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Keeper of the Tower
according to the customs of the Tammuz-an, the Keeper of the Tower was responsible for ensuring that the Takmmuz-an people were ruled by the rightful leader. Only the individual who returned to the Keeper with the royal scepter, on the first morning of the equinox, would be allowed to rule the planet.

this was one of the most common human surnames encountered in the galaxy.

Kether, Ran
this man, a native of the planet Chandrila, served in Rogue Squadron as Rogue Seven, during the hunt for Warlord Zsinj. He served as the squadron's communications officer. He was later killed during the defense of Kalarba against the Yuuzhan Vong.

Key of the Overpeople
an ancient artifact that has been traced to the Sharu, the Key of the Overpeople was a golden implement shaped like a fork. To the human eye, it appeared to be continually changing its aspect, which tended to cause headaches in beings who viewed it for too long. The fork seemed to have anywhere from two to four tines, depending on when one viewed it. It was found in a museum outside of the Rafa System, and was recovered by Rokur Gepta during the early years of the New Order. He believed that the Key was a tool to be used to activate the Mindharp of Sharu. The Key was known by many names throughout history: The Fabled Key of the Sharu, The Opener of Mysteries, The Illuminator of Darkness, Shower of the Way, and The Means to The End. Unknown to Rokur Gepta, the actual purpose of the Key was to allow the Bearer to enter the great pyramid on Rafa V, and begin the journey toward the Mindharp. No door actually opened; rather, the Bearer was allowed to pass through the pyramid's structure and enter the "dream without sleep." This dream showed the Bearer the history of the Sharu and, eventually, the Mindharp. Lando Calrissian was given the key by Gepta, since he matched a certain Toka prophecy about who the Bearer would be. He used the Key to gain access to the pyramid for himself and Mohs.

Kick the Ranat
this song was made popular by the Palpatones during the early years of the New Republic.

Kicking the Rancor
this was an Imperial phrase used to describe any foolish stunt in which the risks vastly outweighed the gains.

Kind, The
this was another name used to describe the Colony of insectile beings. It conveyed more about them as an actual species, rather than their collective existence, but was used interchangeably to describe them. Although individual hives seemed to have distinguishing features, the basic anatomy of a member of the Kind consisted of four skinny arms, two thin legs, and feathery antennae that measured almost a meter across. Their thoraxes and abdomens varied in color from deep orange to pale blue, and were combined in what many races considered to be garish displays. The head of a Kind member was dominated by two main eyes and three ocular lenses that provided near-360-degree vision, and a pair of mandibles acted as jaws or forearms, depending on the hive. Many members of the Kind had short, vestigial wings on their backs. It was believed that each generation of the Colony lasted about two standard years. Among the Kind, there were very few males, and they only left their nest or hive when it was time to establish a new one. Because of their hive mentality and the sharing of all minds within the Will of the hive, members of the Kind simply did what they needed to do in order to protect the hive. Thus, while they fought vigorously to protect the hive, they held no animosity toward their enemies. In fact, the Kind lacked any sort of concept of an enemy. Like many insectoid races, the Kind recorded their history using pheromones, and their spoken language consisted of strange clicks and buzzes. Thus, they turned to beings known as Joiners to act as translators and liaisons to other races. Because of their hive minds, members of the Kind had no understanding of private property, and considered everything to be owned by the Colony. Thus, any individual could simply take what they needed without worrying about ownership.

Kithe, Joram
this man was a civilian accountant with the Old Republic, during the onset of the Clone Wars. His parents died in an airspeeder accident, and he was shuffled from relative to relative for many years. Much of his upbringing was handled by his aunt, Tagdel, who made sure he had the best education possible. She also tried to motivate Jorma by getting him an accounting job with the Old Republic's Department of Cost Accouting. In this position, he was part of the team which was dispatched to various battle scenes, in an effort to justify the expense of creating the Army of the Republic, and to decide whether or not to continue to invest in the creation of clone troopers. He and his assigned platoon were sent to Pengalan IV, where they were cut off from their main unit and stranded after the Separatists sprang their trap. Joram was reluctant to take charge of the survivors, despite the fact that his position within the Republic made him a nominal Lieutenant within the Intelligence branch, but he rallied the troopers enough to make a brief rescue of their comrades. Unable to distinguish individual clones, Joram gave them nicknames based on individual traits, and provided enough help to see them through their struggles. As the team was eventually rescued, Joram decided to wholeheartedly endorse the clone trooper program, even though he discovered that they had been specially developed to perform better than "average" clone troopers. His work on Pengalan IV earned him the notice of the Republic's Intelligence agency, which recruited him shortly after his rescue. His first assignment was the recovery of Edbit Teeks on Tarhassan, an assignment that matched him with a group of first-time Intelligence agents.
(SWI65, SWI73)

Knights of the Core
this pro-human terrorist group was active during the last decades of the Old Republic. They planned to destroy a settlement of Elomin and Gran on Stend IV by importing clodhoppers from Naboo, but their efforts were thwarted by a team of freelance mercenaries. This may be another name for the Army of Life.

Knights, The
this swoop gang, which originated on Stend VI, was formed by Finegan Flint. The Knights dedicated themselves to two things: to uphold the ideals of the Jedi Knights, and to stop the Skulls.

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