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Jedi Masters

*Master Luke Skywalker
Jedi Master/Rebel-Dest.1
Power=7, Ability=7 (Jedi Master)
Deploy=7, Forfeit=10
Pilot

LORE: After facing his father and bringing him back to the Light Side, Luke had the difficult task of training a new generation of Jedi Knights.

Adds 3 to power of anything he pilots.You may not initiate a battle where present. May deploy or move as a 'react' to a battle at a site (for free). When the mentor, adds 1 to training destiny. When using Luke's lightsaber, may add one weapon destiny. Immune to attrition.

Rebels

*Mon Mothma
Rebel-Dest.1
Power=1, Ability=3 Politics=4
Deploy=4, Forfeit=6

LORE: Imperial senator from Chandrila. One of the Rebellion's most important spokeswomen and of of its key organizers.

Agendas: justice, anti-Imperial. Once per turn while in a senate majority you may take one Rebel character or starship just drawn for destiny into hand.

*Garm Bel Iblis
Rebel-Dest.1
Power=3, Ability=2 Politics=3
Deploy=3, Forfeit=5
[Pilot] [Warrior]

LORE: Outspoken Corellian senator against the Empire and the Rebellion's other major political supporter.

Agendas: justice, anti-Imperial. While in a senate majority, you may deploy one senator from your deck with an anti-Imperial agenda. Adds 2 to power and hyperspeed of any Rebel starship he pilots.

*Bail Organa
Rebel-Dest.1
Power=2, Ability=2 Politics=3
Deploy=3, Forfeit=6

LORE: Head of the House of Organa on Alderaan and respected senator. Secret supporter of the Rebel Alliance, but despises war.

Agendas: justice, peace, anti-Imperial. While in a senate majority, your Rebels may deploy -1 as a 'react' to a Force drain at a site even without presence or Force icons. Battles cannot be initiated where present.

*Princess Leia Organa of Alderaan
Rebel-Dest.1
Power=3, Ability=3 Politics=3
Deploy=3, Forfeit=6

LORE: Member of the House of Organa on Alderaan. One of the Imperial Senate's youngest senators ever. Rumored to be a member of the Rebellion.

Agendas: justice, anti-Imperial. While in a senate majority, you may Force drain at Yavin 4 with Massassi Base Operations on table and add one to your Force drains wherever you have an alien with 'Rebel', 'Rebellion', or 'Alliance' in their lore or a non-unique Rebel.

*Leia Organa Solo
Rebel-Dest.1
Power=4, Ability=5 (Force Sensitive)
Deploy=5, Forfeit=8
Warrior, Pilot

LORE: Leader. Became Chief of State of the New Republic after an assassination attempt on Mon Mothma. Married Han.

May deploy only if Master Han Solo on table. Adds 2 to power of anything she pilots. Forfeit +2 with Han. Each Rebel present with her is power and forfeit +1. Immune to attrition< 5.

*Jacen Solo
Rebel-Dest.2
Power=2, Ability=4 (Force Sensitive)
Deploy=3, Forfeit=5
Warrior

LORE: Han and Leia's first son. Has a strong affinity for animals. Currently training at the Jedi Praxeum.

May deploy only if Leia Organa Solo on table. Any Solo, Master Luke, or Chewie may deploy or move here as a 'react'. Where present, no crearure attacks may be performed.

*Jaina Solo
Rebel-Dest.2
Power=2, Ability=4 (Force Sensitive)
Deploy=3, Forfeit=5
Warrior, Pilot

LORE: Born with Jacen as twins. Loves to repair and pilot vehicles and starships. Currently training under Chewie and the Jedi Academy.

May deploy only if Leia Organa Solo on table. Any Solo, Master Luke, or Chewie may deploy or move here as a 'react'. When present with Chewie, 'hit' droids, vehicles, and starships at same site go to your hand instead of Lost Pile.

