"A typical day at the studio is often an obstacle course of ducking, dodging and waiting for the right moment to slip past the animators who are busily engaged in all sorts of combat. We are constantly taking center stage in the Art Pit smacking each other around, trying to brainstorm new ideas. Unfortunately for some, center stage happens to be right in front of the coffee maker and the water cooler. Yes, we may get a bit excited and start wailing on one another in the middle of the afternoon, but sometimes you need to act it out so that you can get the right timing and movement. Either that or we really just want to be Jedi. But honestly, should it be this difficult to get a cup of coffee in the middle of the afternoon?
"Art style is often considered one of the most important aspects of a gameplay experience. Done well, it tells a story all by itself, and evokes the mood that immerses you into the character and the environment. Since the announcement of Star Wars: The Old Republic, there has been a great deal of interest regarding the game’s visual style. We’d like to share some more behind-the-scenes information with you and show how our Art Team came to develop what we have come to call “stylized realism”."