Entertainment Earth
[TF.N Main] [Contact Us]
[CCG - Main]
[CCG -  More]
[SWCCG - Players Committee]

[Star Wars - Customizable Card Game]

[Star Wars CCG - Holotable Freeware Program]

[Star Wars CCG - Online League]

[Star Wars Trading Card Game]

[Starfire's Rebel Log]

[Young Jedi - Customizable Card Game]

[Jedi Knights - Trading Card Game]
[Latest Releases]
SWCCG Holotable v0.8.0 (Base Program)

GTK Javascript (Needed for Holotable to work)

SWCCG Holotable UPDATE: 0.8.1 (Patch)

SWCCG Holotable Large Images thru V12 (233MB)

SWCCG Virtual Card Set #12: Martyrs & Magistrates(.pdf): 1.09.07

SWCCG Rulings(.pdf) UPDATE: 11.03.05

[Popular Stories]
CEII: Jabba's Palace Reunion - Massive Guest Announcements

Star Wars Night With The Tampa Bay Storm Reminder

Stephen Hayford Star Wars Weekends Exclusive Art

ForceCast #251: To Spoil or Not to Spoil

New Timothy Zahn Audio Books Coming

Star Wars Celebration VII In Orlando?

May The FETT Be With You

Mimoco: New Mimobot Coming May 4th

[Jedi Council Forums]
CCG: Calling and inspiring all hardcore SWCCG collectors

CCG: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)

CCG: Star Wars EU in the Virtual Cards

TCG: What of the reports of RotS cards massing inside Wal Mart?

TCG: Wizard's RotS Spoilers Begin!

TCG: Star Wars Problem Solvers #1 - Dealing with Light Side Space
[Poll]
There are no polls
currently operating
in this sector.
Please check
back soon.

View Poll Archives


PREMIERE SPOILERS


LIGHT SIDE - DARK SIDE


DARK SIDE

Systems

?Alderaan-Parsec 2 [R1]
Dark (0): If you control, Force drain +1 here for each Death Star site on table also in your control.
Light (1): (none)
[Planet]

?Yavin 4-Parsec 4 [C2]
Dark (2): If you control, for each of your starships here, your total power is +1 in battles at Yavin 4 sites.
Light (1): If you control, for each of your starships here, your total power is +1 in battles at Yavin 4 sites.
[Planet]

?Dantooine-Parsec 5 [U1]
Dark (1): Your starships may move here as a "react" (if within range) at any time during the opponent's turn.
Light (1): (none)
[Planet]

?Tatooine-Parsec 7 [C2]
Dark (2): If you control, for each of your starships here, your total power is +1 in battles at Tatooine sites.
Light (1): If you control, for each of your starships here, your total power is +1 in battles at Tatooine sites.
[Planet]

?Kessel-Parsec:8 [U2]
Dark (2): Your starships deploy -1 here, -2 if Tarkin is aboard a starship here. If you control, Kessel Run is canceled.
Light (1): Total ability of 6 or more required for you to draw battle destiny here.
[Planet]

Sites
?Death Star: Docking Bay 327 [C2]
Dark (1): Your docking bay transit from here is free.
Light (1): Your docking bay transit from here requires 2 Force.
[Exterior][Interior][Mobile][Scomp Link]
?Death Star: Level 4 Military Corridor [U1]
Dark (1): During your move phase, Imperials may move free from here to any one Death Star site.
Light (0): If you control, Force drain +1 here.
[Interior][Mobile][Scomp Link]
?Death Star: Central Core [U2]
Dark (1): If you control, Wrong Turn and Retract The Bridge deploy for free.
Light (0): If you control, Force drain +1 here and Death Star Tractor Beam is canceled.
[Interior][Mobile][Scomp Link]
?Death Star: Detention Block Corridor [C1]
Dark (1): Add 1 to each of your weapon destiny draws here.
Light (0): If you control, Force drain +1 here.
[Interior][Mobile]
?Death Star: War Room [U2]
Dark (1): If you control, with a leader here, all Rebel Troopers and Y-Wings on table are forfeit -1.
Light (0): If you initiate a battle here, add one battle destiny.
[Interior][Mobile][Scomp Link]

?Yavin 4: Jungle [U2]
Dark (1): An Imperial alone here battles at power +2 and is immune to attrition.
Light (1): (none)
[Exterior][Planet]
?Yavin 4: Docking Bay [C2]
Light (1): Your docking bay transit from here requires 1 Force.
Dark (1): Your docking bay transit from here requires 1 Force.
[Exterior][Interior][Planet][Scomp Link]

?Tatooine: Jundland Wastes [C1]
Dark (1): Your Tusken Raiders here are each forfeit +1. If you control, Force drain +1 here.
Light (1): Total ability of 6 or more required for you to draw battle destiny here.
[Exterior][Planet]
?Tatooine: Jawa Camp [C1]
Dark (1): Your Jawas deploy here for 1 Force from you only.
Light (1): All your Jawas are power and forfeit -1 here.
[Exterior][Planet]
?Tatooine: Lars' Moisture Farm [U2]
Dark (1): Add 1 to each of your weapon destiny draws here. If you control, Force drain +1 here.
Light (1): (none)
[Exterior][Planet][Scomp Link]
?Tatooine: Mos Eisley [C1]
Dark (2): Your spies, thieves, bounty hunters and smugglers are each power and forfeit +1 here.
Light (1): (none)
[Exterior][Planet]
?Tatooine: Docking Bay 94 [C2]
Light (1): Your docking bay transit from here requires 2 Force.
Dark (1): Your docking bay transit from here requires 1 Force.
[Exterior][Interior][Planet][Scomp Link]
?Tatooine: Cantina [R2]
Light (2): Your aliens here are each forfeit +1.
Dark (2): Your aliens here, except Tusken Raiders, are each power +1.
[Interior][Planet]

Imperials
?Darth Vader [R1]
Imperial-Destiny 1
Power: 6, Ability: 6 (Dark Jedi) Deploy: 6, Forfeit: 8
[Pilot][Warrior]
LORE: Dark Lord of the Sith. Servant of Emperor's. Encased in armor with cybernetic life support. Student of Obi-Wan Kenobi. Was the best starpilot in the galaxy. Cunning warrior.
TEXT: When in battle, adds 1 to each of your battle destiny draws. Adds 3 to power of anything he pilots (or 4 to power and 3 to maneuver if Vader's Custom TIE). Immune to attrition < 5.

?Grand Moff Tarkin [R1]
Imperial-Destiny 1
Power: 4 Ability: 3 (Force-Attuned) Deploy: 4 Forfeit: 6
[Pilot][Warrior]
LORE: Leader. Governor of Outer Rim Territories. Commanded Death Star. Helped disband Imperial Senate. Defined doctrine of rule by fear. Plotted to use Death Star against Emperor.
TEXT: Adds 2 to power of anything he pilots. When with Vader in a battle, once per battle may cancel one opponent's destiny just drawn.

?Admiral Motti [R2]
Imperial-Destiny 1
Power: 3, Ability: 3 (Force-Attuned) Deploy: 3, Forfeit: 5
[Pilot][Warrior]
LORE: Senior Navy Commander of Death Star. Believes in technology. Ridiculed the Force. Ambitious leader. Promoted due to support of New Order, not military skills. Hates Vader.
TEXT: Deploys -2 if at least two Imperial starships on table. Adds 2 to power of anything he pilots. Subtracts 1 from forfeit of Rebel pilots at same system.

?General Tagge [R2]
Imperial-Destiny 1
Power: 3 Ability: 3 (Force-Attuned) Deploy: 3 Forfeit: 4
[Warrior]
LORE: Oversees defense operations of Death Star. Outstanding tactician. No-nonsense leader. Member of the House of Tagge, a powerful noble family and corporate conglomerate.
TEXT: Tagge's forfeit +1 for each Imperial trooper, of any kind, present with him at a site.

?Chief Bast [U1]
Imperial-Destiny 2
Power: 2 Ability: 2 Deploy: 2 Forfeit: 3
[Pilot]
LORE: Aide to Grand Moff Tarkin. Rarely underestimates enemies. Learned cunning and patience hunting big game as a youth.
TEXT: Adds 2 to power of anything he pilots. Power +1 if at same site as Tarkin. If a battle was just initiated where Bast is aboard a starship, he may 'evacuate' (relocate) with one other non-droid character present to a related site.