*Anakin Solo
Rebel-Dest.2
Power=3, Ability=4 (Force Sensitive)
Deploy=3, Forfeit=5
Warrior

LORE: Han and Leia's second son. The strongest in Force attunement between the three children. Named after Luke and Leia's father.

May deploy only if Leia Organa Solo on table. Any Solo, Master Luke, or Chewie may deploy or move here as a 'react'. Your Interrupts and Effects with the word 'Jedi' in the title or gametext cannot be cancelled using Control, Sense, or Alter.

*Master Han Solo
Rebel-Dest.1
Power=5, Ability=3 (Force Attuned)
Deploy=6, Forfeit=8
Warrior, Pilot

LORE: Famous Rebel leader and General. Married Leia Organa. Left the fringe life behind to become a family man.

Deploy-3 on Falcon or same site as Leia. Forfeit +2 with Leia Organa Solo. Adds 3 to power of anything he pilots. On Falcon, adds 4 to power and 3 to maneuver and may cancel one of opponent's destiny. Immune to attrition< 5.

*Chewie
Rebel/Alien-Dest.1
Power=7, Ability=2
Deploy=5, Forfeit=7
Warrior, Pilot

LORE: Han's loyal companion and friend. Protector of the Solo family. Has a family of his own.

May deploy only on Falcon or same site as Luke or any Solo. Adds 2 to power of anything he pilots. On Falcon, also adds 2 to maneuver and may draw one battle destiny of not able to otherwise. Life Debt is destiny +3 and is a Used Interrupt.

*Winter
Rebel-Dest.3
Power=3, Abilty=2
Deploy=3, Forfeit=4
Warrior

LORE: Leia's aide since she was a girl on Alderaan. Possesses extraordinary memory recall. Skilled warrior. In charge of protecting Leia's children.

Power +2 with Leia. Also, may deploy or move as a 'react' (for free) to same site as Leia, Jacen, Jaina, or Anakin. When defending a battle involving Jacen, Jaina, or Anakin, may forfeit to cover all attrition and battle damage (goes to Used Pile).

*General Crix Madine
Rebel-Dest.1
Power=4, Ability=3 (Force Attuned)
Deploy=4, Forfeit=5
Warrior

LORE: Corellian leader in charge of all Rebel SpecForces. Former member of the Imperial Army and commanding officer of elite Storm Commandoes before defecting to the Alliance. Reasons remain unknown.

May move as a 'react'. Your SpecForce troopers and Rebel scouts are power and forfeit +1. Also, they are immune to attrition< 4 and they may move as a 'react' to same site for free. Immune to attrition< 4.

*Major Kem Monnon
Rebel-Dest.2
Power=2, Ability=2
Deploy=3, Forfeit=4
Warrior

LORE: Respected leader of the Alliance Corps of Engineers. Assigned by Alliance High Command to design and carve Echo Base out of Hoth.

Deploys free on Hoth. While at an exterior Hoth site, once per turn you may deploy an Echo site directly from your Reserve deck; reshuffle. Also, all opponent's Force drain modifiers at related Hoth sites are ignored.

*Kyle Katarn
Rebel-Dest.1
Power=4, Ability=4 (Force Sensitive)
Deploy=5, Forfeit=7
Warrior, Pilot

LORE: Former Imperial stormtrooper. A skilled infiltrator, scout, and spy working for the Rebel Allaince. Expert weapons specialist.

May use 2 Force during opponent's turn to make Kyle Ability=0 until the end of your next turn. If alone in a battle your battle damage=0. Kyle may carry (regardless of deployment restrictions) and fire any weapon for 1 Force. Immune to attrition < 4.

*Colonel Ledick Firest
Rebel-Dest.3
Power=3, Ability=3 (Force Attuned)
Deploy=3, Forfeit=6
Warrior

LORE: Leader who carried out the orders of General Rieekan and Major Derlin during the Battle of Hoth. Responsible for creating the tactics that slowed the Imperial invasion.

