COMING UP ON THOSE SENTRY SHIPS
(Introduced in the Premiere edition)
by Josh "Red 84" Radke
Keywords: Weapons Step
Tactical Bonus: +3
Game Text: Plays if your side's TIE is in a battle. That TIE is efense +2 and +2 to hit when it fires a weapon. When this Event enters play, draw a card.
If there is one Event card that you put in for your TIE Fighters, choose this one. The gametexts on all the TIEs are all worth their weight and that means that you have to defend them. What's better, if the opponent has no weapons around, you can still play Sentry Ships to make that TIE's weapons +2 to hit, +4 if the TIE is being piloted! And you get to draw a card in honor of the opponent's flaming starship. And that's not all, pair this card up with:
Black Two- fire those TIE Cannons for +2/+4 TWICE
Shadow Two- reduce a Capital's defense by 3, increase your shots by 2 for a net gain of +5--ouch!
Destroy Them Ship To Ship- play just after Black Two or Shadow Two finish turning another Rebel ship with leadership to slag to do the same to the opponent's hand ;-)
And did I mention that it's possible to pull this Event out of your Discard Pile with Tagge to keep those Sentry Ships comin'?