?Commander Praji [U2]
Imperial-Destiny 2
Power: 1 Ability: 2 Deploy: 2 Forfeit: 3
[Pilot][Warrior]
LORE: Vader's aide on the Devastator. Personally supervised search for Death Star plans on Tatooine by Vader's order. Was graduated with honors from Imperial Navy Academy on Carida.
TEXT: Adds 2 to power of anything he pilots. When piloting Devastator, also adds 1 to hyperspeed. Where present, cancels game text of C-3PO or R2-D2.

?Lieutenant Tanbris [U2]
Imperial-Destiny 2
Power: 2 Ability: 2 Deploy: 2 Forfeit: 3
[Pilot]
LORE: Former fighter pilot grounded after injury. Tactical officer aboard Death Star. Competent strategist. Specializes in directing Imperial starfighters.
TEXT: Deploy -1 for starship weapons of any starship he pilots. Adds 2 to power of anything he pilots. Subtracts 1 from maneuver of any starfighter he pilots.

?DS-61-2 [U1]
Imperial-Destiny 2
Power: 2 Ability: 2 Deploy: 2 Forfeit: 4
[Pilot][Warrior]
LORE: Pilot DS-61-2. Vader's left wingman. Flies Black 2. Specially trained pilot held in reserve for mission with Vader. Nicknamed "Mauler Mithel."
TEXT: Adds 3 to power of anything he pilots. When piloting Black 2, also adds 1 to maneuver and may draw one battle destiny if not able to otherwise.

?DS-61-3 [R1]
Imperial-Destiny 2
Power: 3 Ability: 2 Deploy: 2 Forfeit: 3
[Pilot][Warrior]
LORE: Pilot DS-61-3. Vader's right wingman. Flies Black 3. Reputation for ferocity in combat. Corellian pilot with excellent skills. Nicknamed 'Backstabber.'
TEXT: Adds 3 to power of anything he pilots. When piloting Black 3, also adds 1 to maneuver and may draw one battle destiny if not able to otherwise.

Imperial Pilot [C2]
Imperial-Destiny 3
Power: 0 Ability: 2 Deploy: 2 Forfeit: 2
[Pilot]
LORE: Among the Empire's best pilots. Loyal and fearless. Use superior numbers to overwhelm opponents. Trained under combat conditions. Wear sealed, high-gravity flight suits.
TEXT: Adds 2 to power of anything he pilots.

Death Star Trooper [C2]
Imperial-Destiny 3
Power: 2 Ability: 1 Deploy: 2 Forfeit: 3
[Warrior]
LORE: Elite soldiers trained in combat techniques and weapons skills. Devin Cant augmented security personnel guarding Princess Leia in Detention Block AA-23.
TEXT: Deploy only on Death Star, but may move elsewhere. Power -1 at a site other than a Death Star site.

Imperial Trooper Guard [C2]
Imperial-Destiny 3
Power: 0 Ability: 1 Deploy: 2 Forfeit: 1
LORE: Elite soldiers trained in combat techniques and weapons skills. Death Star trooper Tajis Durmin is typical of those assigned to guard key areas of the Death Star.
TEXT: Power +4 when defending a battle. Cannot move.

Stormtrooper [C3]
Imperial-Destiny 1
Power: 1 Ability: 1 Deploy: 1 Forfeit: 2
[Warrior]
LORE: One of the countless elite shock troops totally loyal to the Emperor. Unquestioningly follows orders. Willing to sacrifice their lives to accomplish a mission. First-strike force.
TEXT: Deploys free to same site as one of your Imperials with ability > 2.

?Colonel Wullf Yularen [U1]
Imperial-Destiny 2
Power: 1 Ability: 2 Deploy: 2 Forfeit: 5
[Warrior]
LORE: Imperial Security Bureau (ISB) officer assigned to brief Tarkin. Also ordered to ensure absolute loyalty to the Emperor. Leader. Will stop at nothing to fulfill the Emperor's will.
TEXT: Power +1 if at the same site with Tarkin, Chief Bast or General Dodonna.

Aliens
?Dathcha [U1]
Alien-Destiny 2
Power: 2 Ability: 2 Deploy: * Forfeit: 2
[Warrior]
LORE: Jawa adventurer and trader. Famous for taunting a krayt dragon and escaping to tell the tale. Wants to leave Tatooine to explore the galaxy.
TEXT: *To deploy, requires 2 Force from each players' Force Pile. Cannot deploy otherwise. Deploy only on Tatooine, but may move elsewhere. Power +2 at non-Tatooine sites.

?Djas Puhr [R2]
Alien-Destiny 1
Power: 1 Ability: 4 Deploy: 4 Forfeit: 4
[Warrior]
LORE: Male Sakiyan, a race often employed as assassins. Bounty hunter. Incredible infrared peripheral vision. Has excellent aural and olfactory senses. Often tracks by scent.
TEXT: Power +1 for each Imperial Icon present, +2 under "nighttime conditions." Immune to attrition < 3.

?Dr. Evazan [R2]
Alien-Destiny 3
Power: 1 Ability: 2 Deploy: 2 Forfeit: 3
[Pilot][Warrior]v LORE: Thug. Smuggler. Twisted 'doctor'. Disfigured by blaster. Has death sentence in over 12 systems. Notorious partner of Ponda Baba. Aliases: Dr. Cornelius and Rooboo.
TEXT: Adds 2 to power of anything he pilots. The not-so-good doctor may 'operate' on any other character present that was just 'hit' or just Disarmed; 'patient' is lost.

?Feltipern Trevagg [U1]
Alien-Destiny 4
Power: 2 Ability: 1 Deploy: 2 Forfeit: 3
[Warrior]
LORE: Corrupt tax collector. A male Gotal. Bounty hunter. Once sought a bounty on Obi-Wan. Has limited sensing ability to droid emanations. Romanced M'iiyoom Onith.
TEXT: While no droid present with Trevagg, to initiate battles at same location as Trevagg, player must use X Force, where X = total number of [Dark icon] and [Light icon] present.

?Garindan [R2]
Alien-Destiny 4
Power: 1 Ability: 1 Deploy: 2 Forfeit: 3
LORE: Long-nosed, male Kubaz from Kubindi. Spy. Squealed on Obi-Wan and Luke outside Docking Bay 94. Works for Jabba the Hutt or the highest bidder. Not particularly brave.
TEXT: When at same location as a Rebel of ability > 2, deploy -1 there for any Imperials, and during your move phase, Imperials at an adjacent site may move there for free.

?Kitik Keed'kak [R1]
Alien-Destiny 2
Power: 8 Ability: 1 Deploy: 6 Forfeit: 2
LORE: A female insectoid Yam'rii. Very strong and easily angered. Known for stealth, but also has good technological aptitude. Meat eater. Loves eggs.
TEXT: Immediately lost if at same site as overprotective mother, Kal'Faln C'ndros. Cannot board starfighters or enclosed vehicles.

?Labria [R2]
Alien-Destiny 3
Power: 1 Ability: 1 Deploy: 2 Forfeit: 3
LORE: Information broker. Spy. Devaronian males instinctively have 'wanderlust.' Frustrated that he must be reclusive due to shady past. Suffers from prejudice due to devilish appearance.
TEXT: Once each turn, during your control phase, you may reveal the top card of your Reserve Deck to both players. If it is a vehicle or starship, card is immediately lost. Otherwise, return it to the top of your Reserve Deck, Force Pile or Used Pile.

?M'iiyoom Onith [U2]
Alien-Destiny 3
Power: 1 Ability: 1 Deploy: 3 Forfeit: 3
LORE: Female H'nemthe, a species whose females ritually kill their mates. Stranded on Tatooine due to questionable passage tax. Razor-sharp tongue. M'iiyoom means, 'nightlilly'.
TEXT: Once during each of your control phases, may reveal opponent's hand by using X Force, where X = number of cards in opponent's hand. All unique (?) male Rebels and unique (?) male aliens there are lost.

