BATTLE OF YAVIN
Universal Conditions:
1. Allowable Locations: Any. Starting locations must be Yavin 4 for Light Side
and Death Star for Dark Side.
2. The card Haven is not allowed.
3. 2 Credits for the winner of a game in which they have 8 scenario points, or
are 3 or more scenario points ahead. 1 Credit for scoring 8 scenario points,
even if the player loses.
LIGHT SIDE
1 pt. Deploying a matching pilot to his starfighter (once per unique combo)
1 pt. Destroying a starfighter (once per game)
1 pt. Hitting a starship with an SW-4 Ion Cannon
1 pt. Playing You're All Clear Kid!
1 pt. Playing Advance Preparation (once per game)
1 pt. Deploying a Yavin 4 Sentry (once per game)
1 pt. Deploying Grondorn Muse (once per game)
1 pt. Playing Rebel Planners (once per game)
2 pts. Getting 3 leaders to the Yavin 4: Briefing Room (once per game)
2 pts. Making an Attack Run
3 pts. If opponent initiates an action that causes them to lose the game
5 pts. Blowing up the Death Star
DARK SIDE
1 pt. Playing Commence Primary Ignition
1 pt. Destroying a starfighter (once per game)
1 pt. Hitting a starship with an Enhanced TIE Laser Cannon
1 pt. Playing I'm On The Leader (once per game)
1 pt. Playing Maneuver Check
1 pt. Deploying a Death Star Sentry (once per game)
1 pt. Deploying Corporal Grenwick (once per game)
2 pts. Playing Tactical Re-Call
2 pts. Deploying a matching pilot to his T.I.E. (once per unique combo)
2 pts. Getting 3 leaders to the Death Star: Conference Room (once per
game)
3 pts. If opponent initiates an action that causes them to lose the game
5 pts. Blowing up Yavin 4