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Catching Up With SW: The Old Republic

Posted By Mike on June 4, 2012

Star Wars 1313 may have been the talk of last week, but the MMO saga of Star Wars: The Old Republic continues to forge ahead with Game Update 1.3 coming in the not-too-distant future. Speaking of which, SWTOR.com has announced testing sign-ups for the future update:

"Game Update 1.3 is almost ready for deployment onto the Public Test Server. We still need to finalize a few things, but we wanted to let you know that the Public Test Server will be coming down soon so that we can prep Game Update 1.3 for PTS deployment. You can expect the Public Test Server to come back up with Game Update 1.3 in the next few weeks.

Game Update 1.3 is focused around the new Group Finder function, which will help you find other players to group up with for Flashpoints and Operations easily. In addition, the Legacy System has been updated with purchasable character perks. Leveling a new Legacy character can now be customized to your preferred play style."

Click here for the full announcement.

Whether you've just recently ventured into The Old Republic galaxy, or if you're still considering it, make sure to visit SWTOR.com's New Player Guide to help introduce you to your GFFA MMO experience.

Next up, we have a Community Team member update...

"Last week, we mentioned that changes were coming to the Community Team and I wanted to take some time to go over them. I?m going to briefly outline one of our new initiatives, discuss a new shift in responsibilities for one of our main team members, and introduce the rest of the team.

The aforementioned initiative is intended to improve communication between the fans, the Community Team, and the development team by creating focused specializations. In short, going forward, each Community Team member will be specifically focused on a particular aspect of our game (PvP, Crew Skills, Operations, etc) and paired up with the appropriate developer so that they can respond to players more efficiently. We?re still finalizing details internally, but as soon as every aspect of this project is in place, we will let you all know. We?re all very excited about this and can?t wait to share more."

Click here for the full read.

The Friday Community Q&A returned with a new round of player questions answered by BioWare staff members. As per usual, we have a little excerpt for you, but make sure to click here to check out the entire feature.

"Lymain: You announced that Ranked Warzones are still on track for Game Update 1.3 in the May 25th Q&A. Is the plan still to implement this feature incrementally, starting with only pre-made teams of eight? Will queues be cross-server initially? Or will cross-server queues be implemented at some point after the first stage of Ranked Warzones makes it live?

Daniel Erickson (Lead Game Designer): That is correct. First implementation (pre-season) will be pre-made teams of eight and will not be cross-server.

JimG: For the new augment slots for Game Update 1.3, will the tier of augment slot raise the level required to equip the gear? For example, if I have a level 11 piece of orange gear and add the highest tier augment slot to it, can I still equip it at level 11 assuming I don't put an augment in it that exceeds my level?

Daniel: You can still equip the item so long as you don?t put mods that exceed your level into the augment slot. In addition, the high tier augment slot can use any augment of a lower tier as well so you can steadily upgrade with level-appropriate augments without having to worry about upgrading the slot itself since you put the highest tier slot on to start."

We conclude our links to the official TOR site with the latest round of Weekly Patch Notes, a new Weekly Forum Thread Round-Up, and a reminder of the next scheduled maintenance.

Date: Tuesday, June 5th, 2012


Spong.com presents an interview with BioWare?s Lead Designer Emmanuel Lusinchi from the MCM London Comic Con.

And finally, let's end with a new TOR-inspired song from our friend Dani which focuses on companions and gaining affection points...

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