?Myo [R2]
Alien-Destiny 3
Power: 3 Ability: 1 Deploy: 4 Forfeit: 5
[Warrior]
LORE: A regenerating, primitive, violent, desert dwelling, fearless, mercenary-joining, Lirin Car'n-befriending, cyclopian Abyssin from Byss. Calling him 'monoc' will start a fight.
TEXT: Power +1 if present with Lirin Car'n or any bounty hunter. If lost or forfeited as a result of a battle, Myo 'regenerates' (place on top of your Used Pile).

?Ponda Baba [U1]
Alien-Destiny 3
Power: 2 Ability: 1 Deploy: 2 Forfeit: 3
[Pilot][Warrior]
LORE: A male Quara (or fingered Aqualish). Thug, smuggler and partner of Dr. Evazan. Has a poor quality cybernetic arm replacement.
TEXT: Power +3 when battling at same site as Dr. Evazan, unless opponent has a lightsaber present. Adds 2 to power of anything he pilots.

?Prophetess [U1]
Alien-Destiny 2
Power: 1 Ability: 4 (Force-Sensitive) Deploy: 3 Forfeit: 2
LORE: Renowned female psychic. Predictor of doom. Agent for Governor Aryon of Tatooine. Tailed Jabba and his thugs to Docking Bay 94 when they confronted Han Solo.
TEXT: If you initiate a battle where present, you must predict the winner before the battle starts. If correct, randomly retrieve one lost card. If incorrect, lose 1 Force. Immune to attrition < 3.

?Tonnika Sisters [R1]
Alien-Destiny 2
Power: 2 Ability: 2 Deploy: 2 Forfeit: 2
[Warrior][Warrior]
LORE: Twins. Thieves. Con artists. Spies. Swindlers. Double agents. Brea and Senni use their natural charm to sway the unwary on the fringe of society.
TEXT: Twice during each of your control phases, may use 2 Force to draw 2 destiny for 2 chances at a destiny = 2. If successful, may steal or destroy up to 2 weapons or 2 devices present.

?Wuher [U2]
Alien-Destiny 3
Power: 2 Ability: 1 Deploy: 2 Forfeit: 3
LORE: Gruff, surly, no-blasters-allowed bartender. Hates droids. "We don't serve their kind here." Wants to concoct the perfect drink for Jabba so he can work as his personal bartender.
TEXT: If at the beginning of your control phase any weapons or droids are present at same site, all of them are lost. If in the Cantina, all weapons and droids there are immediately lost.

Jawa [C2]
Alien-Destiny 3
Power: 1 Ability: 1 Deploy: * Forfeit: 1
LORE: Small, rodent-like scavenger species. Refurbish and sell droids. Nest in sandcrawlers. Considered to be pests by most species.
TEXT: ?To deploy, requires 1 Force from each players' Force Pile. Cannot deploy otherwise. Deploy only on Tatooine, but may move elsewhere.

Tusken Raider [C2]
Alien-Destiny 2
Power: * Ability: 1 Deploy: 2 Forfeit: 1
LORE: "Sand People." Ride banthas. Wield gaderffi (gaffi) sticks. Wear eye protectors and breath masks. Violent, nomadic, desert survival experts. "Urrrg! Ur Ur Uur!"
TEXT: Deploys only on Tatooine. * Power = 1, +1/2 for each other non-unique Tusken Raider present (limit three other Tusken Raiders that may add to power).

Droids
?5D6-RA-7 (Fivedesix) [R1]
Droid-Destiny 2
Power: 2 (Servant Droid) Deploy: 4 Forfeit: 5
LORE: Aide to Admiral Motti's staff. Foul-tempered and vindictive. Feared by other droids. A spy for the ISB. Secretly investigates Imperial officers whose loyalties are in question.
TEXT: Power +1 if at same site as Motti or Yularen. Deploy +1 for all opponent's droids (and your 'mouse' droids) at same location. Immune to attrition during "nighttime conditions."

EG-6 (Eegee-Six) [U2]
Droid-Destiny *
Power: 0 (Power Droid) Deploy: 1 Forfeit: 3
LORE: Ambulatory power generator made by Veril Line Systems to support equipment and vehicles. Slow-witted. This EG unit is memory-wiped and doesn't know its name or serial number.
TEXT: Power +1 for each droid present, except power droids. *Destiny equals zero, but if drawn as a battle destiny where you have less power than opponent, your total power present is doubled (once per battle).

LIN-V8M (Elleyein-Veeateemm) [C1]
Droid-Destiny 3
Power: 0 (Mining Droid) Deploy: 2 Forfeit: 3
LORE: Armored military droid which specializes in laying explosive mines. Originally intended to set charges inside ore and spice mines, but has also been converted for military use.
TEXT: At any time during your turn, may use 1 Force to 'defuse' (lose) any one mine at same site.

MSE-6 'Mouse' Droid [U1]
Droid-Destiny 0
Power: 0 (Messenger Droid) Deploy: 0 Forfeit: 0
LORE: Nicknamed for rodent-like appearance. Delivers orders and sensitive documents. Retractable manipulator arms. Made by Rebaxan Columni. Easily frightened.
TEXT: Deploy on any Character targeted by an Utinni Effect. Move 'mouse' droid, instead of that Character, to pick up Utinni Effect and bring back to be fulfilled or canceled. Landspeed = 3. Upon delivery, 'mouse' droid returns to your hand.

R1-G4 (Arone-Geefour) [C2]
Droid-Destiny 3
Power: 1 (Astromech Droid) Deploy: 1 Forfeit: 3
LORE: Typical of the old model astromechs still used on capital starships and large freighters. Has armored Mark II reactor drone shell. R1-G4 was abandoned after owner was captured.
TEXT: When aboard a capital starship, adds 1 to power and hyperspeed, and that starship is immune to attrition < 3. Too large to go aboard a starfighter.

R4-M9 (Arfour-Emmnine) [C2]
Droid-Destiny 4
Power: 1 (Vehicle Repair Droid) Deploy: 1 Forfeit: 3
LORE: Typical multiple-use droid. Controls and repairs vehicles and computers. R4-M9 was once used by the Empire to pull data from Tantive IV's computer banks.
TEXT: While aboard a non-creature vehicle, adds 1 to power, maneuver and landspeed. May drive transport vehicles.

WED15-1662 'Treadwell' Droid [R2]
Droid-Destiny 2
Power: 1 (Maintenance Droid) Deploy: 2 Forfeit: 3
LORE: Standard treadwell droid. This one, also known as 'Eyesixsixtoo', is typical of the thousands of droids which repair and maintain heavy machinery and starfighters.
TEXT: Adds immunity to attrition < 2 to all your vehicles and droids at same location. Also, if 'treadwell' droid is at a docking bay, adds immunity to attrition < 3 to all your starfighters at the related system and related sectors.

Vehicles
Sandcrawler [R2]
Transport Vehicle-Destiny 2
Power: 3 Armor=3 Landspeed=2 Deploy: 3 Forfeit: 5
LORE: Warren-like enclosed homes for Jawa tribes. Protect against Tusken Raiders, krayt dragons, etc. 36 meters longs, 17 meters tall. Originally mining vehicles. No two look alike.
TEXT: Deploys only to a Tatooine site. May add 1 driver and 7 passengers. May relocate only to planet sites. Adds 1 to forfeit of each Jawa at same exterior site.

Ubrikkian 9000 Z001 [C2]
Transport Vehicle-Destiny 2
Power: 2 Maneuver: 6 Landspeed=3 Deploy: 2 Forfeit: 4
LORE: Enclosed repulsorlift landspeeder. Micro-thrusters placed around spherical hull. Seats three. Extremely maneuverable. Top speed of 160 km per hour.
TEXT: May carry 3 passengers. Also, may move as a 'react' only to a battle or Force drain (if within range).

Lift Tube [C2]
Transport Vehicle-Destiny 6
Power: 0 Maneuver: 1 Landspeed=3 Deploy: 1 Forfeit: 1
LORE: System of enclosed high-speed vertical and horizontal transport cylinders. Used in space stations, large starships, Death Stars, etc.
TEXT: May carry 4 passengers. Deploy and move only at interior mobile sites. May move without presence aboard. Also, may move as a 'react' only to a battle or Force drain (if within range).

