Entertainment Earth
[TF.N Main] [Contact Us]
[CCG - Main]
[CCG -  More]
[SWCCG - Players Committee]

[Star Wars - Customizable Card Game]

[Star Wars CCG - Holotable Freeware Program]

[Star Wars CCG - Online League]

[Star Wars Trading Card Game]

[Starfire's Rebel Log]

[Young Jedi - Customizable Card Game]

[Jedi Knights - Trading Card Game]
[Latest Releases]
SWCCG Holotable v0.8.0 (Base Program)

GTK Javascript (Needed for Holotable to work)

SWCCG Holotable UPDATE: 0.8.1 (Patch)

SWCCG Holotable Large Images thru V12 (233MB)

SWCCG Virtual Card Set #12: Martyrs & Magistrates(.pdf): 1.09.07

SWCCG Rulings(.pdf) UPDATE: 11.03.05

[Popular Stories]
CEII: Jabba's Palace Reunion - Massive Guest Announcements

Star Wars Night With The Tampa Bay Storm Reminder

Stephen Hayford Star Wars Weekends Exclusive Art

ForceCast #251: To Spoil or Not to Spoil

New Timothy Zahn Audio Books Coming

Star Wars Celebration VII In Orlando?

May The FETT Be With You

Mimoco: New Mimobot Coming May 4th

[Jedi Council Forums]
CCG: Calling and inspiring all hardcore SWCCG collectors

CCG: Quest's SW:CCG Attack of the Clones Expansion Project (Probable AOTC spoilers)

CCG: Star Wars EU in the Virtual Cards

TCG: What of the reports of RotS cards massing inside Wal Mart?

TCG: Wizard's RotS Spoilers Begin!

TCG: Star Wars Problem Solvers #1 - Dealing with Light Side Space
[Poll]
There are no polls
currently operating
in this sector.
Please check
back soon.

View Poll Archives


Systems

*Nar Shaddaa (2/1)-Parsec:3
Dark: If you control with an starship here, Force drain +1. Your smugglers and Danz Borin deploy-1 here.
Light: Your smugglers and alien pilots add 1 to power of starships they pilot.
Sites
*Death Star: Emperor's Throne Room (2/0)
Dark: Your characters may move here as a 'react' (for free if Emperor present).
Light: Cannot Force drain here unless one of your Jedi is present.

*Imperial Center: Landing Pad 464 (1/1)
Dark: Your docking bay transit from here is free.
Light: Your docking bay transit from here requires 3 Force. Your transit to here requires +2 Force.

*Imperial Center: Imperial City (2/2)
Dark: Your characters are deploy -2 here. Also, they are power and forfeit +1
Light: Your Force drains are -1 here. Also, your Rebels are power and forfeit -1.

*Imperial Center: Monument Plaza (1/1)
Dark: During your move phase, you may move for free between here and any other exterior Imperial Center site.
Light: If you occupy, cancel opponent's gametext.

*Imperial Center: Imperial Palace (2/1)
Dark: Opponent's Rebels here are forfeit -2 (-3 if Emperor Palpatine present)
. Light: Your Force drains are -2 here. You may not initiate battles here.

*Imperial Palace: Emperor's Throne Room (3/0)
Dark: May search your Reserve deck and deploy Emperor Palpatine here. The Emperor is deploy-3 here.
Light: None

*Imperial Center: Xixor's Palace (2/0)
Dark: When Xixor here, your aliens on table are forfeit +2. Vader is power and forfeit -1 here.
Light: Your Force drains are +1 here (+2 if Luke or Leia present).

Imperial Center: Lower Regions (1/0)
Dark: Your spies, thieves, assassins, and Defels are power +2 in battles here. If you control, Force drain +1 here.
Light: Total ability of 6 or more required for you to draw battle destiny here.

Entertainment Earth
[All Posters]
Star Wars Episode VI - Return of the Jedi
AllPosters.com
Search For Posters, Cardboard Stand-Ups & T-Shirts!
Upcoming Birthdays
(next 10 days)
4/27 - Rob Coleman
[Rebelscum.com - Star Wars Collecting]
[TheForce.Net - FanFilms]
[TheForce.Net - FanForce] [TheForce.Net - Fan Art]
TheForce.Net - Your Daily Dose of Star Wars Entertainment Earth
THEFORCE.NET IS NOT ENDORSED BY LUCASFILM, LTD. PLEASE READ OUR DISCLAIMER. © 2024 COPYRIGHT TF.N, LLC
The Galaxy is Listening
Entertainment Earth
[TF.N Main] [TF.N FAQ] [Contact Us]