Opponent's combat vehicles require +1 Force to move to same or adjacent site as Firest. Also, if opponent just targeted with a vehicle weapon with two or more combat vehicles present at same site, draw destiny. Choose one combat vehicle that matches that destiny to be immediately lost.

***Rebel SpecForce Infiltrator
Rebel-Dest.2
Power=3, Ability=2
Deploy=3, Forfeit=3
Warrior

LORE: The most feared of the Rebel Special Forces. These elite troopers are trained to infiltrate the most secure Imperial facilities.

Any characters, devices, or effects using movement restrictions at or between same site are lost. May use 1 Force to 'hide' at a site for remainder of turn. Once per turn, may target an opponent's character with a weapon. If 'hit', character is immediately lost.

*Ren Nedriis
Rebel-Dest.2
Power=2, Ability=2
Deploy=2, Forfeit=5
Warrior

LORE: Leader in charge of the Rebel sentries on Yavin. Former member of Rebel resistance on Ralltiir.

Power +1 with Jeroen Webb. Deploy only on Yavin 4. When at a Yavin site, Yavin Sentry is non-unique, its bonuses are doubled, and opponent may not deploy cards (except Effects) to any site affected by Yavin Sentry.

*Admiral Ackbar
Alien/Rebel-Dest.1
Power=2, Ability=3 (Force Attuned)
Deploy=4, Forfeit=7
Pilot

LORE: Leader in command of the Rebel Fleet. Former slave of Grand Moff Tarkin. Provided the first information regarding the first Death Star.

Adds 2 to power of anything he pilots (4 if Calamari Cruiser). When piloting Home One, that starship is immune to attrition< 5. At same system, your Rebel pilots are forfeit +1 and your Rebel starships are deploy-1 and immune to attrition< 4.

*Beryl Chiffonage
Rebel-Dest.2
Power=2, Ability=2
Deploy=2, Forfeit=5

LORE: Chief tactical officer and leader. Helped adapt the Rebel snowspeeders to Hoth fierce weather conditions. Native of Chandrila.

When at any Rebel war room, may use 1 Force to search your Reserve Deck and take into hand or immediately play from Reserve Deck one Rebel Planners, Walker Sighting, or Attack Pattern Delta. Reshuffle.

*John D
Rebel-Dest.2
Power=1, Ability=2
Deploy=2, Forfeit=3
Pilot

LORE: Rookie pilot who flew Red 4 in the battle of Yavin. Known to lose concentration in battle.

Adds 2 to power of anything he pilots. On Red 4, adds 1 to maneuver and may draw one battle destiny if not able to otherwise. During a battle, opponent may add 2 to destiny draws targeting any starfighter that he pilots.

*Daver Ril
Rebel-Dest.2
Power=2, Abilty=2
Deploy=2, Forfeit=4
Warrior, Pilot

LORE: Piloted Red 10 in the battle of Yavin. Served as Red Leader's wingman in the Death Star Trench. Trained under Davish 'Pops' Krail.

Power +1 with Pops. Adds 2 to power of anything he pilots. On Red 10, adds 1 to maneuver and (when in Death Star: Trench) adds 2 to total of Attack Run.

*Commander Wedge Antilles
Rebel-Dest.1
Power=4, Ability=2
Deploy=4, Forfeit=7
Warrior, Pilot

LORE: Popular and skilled leader of Rogue Squadron. Given command of squadron by his friend Commander Skywalker.

Adds 3 to power of anything he pilots. On Rogue 1 (X-wing) adds 3 to maneuver and may draw one battle destiny. Unless Commander Skywalker present, adds 2 to forfeit of any Rogue pilot. Immune to attrition< 3.

*Lieutenent Tycho Celchu
Rebel-Dest.2
Power=3, Ability=2
Deploy=3, Forfeit=5
Warrior, Pilot

LORE: Pilots Rogue 2. Commander Antilles' second-in-command and wingman. Romantically involved with Winter. Native of Alderaan.

