Interrupt-Destiny 4
LORE: Efficient cooperation allowed the Rebels to coordinate the attack of their small starfighters effectively at the Battle of Yavin.
TEXT: During a battle, target opponent's starship present with two (or more) of your starship weapons. Add all weapon destiny draws together. Apply that total separately for each weapon.

?Don't Get Cocky [R1]
Lost Interrupt-Destiny 5
LORE: Luke and Han made an effective team when defending the Millennium Falcon with its quad laser cannons against attacking TIE fighters. "Great kid! Don't get cocky."
TEXT: If Luke and Han are in a battle together, you may add two battle destiny. OR If opponent just initiated a battle at a system or sector, choose one TIE/ln present to be lost.

Don't Underestimate Our Chances [C1]
Lost Interrupt-Destiny 4
LORE: "Stand-by alert. Death Star approaching. Estimated time to firing range, fifteen minutes."
TEXT: If an opponent has just initiated a battle, triple the resulting battle damage for the eventual loser. OR Triple the result of You Overestimate Their Chances.

Droid Shutdown [C2]
Used Interrupt-Destiny 6
LORE: If low on energy and unable to recharge, a droid can shutdown active systems to conserve power.
TEXT: Cancel an attempt by opponent to target your droid to be stolen, 'hit,' lost or captured. Droid is protected from all such attempts for remainder of turn.

Escape Pod [U2]
Used Interrupt-Destiny 6
LORE: Capital starships have emergency escape pods. Equipped with food, water, flares, medpacs, hunting blaster and tracking beacon (R2-D2 deactivated this one's beacon).
TEXT: Save all characters, weapons, and devices aboard any just-lost capital starship. Relocate them to any planet site.

Friendly Fire [C2]
Lost Interrupt-Destiny 4
LORE: Overcrowding in heavy fire zones increases chances of accidentally shooting one's own comrades. Stormtroopers never let accuracy get in the way of victory.
TEXT: An accident occurs at the beginning of a battle at any site where opponent has at least two characters and one weapon. Draw destiny. If destiny < number of opponent's characters at that site, one is lost. (Opponent's choice.)

?Full Throttle [R2]
Lost Interrupt-Destiny 4
LORE: Rebel pilots use visual scanning to supplement sensors for an edge against Imperial fighter pilots. Natural instincts allow lone Rebels to overcome superior numbers.
TEXT: If your pilot (or permanent pilot) is defending a battle alone at a system or sector, add one battle destiny. OR If Luke is defending a battle alone at a system or sector, add 1 to power and add one battle destiny.

?Gift Of The Mentor [R1]
Lost Interrupt-Destiny 5
LORE: Luke relied on<16> Obi-Wan's knowledge and advice to learn the ways of the Force. Obi-Wan continued to counsel Luke long after the old Jedi's apparent 'death.'
TEXT: If Luke and Obi-Wan or Yoda are in a battle together, you may add two battle destiny. OR Use 1 Force to search through your Reserve Deck and take any one lightsaber into your hand. Shuffle deck, cut and replace.

Han's Back [U2]
Lost Interrupt-Destiny 3
LORE: "Didn't we just leave this party?"
TEXT: If Han is lost, use 1 Force to retrieve him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Han into your hand. Shuffle deck, cut and replace.

Han's Dice [C2]
Used Interrupt-Destiny 3
LORE: A pair of dice dangling above Millennium Falcon's cockpit, for luck. "I've never seen anything to make me believe there's one, all-powerful Force controlling everything."
TEXT: If one of your characters of ability > 2 is in a battle, use 1 Force to draw another battle destiny instead of the one you just drew.

Hear Me Baby, Hold Together [C2]
Used Interrupt-Destiny 3
LORE: Smuggler and Rebel starships use black market armor plating and deflector shields to withstand enemy fire. Expensive but life-saving modifications.
TEXT: If opponent just targeted your starship with a starship weapon, subtract 2 from each of that weapon's destiny draws.

Help Me Obi-Wan Kenobi [R1]
Used Interrupt-Destiny 3
LORE: Leia sent a hologram plea, "General Kenobi, years ago you served my father in the Clone Wars. Now he begs you to help him in his struggle against the Empire."
TEXT: If Obi-Wan is at a site you control, he may apply any amount of his ability toward drawing a battle destiny at any other location. Ability he uses this way cannot be used again this turn. OR One Rebel may move as a 'react' to an adjacent battle site.