Bantha [U2]
Creature Vehicle-Destiny 3
Power: 1 Maneuver: 2 Landspeed=1 Deploy: 1 Forfeit: 3
LORE: Transport, pack animal. Many breeds of different sizes and colors. Three meters tall. Can go weeks without food or water. Found throughout the galaxy.May carry 2 passengers.
TEXT: Bantha ability = 1/2. May move as a 'react' only to a battle or Force drain (if within range). Each Tusken Raider at same exterior site is power +1.

Starships
?Devastator [R1]
Capital: Imperial-Class Star Destroyer-Destiny 1
Power: 9 Armor=6 Hyperspeed: 3 Deploy: 8 Forfeit: 9
[Permanent Pilot][Nav Computer][Scomp Link]
LORE: Supported the devastating subjugation of Ralltir. While under the command of Darth Vader, chased and captured the traitor Princess Leia Organa aboard the consular ship Tantive IV.
TEXT: May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot aboard provides ability of 2.

Imperial-Class Star Destroyer [U1]
Capital: Imperial-Class Star Destroyer-Destiny 1
Power: 8 Armor=6 Hyperspeed: 3 Deploy: 8 Forfeit: 9
[Pilot][Nav Computer][Scomp Link]
LORE: Mainstay of Imperial Navy. 1.6 kilometers long. Has hangars and facilities for TIE fighter squadrons, shuttles, drop-ships and combat vehicles such as AT-ATs and AT-ATs.
TEXT: May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot aboard provides ability of 1.

?Vader's Custom TIE [R1]
Starfighter: TIE Advanced x1
Power: 2 Maneuver: 3 Hyperspeed: 2 Deploy: 2 Forfeit: 4
[Nav Computer]
LORE: TIE advanced x1 prototype. First of a limited production run leading to the development of the TIE Interceptor. At Vader's insistence a hyperdrive was installed.
TEXT: May add 1 pilot. If Vader is pilot, Custom TIE is immune to attrition < 4.

TIE Advanced x1 [U2]
Starfighter: TIE Advanced x1-Destiny 3
Power: 2 Maneuver: 2 Deploy: 2 Forfeit: 3
[Permanent Pilot]
LORE: TIE advanced x1 fighter boasting improved power plant, stronger shields, armored hull and enhanced weapons. Deployed to elite Imperial Navy pilots.
TEXT: Permanent pilot aboard provides ability of 1.

?Black 2 [R1]
Starfighter: TIE/ln-Destiny 2
Power: 1 Maneuver: 4 Deploy: 1 Forfeit: 3
LORE: TIE/ln assigned to pilot DS-61-2. Has 27 'flames' on cockpit, one for each Rebel kill. Control yoke has a holo of Mithels' young son, Rejili.
TEXT: May add 1 pilot.

?Black 3 [U1]
Starfighter: TIE/ln-Destiny 3
Power: 1 Maneuver: 3 Deploy: 1 Forfeit: 3
LORE: TIE/ln fighter of pilot DS-61-3. Stylized image of Corellian slice-hound painted on inner hatch.
TEXT: May add 1 pilot.

TIE Fighter [C2]
Starfighter: TIE/ln-Destiny 1
Power: 1 Maneuver: 3 Deploy: 1 Forfeit: 2
[Permanent Pilot]
LORE: TIE or Twin Ion Engine. TIE/ln model is Empire's most common fighter. Quick and maneuverable. Solar-panel wings supplement power generator. Built by Sienar Fleet Systems.
TEXT: Deploy -1 to same system as any Imperial capital starship. Permanent pilot aboard provides ability of 1.

TIE Scout [C2]
Starfighter: TIE/sr-Destiny 4
Power: 1 Maneuver: 1 Hyperspeed: 5 Deploy: 2 Forfeit: 3
[Permanent Pilot][Nav Computer]
LORE: Limited production, light reconnaissance starship. Minimal armor and weapons. Long-range sensor and communications array. Scouts for Rebel activity.
TEXT: May add 1 [Pilot] and 1 passenger, or 2 passengers. Permanent pilot aboard provides ability of 1.

Weapons
Turbolaser Battery [R2]
Starship Weapon-Destiny 2
LORE: High-powered blasters. Require power generators, cryogenic cooling units and large crews. More effective against capital starships than starfighters.
TEXT: Use 3 Force to deploy on your Star Destroyer or any mobile system. May target a starship using 2 Force. Draw two destiny. Subtract 2 if targeting a capital starship. Otherwise, subtract 5. Target hit if total destiny > defense value.

Ion Cannon [U1]
Starship Weapon-Destiny 5
LORE: Fires blasts of ionized energy. Causes massive disruptions in weapon, engine and computer systems aboard a target. Disables starship defenses against tractor beams.
TEXT: Use 2 Force to deploy on your Star Destroyer. May target a starship using 1 Force. Draw destiny. If destiny +2 > defense value, all starship weapons deployed on target are lost, armor or maneuver = 0 and hyperspeed = 0.

Boosted TIE Cannon [U1]
Starship Weapon-Destiny 4
LORE: Enhanced TIE blaster cannon prototype. Greater range and power. Improved targeting software. Requires more powerful energy cells. Tested by elite TIE squadrons.
TEXT: Use 1 Force to deploy on your TIE Advanced x1. May target a starship using 1 Force. Draw destiny. Subtract 1 if targeting a capital starship. Add 1 if targeting a starfighter. Target hit if total destiny > defense value.

?Vader's Lightsaber [R1]
Character Weapon-Destiny 1
LORE: Custom-built by Darth Vader. After the Clone Wars, he wielded this weapon while hunting down the last of the Jedi. Cuts through almost anything except another lightsaber blade.
TEXT: Deploy on Vader. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Dark Jedi Lightsaber [U1]
Character Weapon-Destiny 2
LORE: Multifaceted jewels focus light into a deadly blade. Projects a meter-long beam of pure energy. A lightsaber is constructed personally by a Jedi as a part of training.
TEXT: Use X Force to deploy on your warrior where X = (7 - warrior's ability). May add 1 to Force drain where present. May target a character or creature using X Force. Draw two destiny. Target hit if total destiny > defense value.

Light Repeating Blaster Rifle [R1]
Character Weapon-Destiny 2
LORE: BlasTech model T-21 light repeating blaster. Excellent power, good range. Carries energy for 25 shots. Unlimited firepower when attached to a power generator.
TEXT: Use 2 Force to deploy on your warrior. If your power droid or fusion generator present, may target a character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value. May fire repeatedly for 2 Force each time.

Assault Rifle [R2]
Character Weapon-Destiny 2
LORE: BlasTech model DLT-19 "heavy blaster rifle." Enhanced with extra power packs and greater range.
TEXT: Use 3 Force to deploy on any warrior. May fire during a battle at same site or an adjacent site. Select target involved in battle for 2 Force. Draw destiny. Character hit if destiny + 1 > ability. Vehicle hit if destiny + 1 > maneuver or armor.

Blaster Rifle [C2]
Character Weapon-Destiny 3
LORE: Stormtrooper BlasTech E-11 blaster rifle. Can convert from a pistol to a rifle configuration by using extendable stock. Carries 100 shots. Military-issue only.
TEXT: Use 2 Force to deploy on your warrior. May target a character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value.

Imperial Blaster [C2]
Character Weapon-Destiny 3
LORE: A BlasTech DH-17 blaster pistol. Uses power packs and high-energy blaster gases. Shoots bolts of explosive coherent light energy.
TEXT: Use 1 Force to deploy on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny > defense value.

Gaderffi Stick [C2]
Character Weapon-Destiny 4
LORE: Notorious 'gaffi' weapon favored by Tusken Raiders. Built from scavenged metal. Intimidates and evokes fear.
TEXT: Use 2 Force to deploy on any Tusken Raider. May target for free. If a battle has just been initiated where present, immediately draw two destiny. If total destiny > 5, opponent's weapons are "knocked away" (may not be used this battle).