Power +1 with Winter. Adds 3 to power of anything he pilots. On Rogue 2 (X-wing) adds 2 to maneuver and may draw one battle destiny if not able to otherwise.

*Lieutenant Wes Janson
Rebel-Dest.2
Power=3, Ability=2
Deploy=3, Forfeit=5
Warrior, Pilot

LORE: Pilots Rogue 6. Served as Commander Antilles' gunner during the battle of Hoth. Wears the Top Gunner insignia on his helmet.

Adds 3 to power of anything he pilots. On Rogue 6, adds 2 to maneuver and draws one battle destiny if not able to otherwise. OR If aboard a starship as a passenger, may add 2 to starship's weapon destiny draws.

*Lieutenant Jarras Starfire
Rebel-Dest.2
Power=3, Ability=4 (Force Sensitive)
Deploy=3, Forfeit=5
Warrior, Pilot

LORE: Decorated pilot from Tatooine. Pilots Rogue 7. Graduated from the Imperial Naval Academy with high honors and became a TIE Fighter ace before defecting to the Alliance.

Adds 3 to power of anything he pilots. On Rogue 7, also adds 2 maneuver. When in battle with a Star Destroyer or TIE Fighter, may draw destiny and subtract that amount from opponent's power and attrition.
(NOTE: This character comes from a piece of fan fiction I wrote. If you're interested in reading it, please e-mail me.)

*Lieutenant Corran Horn
Rebel-Dest.2
Power=3, Ability=4 (Force Sensitive)
Deploy=3, Forfeit=6
Warrior, Pilot

LORE: Skilled Corellian pilot of Rogue 9. Former member of CorSec with his legendary father, who was killed by crimelord. Family history includes ties to the Jedi.

Adds 3 to power of anything he pilots. On Rogue 9, also adds 2 to manuever. Opponent's smugglers and thieves present may not use ability to draw battle destiny and are forfeit=0.

*Nien Nunb
Alien/Rebel-Dest.3
Power=2, Abilty=2
Deploy=2, Forfeit =4
Warrior, Pilot

LORE: Experienced Sullustan smuggler and pilot. Good friends with Lando. Served as his co-pilot aboard the Falcon at the battle of Endor.

Power +1 with your Lando. Adds 2 to power and 1 to maneuver of anything he pilots. Also, that starship may move and 'react' (for free).

*Lak Sivrak
Alien/Rebel-Dest.2
Power=3, Ability=3 (Force Attuned)
Deploy=2, Forfeit=4
Warrior, Pilot

LORE: Shistavanen pilot and scout. Flew an X-wing at the battle of Endor.

Power +1 at same site as Dice Ibegon. Adds 2 to power of anything he pilots. May 'react' to (and participate in) any number of battles at adjacent sites.

*Dr'uun Unnh
Rebel-Dest.4
Power=1, Ability=3 (Force Attuned)
Deploy=2, Forfeit=3
Pilot

LORE: Sullustan naturalist and expert scout. Helped construct the Rebel base on Yavin IV. Thouroughly explored the area surrounding the base, compiling the best known record of the jungle moon.

While at an exterior Yavin site, once per turn you may deploy a Yavin site directly from your Reserve deck; reshuffle. Also, where you have a Yavin Trooper or Sentry your Force drains are +1 (modifier cannot be modifed or canceled by opponent).

Aliens
*Captain Solo
Alien-Dest.2
Power=3, Ability=3 (Force Attuned)
Deploy=3, Forfeit=6
Warrior, Pilot

LORE: Excellent Corellian pilot and smuggler. Works for Jabba the Hutt. One of the few gamblers to out-bluff Lando Calrissian, who is also his best friend.

Adds 2 to power of anything he pilots. On Millennium Falcon may draw battle destiny if not able to otherwise. When using Han's Heavy Blaster Pistol, may fire twice per battle and targets he hits may be lost instead.

