Caligula also tells us via e-mail that GameSpot has put up a Q & A session with Jon Knoles, the director of the game.
GS: How do you approach a game focused on Jango Fett? What were the key gameplay elements you felt the game had to have?
JK: First and foremost was the importance of developing Jango Fett as the ideal action-based video game character. That is, he must be exciting to watch and fun to play, and his controls must be exceptionally well tuned. Second was building Jango's character, which means developing a story that fleshes out Jango Fett more fully than he was presented in the film Star Wars: Episode II Attack of the Clones, while at the same time remaining true to the spirit of his character as seen in the movie. It was also important to not bog down the game with a leaden script or slow-moving story. We wanted to have the story propel the action forward, not slow things down. Working a fine balance between back story, narrative, and action-packed gameplay was our goal.
For the whole article, as well as a huge answer to the question Can you give us an idea of how Jango's moves will work in the game? head over to Gamespot's site
Rebelscum Breast Cancer Awareness Charity Patch Posted By Philip on November 25, 2014: Thanks to everybody that ordered patches. I sent a check for $1,600.00 to the National Breast Cancer Foundation on Monday. While it's not as much as I hoped for, it's still very much appreciated. They will remain for sale in the store for anybody that still wishes to purchase them. Details after the jump.