Timer Mine [C2]
Automated Weapon-Destiny 2
LORE: A timer-activated explosive device designed to be placed by a mining droid. Originally used in ore and spice mines for demolition. Altered for military use.Deploy on opponent's side at same site as one of your mining droids.
TEXT: 'Explodes' at beginning of your next turn. Draw destiny. That number of opponent's characters there are immediately lost (owner's choice). Timer Mine is also lost.

Luke Seeker [R2]
Automated Weapon-Destiny 3
LORE: Military version of a 'remote.' Programmed to stalk specific targets or secondary targets. Heat and light sensors track with fatal accuracy. Can stow away on starships.
TEXT: Use 1 Force to deploy on opponent's side at any unoccupied site. Moves during your control phase, like a character, at normal use of the Force. When at same location as Luke of ability < 4 or pilot of ability < 3, choose one to be immediately lost. Seeker also lost.

Han Seeker [R2]
Automated Weapon-Destiny 3
LORE: Military version of a 'remote.' Programmed to stalk specific targets or secondary targets. Heat and light sensors track with fatal accuracy. Can stow away on starships.
TEXT: Use 1 Force to deploy on opponent's side at any unoccupied site. Moves during your control phase, like a character, at normal use of Force. When at same location as Han or alien ability < 3, choose one to be immediately lost. Seeker is also lost.

Laser Projector [U2]
Automated Weapon-Destiny 3
LORE: Laser system activated by distress signal from guards. Used at security checkpoints and detention block control rooms. Targeting guided by centralized droid controller.
TEXT: Use 2 Force to deploy on an interior site. May target a seeker (use defense value = 1), character or creature for free. Draw destiny. Target hit if destiny -1 > defense value. Laser Projector may be targeted by any weapon (use defense value = 1).

Devices
Blaster Scope [U1]
Device-Destiny 3
LORE: The effectiveness of a blaster can sometimes be enhanced through an electronic targeting scope mounted on top, especially for long range targets.
TEXT: Deploy on your Imperial Blaster or Blaster Rifle. Scope allows that weapon to target at an adjacent site.

Caller [U2]
Device-Destiny 6
LORE: Hand-held device that commands restraining bolt. Each caller can be keyed to a specific bolt. Used throughout the galaxy. Also called 'owners.'
TEXT: Deploy on Imperial or Jawa. During your control phase, may steal one droid at same site if it is controlled by a Restraining Bolt. After droid is stolen, Restraining Bolt returns to owner's hand.

Comlink [C1]
Device-Destiny 3
LORE: Hand-held communication device. Military comlinks have scrambling and variable frequency programming for secure communication during battles or emergencies.
TEXT: Use 1 Force to deploy on any character. If opponent has just initiated a battle or Force drain at Comlink's location or an adjacent site, you may 'react' by deploying cards (at normal use of the Force) to that battle or Force drain location.

Droid Detector [C2]
Device-Destiny 5
LORE: To keep out the mechanicals he so detested, Wuher installed an automatic droid detector at the entrance to the Mos Eisley Cantina.
TEXT: Deploy at any interior site. Cannot be moved. Droids may not deploy to same site. Following the turn this device is deployed, all droids present are lost at end of any turn.

Fusion Generator Supply Tanks [C2]
Device-Destiny 4
LORE: Installed at many facilities throughout the Empire to provide power to the Imperial spacefleet. Supplies starships with energy necessary for sub-light and hyperspace travel.
TEXT: Deploy on your starship at a system or sector where a related docking bay is on table. Adds 1 to hyperspeed, power and maneuver.

Observation Holocam [U2]
Device-Destiny 3
LORE: Remote surveillance viewers with droid controllers supplement security. Can activate alarms and automated weapons when needed, bringing help to endangered locations.
TEXT: Deploy at any site. Cannot be moved. You may either: Add 1 to weapon destiny for each of your automated weapons there or at adjacent sites. OR A character at an adjacent site you control may add its power to a battle at holocam's site.

Restraining Bolt [C2]
Device-Destiny 6
LORE: Affixed to droid's special recessed socket by using a fusion welder. Bolts can override a droid's circuits, freezing it in place if the droid tries to disobey orders.
TEXT: Deploy on any droid at any site. Droid cannot move and cannot utilize its "game text." During your deploy phase, Restraining Bolt may be transfered (for free) to another droid at same site.

Stormtrooper Backpack [C2]
Device-Destiny 5
LORE: Standard-issue Imperial equipment with full survival and encampment gear, plus ammunition and food for an extended deployment. Makes each trooper self-sufficient.
TEXT: Deploy on any trooper. May carry and use any number of weapons and devices. Trooper is immune to attrition < 3 when at a planet site.

Stormtrooper Utility Belt [C2]
Device-Destiny 4
LORE: Standard Imperial issue for stormtroopers. Contains grappling hook, rope, and other miscellaneous emergency tools. Rebels have been known to steal and use them.
TEXT: Use 1 Force to deploy on any Imperial or alien. Character's power and forfeit are +1. If on Death Star, power and forfeit are +2.

Effects
?A Disturbance In The Force [U1]
Effect-Destiny 3
LORE: The destruction of Alderaan caused a great disturbance in the Force "...as if millions of voices suddenly cried out in terror and were suddenly silenced."
TEXT: Once per game, during your deploy phase, 'insert' (face down) into opponent's Reserve Deck; reshuffle. When effect reaches top it is immediately lost, but opponent may not activate any more Force that turn. (Immune to Alter.)

Baniss Keeg [C2]
Effect-Destiny 5
LORE: Duros are famous spacers and starship engineers. Many are forced to work for the Empire. Some, like Baniss Keeg, train pilots for deep space missions.
TEXT: Deploy on your non-pilot character (except droids) to give that character [pilot] skill. Adds 2 to power of anything that character pilots. OR Deploy on your pilot. Adds 1 to power of anything that character pilots. (Immune to Alter.)

?Blast Door Controls [U2]
Effect-Destiny 5
LORE: Panels control blast doors and key security lock-downs during alerts. Luke destroyed one, locking Imperial forces out of Hangar Bay 327.
TEXT: Deploy on your side of table. Cancels: Into The Garbage Chute, Flyboy; Narrow Escape; Blast The Door, Kid!; and Rebel Barrier.

Blaster Rack [U1]
Effect-Destiny 3
LORE: Imperial facilities like the Death Star and garrison bases have blaster racks at key locations to equip soldiers with weapons like blaster rifles and thermal detonators.
TEXT: Deploy on your side of table. At any time, you may transfer one of your character weapons from any site to the Blaster Rack. During your deploy phase, weapon may be transferred to your character on table for an expenditure of Force equal to the weapon's deploy cost.

???Dark Hours [U2]
Effect-Destiny 2
LORE: After surviving Tarkin's extortion, kidnapping, threats of execution and the assault of the Interceptor droid, Princess Leia was asleep when her rescuers came.
TEXT: Select one site under "nighttime conditions." Target every character there (except droids) and draw one destiny each. If destiny > ability, character 'sleeps' (power, forfeit and ability = 0, "game text" unusable) until the end of your next turn.

?Death Star Sentry [U1]
Effect-Destiny 3
LORE: Death Star troopers on sentry duty observe and direct incoming starships and monitor other critical sites. They perform sensor scans for life forms and weapons.
TEXT: Use 2 Force to deploy on any Death Star site. Declare one of the following to affect that site and adjacent sites while 'sentry' present: Opponent's deploy +1. OR Opponent's ability required for battle destiny +1. OR Your total power +1.

Disarmed [R1]
Effect-Destiny 5
LORE: C-3PO's arm was pulled off by attacking Tusken Raiders. "I don't think I can make it. You go on, Master Luke...I'm done for."
TEXT: If both players have a character with a weapon present at same site, deploy on that opponent's character during any control phase. Character loses all weapons, is power -1 and may no longer carry weapons. (Immune to Alter.)

?Expand The Empire [R1]
Effect-Destiny 3
LORE: The Emperor disbanded the Imperial Senate "for the duration of the emergency," seizing absolute power. He planned to extend rule by terrorizing planets into submission.
TEXT: Deploy on any site. 'Expands' your "game text" for that site to add to your "game text" at the adjacent sites.

Fear Will Keep Them In Line [R2]
Effect-Destiny 4
LORE: "The regional governors now have direct control over their territories. Fear will keep the local systems in line. Fear of this battle station."
TEXT: Deploy on any capital starship. When that starship is at a system or sector you control, your total power is +1 in battles at related sites.

