STAR WARS
Game Statistics: Mon Calamari Warships



Gaming Statistics

A variety of Mon Calamari warships have been described or have appeared in roleplaying games, card games and computer games. They mostly very difficult to identify with the ships appearing in other media, particularly the types present at the Battle of Endor (which had distinctly different shapes). Therefore most of these ships are defined by the games, and are at best behind-the-scenes vessels that were absent from all available Endorian documentation.

The cruiser described as MC80 probably exists in some time and place in the galaxy. The Calamarian flagship Home One has dimensions and armaments which differ dramatically from all the data below; therefore it certainly doesn't belong in the MC80 series. The ships described as “MC80” may be vaguely comparable to cruisers and battlecruisers like Liberty and its wingless cousins, but their shapes are inconsistent in detail.

The MC90 roleplaying game statistics are a rare, unambiguous case. They describe the warships which attacked the Imperial Allegiance in Dark Empire.

What is the usefulness of game statistics? They give some indication of the relative strengths of vessels, within a particular gaming system and subject to its biases (e.g. the pro-starfighter bias of flight simulators, and the pro-hero bias of roleplaying games). However it may prove difficult or impossible to correlate these gaming numbers with actual performance values in metric. More benchmarks are needed, such as film footage of Mon Calamari turbolaser shots fired into asteroids or other targets that enable measurements from calorimetry.


MC80 star cruiser

  • Mon Calamari MC80 star cruiser
    Scale: capital
    Length: 1,200 metres
    Skill: Capital ship piloting: Mon Cal cruiser
    Crew: 5156, gunners: 246, skeleton: 1230/+10
    Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship piloting 5D+2, capital ship shields 5D, sensors 3D+1
    Passengers: 1200 troops
    Cargo Capacity: 20000 metric tons
    Consumables: 2 years
    Cost: not available for sale
    Hyperdrive: x1
    Hyperdrive Backup: x9
    Nav Computer: Yes
    Maneuverability: 2D
    Space: 6
    Hull: 6D
    Shields: 3D*
    * Mon Calamari Star Cruisers have 6D of back-up shields. When a die of shield is lost, if the shield operators can make an Easy capital ship shields total, one of the back-up die codes of shields can be brought up to increase the shield back to 3D.
    Sensors:
    Passive: 40/1D
    Scan: 60/2D
    Search: 120/3D
    Focus: 5/4D
    Weapons:
    48 Turbolaser Batteries:
    Fire Arc: 12 front, 12 left, 12 right, 12 back.
    Crew: 1 (12), 2 (10), 3 (26)
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150km
    Damage: 4D
    20 Ion Cannon Batteries:
    Fire Arc: 8 front, 4 left, 4 right, 4 back
    Crew: 1 (6), 4 (6), 12 (8)
    Skill: capital ship gunnery
    Fire Control: 3D
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/50/100km
    Damage: 3D
    6 Tractor Beam Projectors:
    Fire Arc: 4 front, 1 left, 1 right
    Crew: 1 (2), 5(2), 10 (2)
    Skill: capital ship gunnery
    Fire Control: 2D+2
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60km
    Damage: 4D

  • MC80a star cruiser

    In the X-Wing Strategy Guide, the MC80a is described:

    Name/Model#: MC80a
    Designer/Manufacturer: Mon Calamari
    Combat Designation: Capital Starship
    Length: 1200 meters
    Crew: 5,402 (668 officers, 4734 enlisted)
    Weapons:
    48 Taim & Bak XV9 Turbolasers (computer assisted targeting)
    20 Armek SW-7 Ion Batteries
    Six Phylon-Q7 Tractor Beam Projectors
    Starfighter Squadrons: 2 X-wing, 3 Y-wing, 1 A-wing


    MC80B star cruiser

  • Mon Calamari MC80B star cruiser
    Scale: capital
    Length: 1,200 metres
    Skill: Capital ship piloting: Mon Cal cruiser
    Crew: 5156, gunners: 246, skeleton: 1230/+10
    Crew Skill: Astrogation 4D+2, capital ship gunnery 5D+1, capital ship piloting 6D, capital ship shields 5D, sensors 4D
    Passengers: 1200 troops
    Cargo Capacity: 15000 metric tons
    Consumables: 1.5 years
    Cost: not available for sale
    Hyperdrive: x1
    Hyperdrive Backup: x6
    Nav Computer: Yes
    Maneuverability: 2D+2
    Space: 7
    Hull: 8D
    Shields: 4D*
    * The MC80B has 8D of back-up shields. When a die of shield is lost, if the shield operators can make an Easy capital ship shields total, one of the back-up die codes of shields can be brought up to increase the shield back to 4D.
    Sensors:
    Passive: 50/1D
    Scan: 65/2D+1
    Search: 115/3D
    Focus: 5/4D
    Weapons:
    48 Turbolaser Batteries:
    Fire Arc: 12 front, 12 left, 12 right, 12 back.
    Crew: 1 (12), 2 (10), 3 (26)
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150km
    Damage: 4D
    20 Ion Cannon Batteries:
    Fire Arc: 8 front, 4 left, 4 right, 4 back
    Crew: 1 (6), 4 (6), 12 (8)
    Skill: capital ship gunnery
    Fire Control: 3D
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/50/100km
    Damage: 3D

  • MC90 star cruiser

    These statistics were first published in Dark Empire Sourcebook. They describe vessels of a post-Endor design, including the Defiance.

  • Mon Calamari MC90 star cruiser
    Scale: capital
    Length: 1,255 metres
    Skill: Capital ship piloting: Mon Cal cruiser
    Crew: 5860, gunners: 605, skeleton: 1350/+10
    Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship piloting 6D, capital ship shields 5D+1, sensors 4D.
    Passengers: 1700 troops
    Cargo Capacity: 30000 metric tons
    Consumables: 2 years
    Cost: not available for sale
    Hyperdrive: x1
    Hyperdrive Backup: x9
    Nav Computer: Yes
    Maneuverability: 3D
    Space: 7
    Hull: 7D
    Shields: 6D*
    * MC90 star cruisers have 6D of back-up shields. When a die of shield is lost, if the shield operators can make an Easy capital ship shields total, one of the back-up die codes of shields can be brought up to increase the shield back to the full 6D.
    Sensors:
    Passive: 40/1D
    Scan: 60/2D
    Search: 120/3D
    Focus: 5/4D
    Weapons:
    75 Turbolaser Batteries:
    Fire Arc: 30 front, 15 left, 15 right, 15 back.
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150km
    Damage: 4D
    30 Ion Cannon Batteries:
    Fire Arc: 10 front, 8 left, 8 right, 4 back
    Crew: 7
    Skill: capital ship gunnery
    Fire Control: 3D
    Space Range: 1-10/25/50
    Atmosphere Range: 2-20/50/100km
    Damage: 3D
    8 Tractor Beam Projectors:
    Fire Arc: 5 front, 1 left, 1 right, 1 back
    Crew: 10
    Skill: capital ship gunnery
    Fire Control: 2D+2
    Space Range: 1-5/15/30
    Atmosphere Range: 2-10/30/60km
    Damage: 4D


  • References


    Warships of the Mon Calamari
    STAR WARS Technical Commentaries
    Curtis Saxton home page
    Original content is © copyright Dr Curtis Saxton 2006.
    Online since 28 October 2006.
    Last updated 28 October 2006.

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