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Wheel, The
this was one of the non-standard face cards that sometimes appeared in a sabacc deck, especially if the deck was used for telling a being's fortune. When it appeared during a fortune-telling, the Wheel indicated any number of things involving luck. It could mean a final outcome or a random occurance, the beginning of a journey or the end, or even whether something was inherently good or bad. It all depended on the cards that were drawn before or after it.
(LCM)
Wheel, The
this space station was known for its casinos. Located in the Besh Gorgon System of the Mid Rim, this space station resembled a huge wheel, with a central axis consisting of the main fuselage of the station. This axis was an immense cylinder, and at its midpoint there were four main spokes leading out to the circular promenade. Sprouting from the circular section were almost 100 docking piers, allowing any size ship to safely approach and dock with the Wheel. Beyond these luxury docks, thousands of bouys were placed to allow for less expensive docking, with shuttle providing guests with transport to the station. The outer section of The Wheel, which gave the station its name, was a sprawlign city with an untold number of casinos. Deep in the central axis was also a gladiator arena, where all manner of beings were forced to fight to the death for the entertainment and wagering of The Wheel's visitors. During the height of the New Order, The Wheel was situated inside an "immunity sphere," which meant that Imperial ships were not allowed to come to the station and everybody else could enjoy themselves while they were aboard. However, Senator Simon Greyshade, the station's administrator at the time, paid his taxes regularly and often to appease the Empire. He also adhered to the Empire's anti-alien biases, and the station catered to humans and near-humans while assuming alien species were "guilty until proven innocent."
(ND, MC18, MC19)
Where Did All The Killiks Go?
this was the signature song played by the band known as The Destroyers.
(WSV)
Whip, The
this ancient riverbed wound around the base of Ben's Mesa, and was attached to the Arch Canyon. It was named by the podracers who navigated the Mos Espa Circuit. The Whip later served as a section of the noted Mos Espa Circuit, a swoop racing event held annually during the height of the New Order.
(IWE1, SWGAL)
Whisk the Elder
this ancient Geelan was one of the leaders of the Zirtran's Anchor space station when it was taken over by the Empire. Whisk was one of the few Geelan who stood up to Admiral Vence Tabok, warning the Imperials that a great tragedy would befall them unless they left the station immediately. There were many rumors that claimed Whisk was once the Great Geel himself, despite the fact that the Great Geel never left his homeworld of Needan.
(SWJ5)
White Current, The
this was generally considered to be the Fallanassi version of the Force, although the Fallanassi generally did not acknowledge the existence of the Force itself. It involved a different set of abilities to detect and manipulate the natural world, and preached the immersion of an individual into the Current, rather than calling upon its energy for action. Unlike other believers in the Force, the Fallanassi chose to hide their acceptance of the White Current and its powers, and many members dedicated themselves to ensuring that no record of their existence remained. One of the talents of those Fallanassi who maintained a deep connection to the White Current was their ability to create complex illusions, not the least of which was a lifelife doppleganger of themselves to fool others.
(BTS, WOTC)
White Door, The
this ratty cantina was located in the city of Akmalla, during the last decades of the Old Republic.
(WOA35)
White Panther
this was the name of Mab Kador's rebuilt podracer.
(BF4)
Wilds, The
this dense forest was located on an unnamed planet.
(DARK)
Will of the Colony, The
this was the name given to the overriding Will of the entire collection of hives inhabited by the Kind. Although each hive had its own Will, all of these were guided by the Will of the Colony. The Will of the Colony was believed to have been created when Raynar Thul was joined to the Yoggoy hive, after The Crash. As the Unu hive was formed and UnuThul drew on his connection to the Force, he established a telepathic connection to every hive of the Kind, regardless of distance, by tapping into the combined Force potential of the Kind. In this way, the various members of the Unu hive contributed their own hive's consciousness to the Will of the Colony, allowing the Kind to expand beyond their then-current borders without breaking their links to the main hive. It was this expansion of the Colony, controlled by the Will of the Colony, that worried the Chiss enough to attempt to starve entire worlds of the Kind.
(DN1, DN2)
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