I Find Your Lack Of Faith Disturbing [R1]
Effect-Destiny 5
LORE: Darth Vader ruthlessly used the Force to strike down enemies and soldiers who displeased him. He could choke victims from afar without touching them.
TEXT: Use 1 Force to deploy on one of your Dark Jedi. Opponent's total ability at same location is reduced by 2, unless an opponent's Jedi is also present.

I've Lost Artoo! [U1]
Effect-Destiny 5
LORE: "WHAAAAAAAAAOOOOW!"
TEXT: Use 1 Force to target a starship's [nav computer] or astromech. Draw destiny. If destiny > 1, [nav computer] or astromech is lost. If starship's [nav computer] is lost, place Effect on starship (may add 1 astromech); otherwise, Effect lost.

?Jawa Pack [U1]
Effect-Destiny 3
LORE: Jawas travel in packs for protection. They use ambush tactics against unwary droids in the canyons of the Jundland Wastes. "Aeeeyaa!"
TEXT: To deploy (on your side of table), requires 3 Force from both players' Force Piles. Cannot deploy otherwise. All your Jawas are forfeit +1.

?Juri Juice [R2]
Utinni Effect-Destiny 4
LORE: Popular beverage served in many cantinas and tapcafes. Has intoxicating effect on many species. Favorite drink of Kabe, Chadra-Fan thief of Mos Eisley.
TEXT: Deploy on any alien if Cantina, Mos Eisley or Jabba's Sail Barge on table. That alien may not use ability in battles (if Kabe, she also cannot 'steal'). Utinni Effect canceled by moving that alien to one of those sites without 'driving' a vehicle.

Ket Maliss [C2]
Effect-Destiny 4
LORE: Assassins are highly valued by Jabba the Hutt and other gangsters. Prince Xizor's "shadow killer," has unknown but undoubtably lethal business in Mos Eisley.
TEXT: Deploy on any non-warrior character (except droids) to give that character [Warrior] skill. OR Deploy on any warrior. That character is power +1. (Immune to Alter.)

?Lateral Damage [R2]
Utinni Effect-Destiny 4
LORE: Starships can become damaged in combat and rendered ineffective until they can be repaired and re-outfitted.
TEXT: Deploy on any system. Target an opponent's starship. Target's power and forfeit = 0. When target reaches Utinni Effect, target draws one destiny. Utinni Effect canceled if destiny > 2. Otherwise, draw again next move phase, etc.

?Luke? Luuuuke! [U1]
Utinni Effect-Destiny 4
LORE: "All right. I'll be right there, Aunt Beru."
TEXT: Deploy on any Tatooine site. Target any Rebel. Target is power and forfeit -1 (-3 if target is Luke). If Rebel's forfeit reaches zero, Rebel is lost. Utinni Effect canceled when reached by target.

Macroscan [C2]
Effect-Destiny 3
LORE: Electrobinocular view. Readouts list object's true and relative azimuth, elevation and range. Built-in night vision.
TEXT: Use 2 Force to deploy near opponent's Reserve Deck. At any time, you may use 1 Force to peek at the top card of that deck. If "nighttime conditions" exist anywhere on table, you may peek at the top three cards.

?Molator [R1]
Effect-Destiny 3
LORE: Creature in dejarik hologame drawn from Alderaanian mythology. Stories describe molators as powerful, enchanted protectors of Alderaanian kings and queens.
TEXT: Deploy on your side of table. For each unit of ability you have present during a battle, you may use 1 Force to raise your total power by 1. Ability used in this way cannot also be used to draw destiny.

?Organa's Ceremonial Necklace [R1]
Utinni Effect-Destiny 4
LORE: Necklace worn by Princess Leia during the awards ceremony after the Battle of Yavin. A powerful artifact in the Alderaanian royal family for dozens of generations.
TEXT: Deploy on any Yavin 4 site. Target one Imperial. When Imperial reaches target site, 'steal' necklace. Whenever necklace is present during Force drain: add 1 to Force drain and may then pass (for free) to an adjacent site you control (if any), and so on.

??Presence Of The Force [R1]
Effect-Destiny 2
LORE: A location is affected by the history of the events which occur there. The Force "...binds the galaxy together" and has an ebb and flow.
TEXT: Deploy on any location to add one [Dark icon] and one [Light icon].

Reactor Terminal [U2]
Effect-Destiny 3
LORE: The Death Star has many terminals coupled to the main reactor for power distribution throughout the immense space station.
TEXT: Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile.

?Send A Detachment Down [R1]
Utinni Effect-Destiny 4
LORE: Vader sent Imperial stormtroopers to the surface of Tatooine in search of the stolen Death Star plans. "There'll be no one to stop us this time."
TEXT: Use 2 Force to deploy on any Tatooine site (except docking bay). Target any trooper on Death Star. When target reaches Utinni Effect, attrition +1 against opponent in all Tatooine battles as long as target remains at same site as Utinni Effect.

Sunsdown [U1]
Effect-Destiny 3
LORE: When the twin suns of Tatooine set. "Sand People or worse" become a threat, and battles are more dangerous. On Hoth, temperatures drop to deadly extremes.
TEXT: Deploy on any planet system to cause "nighttime conditions" at related sites. During battles there, both sides add one destiny to power only. Spies deploy free to sites under "nighttime conditions."

?Tactical Re-Call [R2]
Utinni Effect-Destiny 4
LORE: Sophisticated communication equipment hidden in the ruins of the extinct Massassi race is used to coordinate forces and to re-call Rebel officers for debriefing and orders.
TEXT: Deploy on any Yavin 4 site immediately after winning a battle elsewhere. Target a warrior involved in that battle. Target's power and forfeit are -2 (-3 if Leia) until target reaches this Utinni Effect (which is then canceled).

?Wrong Turn [U1]
Effect-Destiny 3
LORE: Imperial troopers use tactics to strand and cut off fugitives. Only daring and unpredictable actions gave Luke and Leia a chance to escape.
TEXT: Use 3 Force to deploy on opponent's side of table. All opponent's warriors are deploy +1.

Your Eyes Can Deceive You [U1]
Effect-Destiny 5
LORE: "With this blast shield down, I can't even see. How am I supposed to fight?"
TEXT: Deploy beside either player's Lost Pile. That pile is turned face down. Cards from that player's Life Force may not be viewed when they are lost.

Interrupts
Alter [U1]
Used Interrupt-Destiny 4
LORE: A user of the Force can subjugate the will of others or alter the environment at a distance, as when Vader 'disciplines' those whose lack of faith disturbs him.
TEXT: Cancel one Effect (or Utinni Effect) by drawing a destiny < ability of your highest-ability Character on table. OR Cancel one Sense card just played.

Boring Conversation Anyway [R1]
Used Interrupt-Destiny 5
LORE: "Uh...had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?"
TEXT: Cancel either: Report To Lord Vader, Scomp Link Access, Rebel Planners, Rebel Reinforcements, Gift of the Mentor, Panic, Don't Get Cocky, Skywalkers, Demotion, Combined Attack or Surprise Assault.

Charming To The Last [R2]
Lost Interrupt-Destiny 5
LORE: "You're far too trusting. Dantooine is too remote to make an effective demonstration. But don't worry...We will deal with your Rebel friends soon enough."
TEXT: If Tarkin and a Rebel with ability > 2 are involved in the same battle, you may add one battle destiny (add two destiny if Rebel is Leia).

Collateral Damage [C2]
Lost Interrupt-Destiny 4
LORE: Blast vests and helmets with blast shields cannot protect Rebel soldiers from grenades, panel explosions and other combat hazards.
TEXT: An accident occurs at the beginning of a battle at any site where opponent has at least two characters and one weapon. Draw destiny. If destiny < number of opponent's characters at that site, one is lost. (Opponent's choice.)

Counter Assault [C1]
Lost Interrupt-Destiny 3
LORE: Imperial stormtroopers use tactical training to regroup and mount a surprise counterattack, such as when they halted Han Solo's wild pursuit.
TEXT: Use 1 Force to cancel a Force drain at one location. Draw one destiny for each character, starship and vehicle the opponent has present. Compare your destiny total to opponent's power total. Player with lowest total loses Force equal to the difference.