*Dash Rendar
Alien-Dest.4
Power=4, Ability=3 (Force Attuned)
Deploy=3, Forfeit=5
Warrior, Pilot

LORE: Cocky Corellian smuggler. Owns the Outrider. Arrogant. Considers himself the best. Usually is.

Adds 3 to power of anything he pilots. On Outrider adds 3 to maneuver and may draw battle destiny if not able to otherwise. When firing a blaster, may use 2 Force to add one weapon destiny to total (before destiny is drawn).

*Talon Karrde
Alien-Dest.2
Power=3, Ability=3 (Force Attuned)
Deploy=3, Forfeit=5
Warrior, Pilot

LORE: Shrewd information broker and smuggler. Considered the best in the business. Owns the Wild Karrde.

Adds 2 to power of anything he pilots. On Wild Karrde, may draw one battle destiny if not able to otherwise. During your turn, you may use 4 Force to glance at the top three cards of any Reserve deck and replace back in any order.

*Mara Jade
Alien-Dest.2
Power=4, Ability=4 (Force Sensitive)
Deploy=4, Forfeit=6
Warrior, Pilot

LORE: Talon Karrde's top business associate and smuggler. Owns the Jade's Fire. Has a 'warning sense' attunement to the Force. Once sought to kill Luke Skywalker.

Adds 2 to power of anything she pilots. On Jade's Fire also adds 2 to maneuver. Your characters, vehicles, and starships may move away from a battle as a 'react' (for free). Anakin's lightsaber may deploy on Mara.

*Callista
Alien-Dest.1
Power=3, Ability=3 (Force Attuned)
Deploy=4, Forfeit=5
Warrior

LORE: Former Jedi rescued by Luke Skywalker. Lost Light Side attunement to the Force. Leader of a mercenary group in the Outer Rim.

Power +1 when at same site as Luke. When in a battle with a non-Rebel leader, subtract 3 from opponent's total battle destiny. Cannot be a Jedi Apprentice. Immune to attrition< 4 and Lightsaber Deficiency.

*Ryk Mallis
Alien-Dest. 2
Power=2, Ability=2
Deploy=3, Forfeit=4
Pilot

LORE: Leader in charge of all Cloud Car pilots on Cloud City. Native of Cloud City.

Adds 2 to power of any vehicle he pilots. If a Cloud Car, adds 3 to power, 2 to maneuver, and may draw one battle destiny. Also, your Cloud Cars may deploy or move as a 'react' to same cloud sector for free.

Cloud Car Pilot
Alien-Dest. 3
Power=2, Ability=1
Deploy=2, Forfeit=3
Pilot

LORE: Members of the Wing Guard chosen to pilot the Cloud Cars which patrol Cloud City and its perimeters.

Deploy -1 when deploying on any Cloud Car. Adds 2 to power and 1 to maneuver of any Cloud Car. Also, when piloting any Cloud Car, may draw one battle destiny if not able to otherwise.

***Bothan
Alien-Dest.2
Power=3, Ability=2
Deploy=2, Forfeit=4
Warrior

LORE: Bothuwui natives loyal to the Alliance. Superior spies. Some sacrificed their lives to get data for the Alliance concerning the second Death Star.

Once per turn, if at a Scomp Link you may use 2 Force to glance at two cards randomly selected from opponent's hand. Place one of them in opponent's Used Pile. (Lost if one of the cards has "Death Star II" in title, lore, or gametext.)

***Noghri
Alien-Dest. 2
Power=4, Ability=2
Deploy=3, Forfeit=3
Warrior

LORE: Used as bodyguards by the Empire after subjugating their homeplanet of Noghr. Became fiercly loyal to Princess Leia. Deadly warriors, spies, and scouts.

Power +2 under nighttime conditions. May use 1 Force to hide from a battle. During your control phase, may use 2 Force to target an opponent's non-droid character. Draw destiny. If destiny +2 (+3 if target is an Imperial) > ability. Character immediately lost.

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