How Did We Get Into This Mess? [U2]
Used Interrupt-Destiny 4
LORE: Stranded in the Dune Sea, R2-D2 insisted on heading into rocky canyons where he thought settlements were likely to exist. Threepio had other ideas.
TEXT: If one of your droids is at the Dune Sea or where there is a Scomp link, use 1 Force to discard your entire hand to your Used Pile. Draw the same number of cards from your Reserve Deck. Draw one extra card if droid is C-3PO or R2-D2.

Hyper Escape [C2]
Used Interrupt-Destiny 5
LORE: "We'll be safe enough once we make the jump to hyperspace." A starship in hyperspace cannot be tracked unless a homing beacon has been hidden aboard.
TEXT: Cancel a battle just initiated at any system or sector by moving all your starships and vehicles there away.

I've Got A Bad Feeling About This [C2]
Used Interrupt-Destiny 4
LORE: Han's smuggling adventures in Corporate Sector and Hutt Space put him in many tight scrapes. He's about to be in another.
TEXT: If you just initiated a battle at a location where you have less power than the opponent, double opponent's battle damage if you win the battle (if Han is present at the battle location, triple opponent's battle damage).

Into The Garbage Chute, Flyboy [R2]
Used Interrupt-Destiny 6
LORE: Leia led an unorthodox escape into a "garbage masher" on the detention level. "What an incredible smell you've discovered!"
TEXT: If Trash Compactor is on table, cancel any battle just initiated at another Death Star site by moving (for free) all your characters involved to the Trash Compactor.

It Could Be Worse [C2]
Used Interrupt-Destiny 4
LORE: After escaping Detention Block AA-23. Rebels found themselves in the trash compactor. Leia point out, "It could be worse." It soon was.
TEXT: If you must lose Force for any reason, reduce the loss by X amount by using X Force.

Jedi Presence [R1]
Lost Interrupt-Destiny 3
LORE: Jedi Knights inspired allies on the battlefield through bravery and heroism. Obi-Wan's presence encouraged the Rebels and gave them a chance to escape the Death Star.
TEXT: If one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power.

?Krayt Dragon Howl [R1]
Lost Interrupt-Destiny 4
LORE: Using Jedi skill, Obi-Wan Kenobi imitated perfectly the mournful howl of the dangerous krayt dragon to scare Tusken Raiders away from Luke Skywalker.
TEXT: If Obi-Wan is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Rebel with ability > 2 is defending a battle alone at a site, add one battle destiny.

Leia's Back [U2]
Lost Interrupt-Destiny 3
LORE: "It's not over yet!"
TEXT: If Leia is lost, use 1 Force to retrieve her from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Leia into your hand. Shuffle deck, cut and replace.

Luke's Back [U2]
Lost Interrupt-Destiny 3
LORE: "It looks like I'm going nowhere."
TEXT: If Luke is lost, use 1 Force to retrieve him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Luke into your hand. Shuffle deck, cut and replace.

Move Along... [R1]
Used Interrupt-Destiny 3
LORE: Obi-Wan used Jedi "affect mind" power to convince stormtroopers, "These aren't the droids you're looking for."
TEXT: Use 1 Force to temporarily suspend a battle just initiated at a site where one of your Jedi is present. Draw destiny. That number of opponent's characters with ability = 1 (your choice) must move away (for free), or are lost. Battle continues.

Nabrun Leids [U2]
Used Interrupt-Destiny 4
LORE: Four-armed smuggler and pilot for hire. A Morseerian male. Breathes methane. Former fighter pilot. He can take you anywhere for the right price.
TEXT: At any time (except during battle), target any or all of your characters at one site to 'transport' (relocate) to any one other site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile.

Narrow Escape [C2]
Used Interrupt-Destiny 5
LORE: Blast doors seal off compartments during battles, hull ruptures or as security measures. Thick doors repel blaster rifle shots.
TEXT: If opponent just initiated battle at a site where you have a Rebel of ability > 2 present, move all of your cards with ability there away (using their landspeed at normal use of Force) and cancel battle.