?Dark Collaboration [R1]
Lost Interrupt-Destiny 5
LORE: Imperial leaders are ruthlessly effective when working together. Tarkin, Motti and Tagge presented a deadly combination as they plotted to "crush the Rebellion."
TEXT: If Tarkin and either Tagge or Motti are in a battle together, you may add two battle destiny. OR Cancel Restricted Deployment or Rebel Barrier.

Dark Jedi Presence [R1]
Lost Interrupt-Destiny 3
LORE: A Dark Lord's presence motivates Imperial troops. "See to it personally, Commander."
TEXT: If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power.

Dark Maneuvers [C2]
Used Interrupt-Destiny 6
LORE: Imperial TIE fighters, while easily damaged, are very fast and agile. Sophisticated tactics are executed to take advantage of Rebel X-wing and Y-wing weaknesses.
TEXT: Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)

Dead Jawa [C2]
Lost Interrupt-Destiny 5
LORE: Many Jawas were killed by stormtroopers searching for R2-D2. They used banthas and gaffi sticks to feign a Tusken Raider attack, but Obi-Wan saw through the ruse.
TEXT: If two or more Stormtroopers are present where the opponent has Jawas, target as many Jawas there as desired. Draw destiny. If destiny > the number of Jawas you targeted, they are immediately lost.

Elis Helrot [U2]
Used Interrupt-Destiny 4
LORE: A Givin pilot who can seal his joints to withstand the vacuum of space. Makes slaving and spike runs to Kala'uun. Has made many special modifications to his ship, the Hinthra.
TEXT: At any time (except during battle), target any or all of your characters at one site to 'transport' (relocate) to any one other site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile.

Emergency Deployment [U1]
Used Interrupt-Destiny 4
LORE: TIE fighters are stored in large racks far above the hangar deck. Catapulted into space by powerful tractor beam generators, TIEs can quickly scramble to engage the enemy.
TEXT: If opponent just initiated a battle where opponent has more than double your power, draw up to 3 cards from your Reserve Deck. Of those 3, deploy anywhere (for free) any Characters, starships, vehicles, devices or weapons. Any others are lost.

Evacuate? [U1]
Used Interrupt-Destiny 6
LORE: Escape pods are on many starships allowing those in peril to flee, an act considered cowardly by Imperial officers. "We've analyzed their attack, sir, and there is a danger."
TEXT: Unless Tarkin is aboard, save all characters, weapons and devices aboard any just-lost capital starship. Relocate them to any one planet site or one of your capital starships.

Full Scale Alert [U2]
Lost Interrupt-Destiny 3
LORE: Imperial stormtroopers adopt strict security measures. Excellent communications and sheer numbers can hinder Rebel movement across entire territories.
TEXT: Use 2 Force. Draw Destiny. If destiny < number of Stormtroopers on the table, all opponent's movement is blocked for the remainder of this turn (except for smugglers and the starships they are aboard).

Gravel Storm [U2]
Lost Interrupt-Destiny 3
LORE: Tatooine's twin suns cause turbulent storms that strike with little or no warning. Strong winds whip rocks through the air with enormous force.
TEXT: Strikes at Dune Sea, Jundland Wastes, Beggar's Canyon, Lars' Moisture Farm, Jawa Camp, or Mos Eisley. Target opponent's character present at that site. Draw destiny. Target lost if destiny > ability.

I Have You Now [R2]
Lost Interrupt-Destiny 5
LORE: "Several fighters have broken off from the main group. Come with me." Darth Vader targets his TIE fighter's fire-linked blaster cannons at the Rebel pilots in the trench.
TEXT: If a Dark Jedi and a Rebel with ability >2 are involved in the same battle, you may add one battle destiny (add two destiny if Rebel is Luke)

I've Got A Problem Here [C2]
Lost Interrupt-Destiny 4
LORE: Debris fragments damaged Jek Porkins' X-wing, causing a cascade of computer and flight control failures.
TEXT: Use 1 Force to target opponent's starfighter with maneuver at a system or sector where a battle just finished. Draw destiny. Starfighter lost if destiny > maneuver.

Imperial Barrier [C2]
Used Interrupt-Destiny 4
LORE: As is often the case with a hasty plan, a quick heroic escape from the Death Star was temporarily thwarted by the magnetically sealed door in the trash compactor.
TEXT: Use 1 Force to prevent any character or starship just deployed by the opponent from battling or moving for the remainder of this turn.

Imperial Code Cylinder [C2]
Used Interrupt-Destiny 4
LORE: Imperial officers are issued coded cylinders which access computer information via Scomp links. Each cylinder is coded to the officer's own security clearance.
TEXT: If any Imperial leader is present with a Scomp link, you may: Glance at the cards in any Reserve Deck for 20 seconds. Shuffle, cut and replace. OR If also at a Death Star site, cancel Scomp Link Access or Into The Garbage Chute, Flyboy.

Imperial Reinforcements [C1]
Lost Interrupt-Destiny 4
LORE: Imperial stormtroopers deploy in 8-10 trooper squads. Reinforcements are typically held in reserve according to standard Imperial operating procedures.
TEXT: If opponent has more total characters and starships on table than you have, use 1 Force to draw destiny. Retrieve that number of Stormtroopers and/or TIE/lns.

It's Worse [C2]
Lost Interrupt-Destiny 6
LORE: Things went from bad to worse when Luke was attacked by a dianoga, a parasitic predator native to the planet Vodran.
TEXT: If It Could Be Worse was just played, it is canceled and you may use X Force to raise damage against opponent by X amount. OR If opponent just lost Force from a battle, play to increase loss by 1 Force.

Kintan Strider [C1]
Lost Interrupt-Destiny 3
LORE: A dejarik of a ferocious creature with incredible healing abilities. Extinct on the homeworld of Kintan, but used as a guard beasts by many Hutt gangsters.
TEXT: If opponent just forfeited or lost a character, use 1 Force to regenerate one of your own characters. Retrieve the character closest to the top of your Lost Pile into your hand.

Limited Resources [U2]
Lost Interrupt-Destiny 5
LORE: The Empire dominates consumption of resources. Despite being efficient, Rebel logistical and maintenance officers often are compelled to expend emergency reserves.
TEXT: If the opponent has two cards or less in hand, opponent must immediately lost 2 Force (4 Force if it is your turn). If the opponent has Fusion Generator Supply Tanks aboard a starship, loss is reduced by 2.

Local Trouble [R1]
Lost Interrupt-Destiny 4
LORE: "Look like somebody's beginning to take an interest in your handiwork." Imperial stormtroopers coerce local residents to assist them in the apprehension of Rebel scum.
TEXT: Use 1 force at the beginning of your battle phase to allow any two Stormtroopers in the Cantina to battle any one opponent's character (your choice). You may add one battle destiny. No other battles may occur in Cantina this turn.

?Lone Pilot [R2]
Lost Interrupt-Destiny 4
LORE: One lone TIE fighter, acting as a scout near the Death Star, suddenly encountered the Millennium Falcon.
TEXT: If your pilot (or permanent pilot) is defending a battle alone at a system or sector, add one battle destiny. OR If Motti is defending a battle alone at a system or sector, add two battle destiny.

?Lone Warrior [R2]
Lost Interrupt-Destiny 4
LORE: Though generally deployed in squads, all Imperial warriors are trained in the close combat techniques and have a reputation for ferocity when cornered.
TEXT: If any warrior is defending a battle alone at a site, add one battle destiny. OR If Tagge is defending a battle alone at a site, add two battle destiny.

Look Sir, Droids [R1]
Lost Interrupt-Destiny 3
LORE: Trooper 1124, Davin Felth, discovered droid plating dropped by R2-D2 and C-3PO when exiting escape pod.
TEXT: Use 1 Force to search through the opponent's Used Pile and move any droids you find there to opponent's Lost Pile. OR Use X Force to destroy any one droid on table where X = droid's deploy cost.

