Sound FX for a Star Wars Fan Film
by Eric Desormeaux, Jeff Yankey, and Clay Kronke
The Phantom Menace
Some of the same type sounds are also available from the "The Phantom Menace" game. In order to get to the sounds you will need the program SCUMM (see below). SCUMM basically allows you to do the same thing that Gobex does, except Gobex doesn't work for The Phantom Menace Game.
First, you'll need the FULL install of TPM in order to use SCUMM. Only the FULL install places all sound files on your machine. Open Scuumrev, hit BROWSE, go to PROGRAM FILES, then LUCASARTS, then THE PHANTOM MENACE. There should be three folders, then two cluster files. Open the one called "big.lab" A giftbox icon will come up, with the name LABN. Double click that. You should get a really long list, starting with 3D model icons with names like 21b.baf and 21bblk.baf and so forth. Go way down that list, until you get to the icons that look like folders with music notes on them. These are the sound effects files. Click on the folder, and two buttons should appear at the bottom right: PLAY, and SAVE AS .WAV. There are a TON of sound effects files, and most of the lightsaber sounds start with LS (LsHitsm1, etc.) but some of the sounds filmmakers have used are other things, like laser ricochets and blasts and stuff.
Of course there are other sounds available on this game, but we list below the lightsaber sounds director Clay Kronke of "New World" used with outstanding results.
Required for pulling the .wav files from TPM.
Lightsaber sound effects part 1.
Lightsaber sound effects part 2.
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