Noble Sacrifice [R2]
Lost Interrupt-Destiny 3
LORE: "You can't win Darth. If you strike me down I shall become more powerful than you can possibly imagine." Obi-Wan's sacrifice gave the Rebels time to escape.
TEXT: If opponent just deployed a character, sacrifice (out of play) from table one of your characters with the same power (even a captured character). You may retrieve Force from Lost Pile equal to your sacrificed character's forfeit value.

Old Ben [C2]
Lost Interrupt-Destiny 3
LORE: "That old man's just a crazy wizard." Obi-Wan lived in Tatooine's deserts for years...ready for the right moment to act.
TEXT: Use 1 Force if any of your characters (except Obi-Wan) was just forfeited from a Tatooine site. Mysterious "crazy wizard" steps in and revives (relocates) that character back to same site.

On The Edge [R2]
Lost Interrupt-Destiny 2
LORE: Luke and Leia nearly fell over the retracted bridge across the Death Star's central core while trying to elude stormtroopers. They were soon trapped on the precipice.
TEXT: Use 1 Force and target one Rebel (on table) of ability > 2. Choose a number from 1 to 6. You may retrieve that amount from your Lost Pile if you now draw destiny > chosen number. If you fail, Rebel is lost.

Out Of Nowhere [U2]
Used Interrupt-Destiny 5
LORE: Black market sensor-stealth arrays can be used to hide starships from enemy sensor scans. Stellar interference can naturally shield a starship for surprise attacks.
TEXT: If opponent just initiated a battle at a system or sector where you have a starship with maneuver > 3, use 1 Force to add one battle destiny.

Panic [U1]
Used Interrupt-Destiny 4
LORE: Cornered by Imperial troops, Han's gambler reflexes led him to do what comes naturally - attack! Surprise assaults work...sometimes.
TEXT: If opponent just initiated a battle where opponent has more than double your power, draw up to 3 cards from your Reserve Deck. Of those 3, deploy anywhere (for free) any characters, starships, vehicles, devices or weapons. Any others are lost.

Radar Scanner [C2]
Used Interrupt-Destiny 3
LORE: Sensor on Luke's landspeeder. Many possible settings. Can scan for life forms, movement or concentrations of metal. Used for traffic control on settled worlds.
TEXT: If you have at least one vehicle or starship on table, use 1 Force to glance at the cards in the opponent's hand for 10 seconds. You may move each Jawa (except Dathcha) and Tusken Raider you find there to opponent's Used Pile.

Rebel Barrier [C2]
Used Interrupt-Destiny 4
LORE: While being chased through the Death Star, Luke and Leia disabled the blast doors behind them in order to slow down pursuing stormtroopers.
TEXT: Use 1 Force to prevent any character or starship just deployed by the opponent from battling or moving for the remainder of this turn.

Rebel Reinforcements [C1]
Lost Interrupt-Destiny 4
LORE: Rebels rely on hidden 'cells' of undercover operatives. Striking from hidden bases, troops or starfighters can arrive in a battle zone at any time.
TEXT: If opponent outnumbers you in total characters and starships on table, use 1 Force to draw destiny. That number of Rebel Troopers and/or Y-wings may be retrieved from Lost Pile.

Return Of A Jedi [U2]
Lost Interrupt-Destiny 3
LORE: "Where did you dig up that old fossil?" "I don't think he exists anymore." "Surely he must be dead by now." "I can't believe he's gone." "Oh, he's not dead, not yet." Obi's back!
TEXT: If Obi-Wan is lost, use 1 Force to retrieve him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Obi-Wan into your hand. Shuffle deck, cut and replace.

Scomp Link Access [C2]
Used Interrupt-Destiny 3
LORE: A computer connection access port used mainly by droids to plug into database networks and locate information, evaluate threats, execute diagnostics or perform maintenance.
TEXT: If one of your 'R' unit droids is at any Scomp link, you may: glance at the cards in any Reserve Deck for 20 seconds. Shuffle, cut and replace. OR If also at a Death Star site, cancel We're All Gonna Be A Lot Thinner or Boring Conversation Anyway.

Sense [U1]
Used Interrupt-Destiny 3
LORE: Users of the Force can sense impending danger by feeling the way the Force flows in others. Cataclysmic events can be sensed (as when Obi-Wan felt Alderaan's destruction).
TEXT: Cancel one Interrupt (or one 'react') by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Alter card just played.