?Moment Of Triumph [R2]
Lost Interrupt-Destiny 4
LORE: A ruthless ruler of Outer Rim Territories. Grand Moff Tarkin used the Death Star to destroy Alderaan, creating the doctrine of rule by fear.
TEXT: If Tarkin is defending a battle alone, add two battle destiny. OR If any alien is defending a battle alone, add one battle destiny.

Nevar Yalnal [R2]
Lost Interrupt-Destiny 6
LORE: Immense Ranat scavenger from Aralia. Slyly spies for anyone willing to pay his price. Outcast. Works as a laborer for Hrchek, the Saurin droid trader.
TEXT: If both players have a spy at the same site, draw destiny. Opponent's spy is lost if destiny > 2. If spy is Undercover, it is lost if destiny > 0.

Ommni Box [C2]
Used Interrupt-Destiny 5
LORE: Difficult-to-play instrument which enhances music. Tech Mo'r plays one for Figrin D'an and the Modal Nodes in the Mos Eisley Cantina.
TEXT: Shuffle any player's Reserve Deck or Lost Pile or Used Pile.

Overload [C2]
Lost Interrupt-Destiny 4
LORE: Weapons like lightsabers, turbolasers and blasters run on powerful energy cells or generators. Occasionally, these cells overheat causing the weapon to unexpectedly explode.
TEXT: Target any weapon (except a Gaderffii Stick or any Ewok weapon). Draw destiny. Weapon lost if destiny < weapon's destiny number. If destiny = 0, the character or starship carrying weapon is also lost.

Physical Choke [R1]
Lost Interrupt-Destiny 3
LORE: Darth Vader often used physical means of 'persuasion' to get information. Captain Antilles of Tantive IV chose to die rather than reveal the location of the stolen Death Star plans.
TEXT: Cause one Rebel Trooper to be immediately lost. OR If a Dark Jedi is present at a battle you have just won, use 1 Force to attempt to choke any opposing character present. Draw destiny. If destiny > target's ability, target is lost.

Precise Attack [C2]
Lost Interrupt-Destiny 4
LORE: "Only Imperial stormtroopers are so precise."
TEXT: During a battle at any site, target one character or vehicle by combining the destiny draws of two or more of your weapons at same site.

Scanning Crew [C2]
Used Interrupt-Destiny 3
LORE: Imperials use sensitive equipment to search captured ships for shielded compartments. Scanning crew BT-445 planned to search the Millennium Falcon.
TEXT: Use 1 Force to glance at the cards in the opponent's hand for 10 seconds. You may move any one Rebel you find there to the top of opponent's Used Pile.

Sense [U1]
Used Interrupt-Destiny 3
LORE: "I sense something. A presence I've not felt since..."
TEXT: Cancel one Interrupt (or one 'react') by drawing a destiny < ability of your highest-ability Character on table. OR Cancel one Alter card just played.

Set For Stun [C2]
Lost Interrupt-Destiny 2
LORE: "...bring me the passengers. I want them alive!" Imperial soldiers use blaster stun settings to intimidate or to capture prisoners for questioning and interrogation.
TEXT: Use 2 Force to target one opponent's character. Draw destiny. If destiny > character's ability, character immediately returns to opponent's hand. (Also, any cards deployed on character return to owners' hands.)

Takeel [C2]
Lost Interrupt-Destiny 3
LORE: Takeel, a burned-out Snivvian mercenary known as a double-crosser. Spice addicted. Frequents the Cantina looking for work, but has also turned lawbreakers over to the Empire.
TEXT: If both players just drew one battle destiny, use 1 Force to switch numbers.

Tallon Roll [C2]
Used Interrupt-Destiny 4
LORE: Maneuver named after Adar Tallon, tactician of the Old Republic who revolutionized starfighter combat. Pursuing fighter rolls and turns, maintaining speed and target lock.
TEXT: Target two starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector. Each player draws destiny. Opponent totals destiny and starship's power. You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter.

The Circle Is Now Complete [R1]
Lost Interrupt-Destiny 6
LORE: Vader and Obi-Wan Kenobi fought a final lightsaber duel near Hangar Bay 327 on the Death Star. "When I left you I was but the learner; now I am the master."
TEXT: If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play.

The Empire's Back [U1]
Lost Interrupt-Destiny 3
LORE: "No star system will dare oppose the Emperor now."
TEXT: If Vader, Tarkin, Motti or Tagge is lost, use 2 Force to retrieve one of them from the Lost Pile. OR Use 4 Force to search through your Reserve Deck and take Vader, Tarkin, Motti, or Tagge into your hand. Shuffle deck, cut and replace.

Trinto Duaba [U1]
Used Interrupt-Destiny 5
LORE: A Stennes Shifter, a near-human race. Have ability to blend unnoticed into crowds. Trinto profits from turning lawbreakers over to Imperial authorities.
TEXT: If there are cards in the opponent's Used Pile during your battle phase, draw one destiny. All cards there with the same destiny number are lost.

Trooper Charge [U2]
Lost Interrupt-Destiny 6
LORE: Imperial troopers are fearless and totally indoctrinated. Backed by the most powerful weapons and starships in the galaxy, they tend to consider themselves invincible.
TEXT: Select one of your troopers in a battle to make a 'charge.' If that trooper is a Death Star Trooper, it is power +3 the battle. If any other trooper, power +2. However, that trooper must be forfeited at end of battle.

Tusken Scavengers [C2]
Lost Interrupt-Destiny 5
LORE: "Sand People always ride single file to hide their numbers." They frequently attack strangers as they scavenge for useful equipment. Looted Luke's landspeeder.
TEXT: Use 1 Force to draw destiny. If destiny < the number of Tusken Raiders on table, you may scavenge (search through) the opponent's Used Pile. All vehicles, weapons or devices you find there are lost.

Utinni! [R1]
Used Interrupt-Destiny 4
LORE: The Jawa who shot R2-D2 with an ionization gun called to his companions, "Utinni!", the Jawa word for "come here!"
TEXT: If one of your Jawas is at the same location as any Utinni Effect, "steal" that Utinni Effect into your hand, to use or lose as your own. OR Cancel any Interrupt or Effect with "Jawa" in the card name.

?Vader's Eye [R1]
Lost Interrupt-Destiny 4
LORE: Darth Vader's armored mask and life-support system provide him with extraordinary physical protection in duels and battles, in addition to his Dark Jedi combat skill.
TEXT: If Vader is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Imperial with ability > 2 is defending a battle alone at a site, add one battle destiny.

We're All Gonna Be A Lot Thinner! [R1]
Lost Interrupt-Destiny 6
LORE: Trash compactors crush waste before it is jettisoned into space. Magnetically sealed to prevent leakage. R2-D2 saved the day by shutting down compactor 3263827.
TEXT: Everything in Trash Compactor is crushed (lost).

You Overestimate Their Chances [C1]
Lost Interrupt-Destiny 4
LORE: "Evacuate? In our moment of triumph?"
TEXT: If an opponent has just initiated a battle, triple the resulting battle damage for the eventual loser. OR Triple the result of Don't Underestimate Our Chances.

Your Powers Are Weak, Old Man [R1]
Lost Interrupt-Destiny 5
LORE: "You should not have come back."
TEXT: During any battle involving both Vader and Obi-Wan, you may add one battle destiny. OR Destroy (cancel) eitheArmor= Return Of A Jedi, Jedi Lightsaber, Jedi Presence or Old Ben.

Entertainment Earth
[All Posters]
Star Wars - Episode III - Darth Sidious - Stand Up
AllPosters.com
Search For Posters, Cardboard Stand-Ups & T-Shirts!
Upcoming Birthdays
(next 10 days)
4/20 - Andy Serkis
4/22 - Mark Jones
4/27 - Rob Coleman
[Rebelscum.com - Star Wars Collecting]
[TheForce.Net - FanFilms]
[TheForce.Net - FanForce] [TheForce.Net - Fan Art]
TheForce.Net - Your Daily Dose of Star Wars Entertainment Earth
THEFORCE.NET IS NOT ENDORSED BY LUCASFILM, LTD. PLEASE READ OUR DISCLAIMER. © 2024 COPYRIGHT TF.N, LLC
The Galaxy is Listening
Entertainment Earth
[TF.N Main] [TF.N FAQ] [Contact Us]