How much, and what types of research have you gone into for Jedi Academy, and what involvement does LucasArts have with the development of the game?
Fuchs: A lot of the Raven guys are die hard Star Wars fans, so we really approached this title from more of a "what would we like to do in the game?" perspective, and build the title around that. Everyone wanted to get their favourite moments from the films, comics, and novels into the game, as well as create some new adventures, so there should be a little something for everyone in JA.
Jon Zuk, one of the leads on the title, is so hardcore that on more than one occasion he corrected the Lucas historians on their Star Wars trivia. It's scary.
In terms of who handles what aspects of the project, Raven handles the game design and development, Activision manages the game production and testing, and LucasArts is responsible for the publishing and marketing of the title.
What's great is that LucasArts is able to get us an incredible amount of reference material directly from the Lucasfilm archives. All the models you see in the game of, say Sandpeople, Stormtroopers, or TIE Fighters are based off of detailed photographs taken from the actual costumes and models used in the films. It enables Raven to recreate as realistic a world as possible.