?Skywalkers [R1]
Lost Interrupt-Destiny 5
LORE: Luke and Leia escaped to an unused portion of the Death Star, evading security checkpoints. At a retracted bridge, they swung across on a grappling line through enemy fire.
TEXT: If Luke and Leia are in a battle together, you may add two battle destiny OR Cancel Imperial Barrier or Wrong Turn or Retract The Bridge.

?Solo Han [R2]
Lost Interrupt-Destiny 4
LORE: As a smuggler, Solo must always be alert for trouble, even when appearing relaxed. Bounty hunters are eager to claim the price on the Corellian pirate's head.
TEXT: If Han is defending a battle alone at a site, add two battle destiny. OR If any alien is defending a battle alone at a site, add one battle destiny.

???Spaceport Speeders [U2]
Used Interrupt-Destiny 6
LORE: Spacesport Speeders buys, trades and sells floater. Wioslea is known as a shrewd bargainer. Luke got 2,000 credits for his X-24 speeder.
TEXT: Sell one of your vehicles or droids at Mos Eisley or same site as Wioslea. Draw two destiny (three destiny if vehicle is Luke's X-34 Landspeeder). The total is the 'offer,' which you must accept. Activate that much Force; then vehicle or droid is lost.

Surprise Assault [C1]
Lost Interrupt-Destiny 3
LORE: Imperial troops with strict orders are often caught off-guard by innovative Rebel ambushes, sneak attacks, or sabotage efforts.
TEXT: Use 1 Force to cancel a Force drain at one location. Draw one destiny for each character, starship and vehicle the opponent has present. Compare your destiny total to opponent's power total. Player with lowest total loses Force equal to the difference.

Thank The Maker [R2]
Lost Interrupt-Destiny 3
LORE: Reference to "One Who Creates," used by droids in an almost-religious way. C-3PO used phrase upon getting a much-needed cleansing oil bath.
TEXT: Use 1 Force during opponent's control phase if you have a droid on the table and were drained of at least 5 Force. Draw destiny. That number of cards are randomly selected and retrieved from your Lost Pile.

The Bith Shuffle [C2]
Used Interrupt-Destiny 5
LORE: Figrin D'an and the Modal Nodes play at the Cantina with a distinctive rocking motion. When Luke arrived, they were playing one of their favorite songs, "Mad About Me."
TEXT: Shuffle any player's Reserve Deck or Lost Pile or Used Pile.

The Force Is Strong With This One [R2]
Lost Interrupt-Destiny 5
LORE: Luke's piloting skills and Force abilities made his X-wing a difficult target for Darth Vader as they raced down the Death Star trench.
TEXT: If Luke and an Imperial with ability > 2 are involved in the same battle, you may add one battle destiny (add 2 if Imperial is Vader).

This Is All Your Fault [U1]
Used Interrupt-Destiny 4
LORE: "We seem to be made to suffer. It's our lot in life."
TEXT: Sacrifice (forfeit) a droid to cancel all attrition against you at same site this turn. OR Re-target an opponent's weapon to one of your droids at same site. If droid is lost, use original target's forfeit number.

Utinni! [R1]
Used Interrupt-Destiny 4
LORE: Jawa trade language word for "Come here!" Jawas work communally and scavenge for equipment.
TEXT: If one of your Jawas is at the same location as any Utinni Effect, 'steal' that Utinni Effect into your hand, to use or lose as your own. OR Cancel any Interrupt or Effect with 'Jawa' in the card name.

?Warrior's Courage [R2]
Lost Interrupt-Destiny 4
LORE: Each Rebel soldier is driven by bravery and a belief in the Rebel Alliance's ideal of freedom. Courageous and quick-thinking Rebels often defeat Imperial legions.
TEXT: If any warrior is defending a battle alone at a site, add one battle destiny. OR If Leia is defending a battle alone at a site, add two battle destiny.

We're Doomed [C2]
Used Interrupt-Destiny 5
LORE: Threepio's many misadventures often threatened his continued operation. The luckless protocol droid developed a healthy sense of cynicism, and a keen grasp of the obvious.
TEXT: If you have less than 15 Life Force, play during opponent's control phase. For remainder of turn, each time you must lose Force, the loss is cut in half (round up). If R2-D2 or C-3PO on table, round down.

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